forked from TERA_p3104/Client-Datasheets
194 lines
12 KiB
XML
194 lines
12 KiB
XML
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="https://vezel.dev/novadrop/dc" xmlns="https://vezel.dev/novadrop/dc/Area" targetNamespace="https://vezel.dev/novadrop/dc/Area" xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd" elementFormDefault="qualified">
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<xsd:complexType name="Area">
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<xsd:sequence>
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<xsd:element name="Section" type="Area_Section" minOccurs="0" maxOccurs="unbounded" />
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</xsd:sequence>
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<xsd:attribute name="areaName" type="xsd:string" use="required" />
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<xsd:attribute name="continentId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="recallReviveContinentIdB" type="xsd:int" />
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<xsd:attribute name="recallReviveContinentIdC" type="xsd:int" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="worldMapGuardId" type="xsd:int" use="required" />
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<xsd:attribute name="worldMapWorldId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section">
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<xsd:sequence>
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<xsd:element name="Fence" type="Area_Section_Fence" maxOccurs="unbounded" />
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<xsd:element name="Section" type="Area_Section_Section" minOccurs="0" maxOccurs="unbounded" />
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</xsd:sequence>
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<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
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<xsd:attribute name="campId" type="xsd:int" use="required" />
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<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
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<xsd:attribute name="desc" type="xsd:string" />
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<xsd:attribute name="disableItemId" type="xsd:string" />
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<xsd:attribute name="duel" type="xsd:boolean" />
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<xsd:attribute name="enableItemId" type="xsd:string" />
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<xsd:attribute name="fishing" type="xsd:boolean" />
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<xsd:attribute name="floor" type="xsd:int" use="required" />
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<xsd:attribute name="guildWar" type="xsd:boolean" />
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<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
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<xsd:attribute name="maze" type="xsd:boolean" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="optimizeOption" type="xsd:int" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="pk" type="xsd:string" use="required" />
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<xsd:attribute name="priority" type="xsd:int" use="required" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="restBonus" type="xsd:boolean" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
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<xsd:attribute name="trade" type="xsd:boolean" />
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<xsd:attribute name="vender" type="xsd:boolean" use="required" />
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<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Fence">
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<xsd:attribute name="pos" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section">
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<xsd:sequence>
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<xsd:element name="Fence" type="Area_Section_Section_Fence" maxOccurs="unbounded" />
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<xsd:element name="Section" type="Area_Section_Section_Section" minOccurs="0" maxOccurs="unbounded" />
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</xsd:sequence>
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<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
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<xsd:attribute name="campId" type="xsd:int" use="required" />
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<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
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<xsd:attribute name="desc" type="xsd:string" />
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<xsd:attribute name="disableItemId" type="xsd:string" />
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<xsd:attribute name="duel" type="xsd:boolean" />
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<xsd:attribute name="enableItemId" type="xsd:string" />
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<xsd:attribute name="fishing" type="xsd:boolean" />
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<xsd:attribute name="floor" type="xsd:int" use="required" />
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<xsd:attribute name="guildWar" type="xsd:boolean" />
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<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
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<xsd:attribute name="maze" type="xsd:boolean" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="optimizeOption" type="xsd:int" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="pk" type="xsd:string" use="required" />
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<xsd:attribute name="priority" type="xsd:int" use="required" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="restBonus" type="xsd:boolean" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
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<xsd:attribute name="trade" type="xsd:boolean" />
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<xsd:attribute name="vender" type="xsd:boolean" use="required" />
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<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Fence">
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<xsd:attribute name="pos" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section">
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<xsd:sequence>
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<xsd:element name="Fence" type="Area_Section_Section_Section_Fence" maxOccurs="unbounded" />
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<xsd:element name="Section" type="Area_Section_Section_Section_Section" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
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<xsd:attribute name="campId" type="xsd:int" use="required" />
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<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
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<xsd:attribute name="desc" type="xsd:string" />
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<xsd:attribute name="disableItemId" type="xsd:string" />
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<xsd:attribute name="duel" type="xsd:boolean" />
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<xsd:attribute name="enableItemId" type="xsd:string" />
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<xsd:attribute name="fishing" type="xsd:boolean" />
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<xsd:attribute name="floor" type="xsd:int" use="required" />
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<xsd:attribute name="guildWar" type="xsd:boolean" />
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<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
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<xsd:attribute name="maze" type="xsd:boolean" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="optimizeOption" type="xsd:int" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="pk" type="xsd:string" use="required" />
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<xsd:attribute name="priority" type="xsd:int" use="required" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="restBonus" type="xsd:boolean" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
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<xsd:attribute name="trade" type="xsd:boolean" />
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<xsd:attribute name="vender" type="xsd:boolean" use="required" />
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<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section_Fence">
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<xsd:attribute name="pos" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section_Section">
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<xsd:sequence>
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<xsd:element name="Fence" type="Area_Section_Section_Section_Section_Fence" maxOccurs="unbounded" />
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<xsd:element name="Section" type="Area_Section_Section_Section_Section_Section" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
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<xsd:attribute name="campId" type="xsd:int" use="required" />
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<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
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<xsd:attribute name="desc" type="xsd:string" />
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<xsd:attribute name="disableItemId" type="xsd:string" />
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<xsd:attribute name="duel" type="xsd:boolean" />
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<xsd:attribute name="enableItemId" type="xsd:string" />
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<xsd:attribute name="fishing" type="xsd:boolean" />
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<xsd:attribute name="floor" type="xsd:int" use="required" />
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<xsd:attribute name="guildWar" type="xsd:boolean" />
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<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
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<xsd:attribute name="maze" type="xsd:boolean" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="optimizeOption" type="xsd:int" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="pk" type="xsd:string" use="required" />
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<xsd:attribute name="priority" type="xsd:int" use="required" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="restBonus" type="xsd:boolean" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
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<xsd:attribute name="trade" type="xsd:boolean" />
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<xsd:attribute name="vender" type="xsd:boolean" use="required" />
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<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section_Section_Fence">
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<xsd:attribute name="pos" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section_Section_Section">
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<xsd:sequence>
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<xsd:element name="Fence" type="Area_Section_Section_Section_Section_Section_Fence" maxOccurs="unbounded" />
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</xsd:sequence>
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<xsd:attribute name="addMaxZ" type="xsd:float" use="required" />
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<xsd:attribute name="campId" type="xsd:int" use="required" />
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<xsd:attribute name="desTex" type="xsd:boolean" use="required" />
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<xsd:attribute name="desc" type="xsd:string" />
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<xsd:attribute name="disableItemId" type="xsd:string" />
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<xsd:attribute name="duel" type="xsd:boolean" />
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<xsd:attribute name="enableItemId" type="xsd:string" />
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<xsd:attribute name="fishing" type="xsd:boolean" />
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<xsd:attribute name="floor" type="xsd:int" use="required" />
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<xsd:attribute name="guildWar" type="xsd:boolean" />
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<xsd:attribute name="huntingZoneId" type="xsd:int" use="required" />
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="ignoreObstacleShortTel" type="xsd:boolean" />
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<xsd:attribute name="maze" type="xsd:boolean" />
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<xsd:attribute name="nameId" type="xsd:int" use="required" />
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<xsd:attribute name="optimizeOption" type="xsd:int" />
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<xsd:attribute name="pcMoveCylinder" type="xsd:boolean" />
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<xsd:attribute name="pk" type="xsd:string" use="required" />
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<xsd:attribute name="priority" type="xsd:int" use="required" />
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<xsd:attribute name="protect" type="xsd:boolean" />
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<xsd:attribute name="restBonus" type="xsd:boolean" />
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<xsd:attribute name="ride" type="xsd:boolean" />
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<xsd:attribute name="subtractMinZ" type="xsd:float" use="required" />
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<xsd:attribute name="trade" type="xsd:boolean" />
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<xsd:attribute name="vender" type="xsd:boolean" use="required" />
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<xsd:attribute name="worldMapSectionId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="Area_Section_Section_Section_Section_Section_Fence">
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<xsd:attribute name="pos" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:element name="Area" type="Area" />
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</xsd:schema>
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