forked from TERA_p3104/Client-Datasheets
40 lines
4.1 KiB
XML
40 lines
4.1 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Samael_Ani.Anim.Q_Samael_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="change_Q">
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<Sound time="3.22033" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound time="3.879596" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.4" />
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<Sound time="3.894795" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.3" />
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<Sound time="5.681906" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound time="3.93561" type="Normal" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.Samael_Change_QCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.303083" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
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<Sound time="0.523199" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
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<Sound time="0.303083" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
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<Sound time="0.523199" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
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<Sound time="0.698022" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.790559" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="3.241208" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="3.250521" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
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<Sound time="3.553604" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.027515" type="Normal" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.Samael_Datch1Cue" volume="1" />
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<Sound time="3.342377" type="Normal" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.Samael_Datch2Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="run">
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<Sound time="0.046981" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="0.453569" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="0.453569" type="Normal" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.Samael_RunCue" volume="0.6" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0.34784" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.26889" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.076205" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound time="0.792984" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound time="0.792984" type="Normal" radius="0.7" shapeId="0" soundcue="NPC_Village_Voice.Male_VoiceCue.Samael_RunCue" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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