Files
2025-03-03 19:44:55 -05:00

40869 lines
2.5 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="13.6269">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="13.6269">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="18.6701">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10201" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10202" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="18.6701">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="27.2423">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10301" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10302" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="27.2423">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="39.7504">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10401" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10402" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="39.7504">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="58.0015">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10501" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10502" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="58.0015">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="84.6324">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10601" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10602" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="84.6324">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="123.4907">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10701" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10702" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="123.4907">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="180.1905">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10801" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10802" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10820" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="180.1905">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="10900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="262.9235">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="10901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10901" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv09_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10920" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10902" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv09_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10920" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="10920" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="262.9235">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="11000" type="change" templateId="10810" name="Castanic_F_Engineer_Lv10_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="383.6428">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="11001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11002" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11001" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv10_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11020" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11002" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv10_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11020" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11020" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="383.6428">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="11100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv11_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="559.7895">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="11101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv11_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv11_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="559.7895">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="11200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv12_CannonShot_Change" parentId="10100" category="91001,21,102,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="766.9601">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="11201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11201" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv12_CannonShot_rearCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11202" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv12_CannonShot_immediateCancel" parentId="10101" category="91001,21,102,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="700" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="500" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="11220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv12_CannonShot_Projectile" parentId="10120" category="91001,21,102,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="766.9601">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="25" controllerPointHeightOffsetB="-10" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="20100" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv01_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20101" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1075.4989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20101" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv01_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20120" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1075.4989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20200" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv02_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20201" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1569.3060">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20201" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv02_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20220" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20220" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1569.3060">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20300" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv03_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20301" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2289.8407">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20301" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv03_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20320" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20320" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2289.8407">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20400" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv04_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20401" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="3341.2034">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20401" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv04_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20420" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20420" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="3341.2034">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20500" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv05_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20501" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="4875.2912">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20501" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv05_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20520" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20520" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="4875.2912">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20600" type="movingSkill" templateId="10810" name="Castanic_F_Engineer_Lv06_MortarShot_RangeTarget" parentId="20100" category="91002,23,102,710,134,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20601" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="6679.5715">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="514103159" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="35" minHeight="35" maxRadius="625" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="65" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20601" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv06_MortarShot" parentId="20101" category="91002,23,132,102,710,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="700" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1570" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileLoop" duration="200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GuideMissileEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="20101" startSkill="20101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1570" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="250" minHeight="-250" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20620" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20620" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_MortarShot_Projectile" parentId="20120" category="91002,23,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="6679.5715">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="160" offsetDistance="130" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="200" offsetDistance="110" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="180" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-100" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="110" offsetDistance="100" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="40" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-40" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-70" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="60" offsetDistance="140" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="50" offsetAngle="-20" offsetDistance="150" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="28.8814">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="28.8814">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="28.8814">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
<AddConnectSkill redirectSkill="30130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="28.8814">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="43.5406">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="43.5406">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="43.5406">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
<AddConnectSkill redirectSkill="30230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="43.5406">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="65.5727">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="65.5727">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="65.5727">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
<AddConnectSkill redirectSkill="30330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="65.5727">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="98.6576">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="155" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="98.6576">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="155" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="98.6576">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
<AddConnectSkill redirectSkill="30430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="155" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="98.6576">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="155" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="148.3005">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30501" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="148.3005">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30502" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="148.3005">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
<AddConnectSkill redirectSkill="30530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30530" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="148.3005">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="222.7313">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="185" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30601" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="222.7313">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="185" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30602" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="222.7313">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
<AddConnectSkill redirectSkill="30630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="185" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30630" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="222.7313">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="185" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="334.2475">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30701" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="334.2475">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30702" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="334.2475">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
<AddConnectSkill redirectSkill="30730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30730" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="334.2475">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="501.2128">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="215" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30801" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="501.2128">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="215" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30802" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="501.2128">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
<AddConnectSkill redirectSkill="30830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="215" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30830" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="501.2128">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="215" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="751.0366">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="30901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="30902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="30902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30901" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="751.0366">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30902" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="751.0366">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
<AddConnectSkill redirectSkill="30930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30930" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="751.0366">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31000" type="change" templateId="10810" name="Castanic_F_Engineer_Lv10_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1124.6083">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="31001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="31002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="31002" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="245" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31001" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1124.6083">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="245" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31002" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1124.6083">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
<AddConnectSkill redirectSkill="31030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="245" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31030" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1124.6083">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="245" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv11_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1580.1856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="31101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="31102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="31102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv11_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1580.1856">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv11_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1580.1856">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
<AddConnectSkill redirectSkill="31130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv11_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1580.1856">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv12_BuckShot_Change" parentId="30100" category="91003,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1475.1860">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="31201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="31202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="31202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv12_BuckShot_rearCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1475.1860">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv12_BuckShot_immediateCancel" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1475.1860">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
<AddConnectSkill redirectSkill="31230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv12_BuckShot_Continuous" parentId="30101" category="91003,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="1475.1860">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="600" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="490" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="455" endTime="900" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireLoop" duration="100" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="BuckFireShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.400001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-10" offsetDistance="-500" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="1000" offsetAngle="-20" offsetDistance="-500" pierceDepth="1" rangeAngle="2.5" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="500">
<Effect atk="0.100001">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40103" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="40.8739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40102" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40103" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="40.8739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="40.8739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40103" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="56.0631">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40104" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40104" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="56.0631">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="40.8739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40203" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="59.6408">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40202" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40203" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="59.6408">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="59.6408">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
<AddConnectSkill redirectSkill="40230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40203" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="81.8040">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40204" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40204" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="81.8040">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="59.6408">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40303" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="87.0245">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40302" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40303" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="87.0245">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="87.0245">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
<AddConnectSkill redirectSkill="40330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40303" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="119.3637">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40304" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40304" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="119.3637">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="87.0245">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40403" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="126.9811">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40402" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40403" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="126.9811">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="126.9811">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
<AddConnectSkill redirectSkill="40430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40403" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="174.1686">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40404" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40404" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="174.1686">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="126.9811">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40503" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="185.2835">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40502" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40503" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40501" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="185.2835">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40502" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="185.2835">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
<AddConnectSkill redirectSkill="40530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40503" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="254.1368">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40504" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40504" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="254.1368">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40530" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="185.2835">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40603" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="270.3550">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40602" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40603" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40601" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="270.3550">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40602" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="270.3550">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
<AddConnectSkill redirectSkill="40630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40603" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="370.8217">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40604" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40604" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="370.8217">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40630" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="270.3550">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40703" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="394.4864">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40702" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40703" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40701" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="394.4864">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40702" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="394.4864">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
<AddConnectSkill redirectSkill="40730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40703" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="541.0817">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40704" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40704" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="541.0817">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40730" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="394.4864">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40803" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="575.6118">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40802" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40803" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40801" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="575.6118">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40802" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="575.6118">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
<AddConnectSkill redirectSkill="40830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40803" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="789.5151">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40804" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40804" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="789.5151">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40830" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="575.6118">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="40903" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="788.6381">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="40901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40902" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40903" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40901" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="788.6381">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40902" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="788.6381">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
<AddConnectSkill redirectSkill="40930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40903" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1081.7042">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40904" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40904" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1081.7042">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40930" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="788.6381">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41000" type="change" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish_Change" parentId="40100" category="91004,12,102,710,9001,9011,9999" autoUse="true" changeDirToCenter="true" connectNextSkill="41003" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1893.1535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="41001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="41002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="41002" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="41003" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="175" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41001" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish01_rearCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1893.1535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41002" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish01_immediateCancel" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1893.1535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
<AddConnectSkill redirectSkill="41030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41003" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2120.9998">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41004" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41004" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish02" parentId="40103" category="91004,12,102,710,9001,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2120.9998">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="1300" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="150" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5">
<DynamicReaction reactionAccel="-200" reactionEndSpeed="200" reactionSpeed="500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="41030" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_GunBrandish01_Continuous" parentId="40101" category="91004,12,102,710,9001,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1893.1535">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="GunBrandish01R" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40101" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="375" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="7" maxHeight="80" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="270" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50100" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv01_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50101" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="4.5392">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="50" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50101" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv01_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50101" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="4.5392">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50101" startSkill="50101" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="50" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50200" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv02_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50201" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="6.9243">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="55" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50201" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv02_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50201" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="6.9243">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50201" startSkill="50201" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="55" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50300" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv03_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50301" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="10.5429">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="60" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50301" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv03_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50301" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="10.5429">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50301" startSkill="50301" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="60" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50400" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv04_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50401" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="16.0245">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="65" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50401" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv04_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50401" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="16.0245">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50401" startSkill="50401" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="65" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50500" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv05_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50501" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="24.3174">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50501" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv05_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50501" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="24.3174">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50501" startSkill="50501" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50600" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv06_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50601" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="35.4825">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50601" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv06_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50601" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="35.4825">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50601" startSkill="50601" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50700" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv07_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50701" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="51.7740">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50701" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv07_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50701" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="51.7740">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50701" startSkill="50701" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50800" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv08_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50801" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="75.5456">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50801" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv08_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50801" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="75.5456">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50801" startSkill="50801" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50900" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv09_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50901" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="110.2318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50901" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv09_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="50901" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="110.2318">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="50901" startSkill="50901" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51000" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv10_GatlingShot_Start" parentId="50100" category="91005,22,102,710,9001,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="51001" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" showNextSkillTooltip="false" timeRate="1.05" totalAtk="151.0272">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireStart" duration="1200" blendInTime="500" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" stuckTimeAfterUseSkill="0.5" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="no" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51001" type="combo_instance" templateId="10810" name="Castanic_F_Engineer_Lv10_GatlingShot_Loop" parentId="50101" category="91005,22,9001,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="51001" pushtarget="pass" returnAnimName="RepeatFireLoop" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.3" totalAtk="151.0272">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="50" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="80" startTime="150" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RepeatFireLoop" duration="0" blendInTime="100" animRate="3.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" shotSkill="51001" startSkill="51001" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="70" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" stuckTimeAfterUseSkill="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" shakeTargetValue="75,75,25">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="5" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="5" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152051" />
<AbnormalityOnPvp id="10152052" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60122" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="8.6472">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="8.6472">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60121" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60122" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="54.9358">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60222" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="13.3371">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60201" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60202" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="13.3371">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60221" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60222" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="83.7576">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60322" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="20.5109">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60301" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60302" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="20.5109">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60321" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60322" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="127.4649">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60422" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="31.4607">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60401" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60402" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="31.4607">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60421" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60422" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6510">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60522" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="48.1414">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60501" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60502" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="48.1414">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60521" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60522" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="293.7436">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60622" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="73.5076">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60601" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60602" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="73.5076">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60621" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60622" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="444.9257">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60722" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="112.0183">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60701" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60702" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="112.0183">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60721" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60722" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="673.0115">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60822" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="170.3967">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60801" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60802" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60820" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="170.3967">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60821" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60822" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv08_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1016.7495">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="60922" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="258.7682">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="60901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60901" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60920" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60902" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60920" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60920" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="258.7682">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="60921" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60922" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv09_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1534.2582">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61000" type="change" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="61022" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="392.3683">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="61001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="61002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="61002" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61001" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="61020" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="61002" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="61020" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="61020" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="392.3683">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="61021" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61022" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv10_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2312.6444">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_Change" parentId="60100" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="61122" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="557.8404">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="61101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="61102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="61102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_rearCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="61120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="61102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_immediateCancel" parentId="60101" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1001">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="61120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="475" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="61120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_Projectile" parentId="60120" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="557.8404">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="720" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="61121" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_Projectile2" parentId="60121" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152032" />
<AbnormalityOnPvp id="10152033" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="61122" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv11_TimebombShot_Projectile3_RealTargeting" parentId="60122" category="91006,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="3269.8321">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152030" />
<AbnormalityOnPvp id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70121" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="27.5367">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70101">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70103" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70120" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70103" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70103" startSkill="70103" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="27.5367">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70121" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="215.1006">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70122" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="215.1006">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70221" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="41.1656">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70201">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70203" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70201" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70202" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="260" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70220" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70203" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70203" startSkill="70203" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="41.1656">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70221" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="313.8625">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70222" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="313.8625">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70321" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="61.5047">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70301">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70303" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="280" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70301" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="280" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70302" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="280" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70320" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70303" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70303" startSkill="70303" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="61.5047">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70321" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="457.9700">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70322" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="457.9700">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70421" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="91.8425">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70401">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70403" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70401" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70402" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70420" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70403" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70403" startSkill="70403" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="91.8425">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70421" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="668.2434">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70422" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="668.2434">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70521" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="137.0733">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70501">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70503" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="320" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70501" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="320" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70502" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="320" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70520" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70503" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70503" startSkill="70503" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="137.0733">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70521" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="975.0622">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70522" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="975.0622">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70621" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="204.4774">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70601">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70603" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="340" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70601" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="340" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70602" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="340" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70620" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70603" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70603" startSkill="70603" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="204.4774">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70621" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1422.7544">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70622" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1422.7544">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70721" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="304.8809">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70701">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70703" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70701" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70702" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70720" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70703" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70703" startSkill="70703" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="304.8809">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70721" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2076.0012">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70722" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2076.0012">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot_Change" parentId="70100" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" connectNextSkill="70821" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="426.6452">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="70801">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70803" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="380" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="550" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70801" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot01_rearCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="380" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70802" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot01_immediateCancel" parentId="70101" category="91007,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="800" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true" overrideMovingAnimId="1002">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FireStand01" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="move_with_skill">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="380" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="70820" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="550" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="70803" type="instance" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot02" parentId="70103" category="91007,22,102,710,702,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="500" targetType="me" innerRadius="0" outerRadius="200" speed="10" startTime="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="300" zoomExp="10" startTime="0" stopOnActionEnd="true" zoomDistance="-50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ArcaneBallFire02" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="100" projectileHit="true" shotSkill="70803" startSkill="70803" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="700" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="20" crosshairRadius2="20" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70820" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot_Projectile_Flying" parentId="70120" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="426.6452">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" instanceShotHit="true">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70821" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot_Projectile_Explosion" parentId="70121" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2844.3015">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="70822" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneShockShot_Projectile_ExplosionforBot" parentId="70122" category="91007,22,102,710,703,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2844.3015">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="none">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="90100" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2604" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="140" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90110" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90111" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90110" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90121" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90122" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90111" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90121" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90122" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90123" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90124" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90125" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90121" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90122" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90123" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="200" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90124" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90125" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="193.6591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90200" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2604" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="160" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90210" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90211" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90210" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90221" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90222" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90211" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90221" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90222" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90223" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90224" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90225" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90221" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90222" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90223" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="200" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90224" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90225" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="282.5762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90300" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="180" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90310" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90311" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90310" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90321" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90322" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90311" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90321" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90322" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90323" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90324" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90325" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90321" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90322" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90323" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90324" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90325" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="412.3188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90400" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="200" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90410" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90411" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90410" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90421" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90422" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90411" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90421" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90422" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90423" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90424" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90425" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90421" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90422" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90423" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90424" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90425" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="601.6318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90500" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="220" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90510" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90511" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90510" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90521" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90522" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90511" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90521" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90522" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90523" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90524" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90525" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90521" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90522" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90523" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90524" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90525" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="877.8664">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90600" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="240" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90610" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90611" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90610" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90621" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90622" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90611" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90621" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90622" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90623" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90624" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90625" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90621" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90622" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90623" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90624" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90625" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1280.9320">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90700" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="260" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90710" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90711" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90710" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90721" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90722" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90711" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90721" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90722" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90723" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90724" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90725" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90721" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90722" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90723" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90724" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90725" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="1869.0621">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90800" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="280" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90810" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90811" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90810" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90821" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90822" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90811" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90821" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90822" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90823" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90824" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90825" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90820" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90821" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90822" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90823" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90824" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90825" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="2727.2276">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90900" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="300" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="90910" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="90911" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90910" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90921" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90922" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90911" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="90921" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90922" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90923" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90924" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="90925" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="90920" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
</Skill>
<Skill id="90921" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90922" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90923" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90924" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="90925" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="3979.4131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91000" type="movingCharge" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_Charge" parentId="90100" category="91009,22,102,710,703,9001,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2601" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="1200" startValue="2" shakeId="2602" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="2200" startValue="3" shakeId="2603" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<ChargingStageList movable="false" movingAnimName="ReinforceFireLoop" waitAnimName="ReinforceFireLoop" costTotalHp="0" costTotalMp="320" movingAnimRate="0.2" startAnimName="ReinforceFireStart" startAnimRate="1" waitAnimRate="0.2">
<ChargeStage duration="1200" costHpRate="0" costMpRate="0.5" shotSkillId="91010" />
<ChargeStage duration="0" costHpRate="0" costMpRate="0.5" shotSkillId="91011" />
<Interval time="100" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="91010" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_Shot" parentId="90110" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="91021" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="91022" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="91011" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot" parentId="90111" category="91009,22,102,710,703,9001,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1.5" duration="500" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReinforceFireShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="0" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="42" minHeight="42" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="25" crosshairRadius2="25" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="91021" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="91022" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="91023" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="91024" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
<ProjectileSkill id="91025" detachAngle="20" detachDistance="15.000000" detachHeight="30.000000" flyingDistance="750" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="91020" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_Shot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="100" controllerPointHeightOffsetB="0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91021" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="90" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91022" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="270" controllerPointHeightOffsetA="300" controllerPointHeightOffsetB="-350" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91023" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="0" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-50" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91024" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="315" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="91025" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" parentId="90120" category="91009,21,102,710,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1" totalAtk="5452.1409">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove angle="45" controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="-100" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
</Skill>
<Skill id="100100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="27.7722">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
<AddConnectSkill redirectSkill="100130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100121" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100122" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100123" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100124" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="27.7722">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="41.9512">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100220" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
<AddConnectSkill redirectSkill="100230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100220" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100221" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100222" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100223" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100224" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="41.9512">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100220" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="63.2960">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100320" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
<AddConnectSkill redirectSkill="100330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100320" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100321" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100322" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100323" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100324" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="63.2960">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="115" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100320" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="95.3975">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100420" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
<AddConnectSkill redirectSkill="100430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100420" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100421" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100422" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100423" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100424" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="95.3975">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100420" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="143.6339">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="145" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100501" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="145" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100520" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100502" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
<AddConnectSkill redirectSkill="100530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="145" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100520" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100521" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100522" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100523" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100524" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="143.6339">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100530" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="145" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100520" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="216.0540">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100601" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100620" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100602" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
<AddConnectSkill redirectSkill="100630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100620" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100621" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100622" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100623" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100624" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="216.0540">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100630" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100620" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="324.6968">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100701" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100720" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100702" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
<AddConnectSkill redirectSkill="100730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100720" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100721" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100722" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100723" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100724" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="324.6968">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100730" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100720" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="487.5578">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100801" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100820" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100802" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
<AddConnectSkill redirectSkill="100830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100820" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100820" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100821" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100822" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100823" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100824" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="487.5578">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100830" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100820" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="731.5216">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="100901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="205" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100901" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="205" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100920" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100902" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
<AddConnectSkill redirectSkill="100930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="205" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100920" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="100920" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100921" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="100922" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="100923" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="100924" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="731.5216">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100930" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="205" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="100920" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101000" type="change" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="1096.7310">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="101001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="101002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="101002" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101001" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101020" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101002" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
<AddConnectSkill redirectSkill="101030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101020" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101020" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="101021" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="101022" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="101023" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="101024" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="1096.7310">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101030" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv10_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101020" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Change" parentId="100100" category="91010,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="1542.8104">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="101101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="101102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="101102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="235" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="350" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_rearCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="235" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_immediateCancel" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
<AddConnectSkill redirectSkill="101130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="235" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="101120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="105" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="101121" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="101122" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="10" controllerPointHeightOffsetB="20" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
</Skill>
<Skill id="101123" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Projectile" parentId="100120" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="40" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="5" controllerPointHeightOffsetB="10" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
</Skill>
<Skill id="101124" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Projectile" parentId="100124" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="1542.8104">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="57.5" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="10152020" />
<AbnormalityOnPvp id="10152021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv11_ArcaneGrenade_Continuous" parentId="100101" category="91010,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="235" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="101120" detachAngle="-45" detachDistance="10" detachHeight="35.000000" flyingDistance="350.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="110100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="88.9196">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110102" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="88.9196">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110131" />
<AddConnectSkill redirectSkill="110131" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="88.9196">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110130" />
<AddConnectSkill redirectSkill="110131" />
<AddConnectSkill redirectSkill="110131" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="88.9196">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110131" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="88.9196">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="129.7463">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110202" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="129.7463">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110231" />
<AddConnectSkill redirectSkill="110231" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="129.7463">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110230" />
<AddConnectSkill redirectSkill="110231" />
<AddConnectSkill redirectSkill="110231" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="129.7463">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110231" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="129.7463">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="189.3184">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110302" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="189.3184">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110331" />
<AddConnectSkill redirectSkill="110331" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="189.3184">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110330" />
<AddConnectSkill redirectSkill="110331" />
<AddConnectSkill redirectSkill="110331" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="189.3184">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110331" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="189.3184">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="276.2424">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110402" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="276.2424">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110431" />
<AddConnectSkill redirectSkill="110431" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="276.2424">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110430" />
<AddConnectSkill redirectSkill="110431" />
<AddConnectSkill redirectSkill="110431" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="276.2424">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110431" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="276.2424">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="403.0770">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110502" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110501" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="403.0770">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110531" />
<AddConnectSkill redirectSkill="110531" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110502" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="403.0770">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110530" />
<AddConnectSkill redirectSkill="110531" />
<AddConnectSkill redirectSkill="110531" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110530" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="403.0770">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110531" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="403.0770">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="588.1467">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110602" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110601" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="588.1467">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110631" />
<AddConnectSkill redirectSkill="110631" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110602" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="588.1467">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110630" />
<AddConnectSkill redirectSkill="110631" />
<AddConnectSkill redirectSkill="110631" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110630" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="588.1467">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110631" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="588.1467">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="858.1898">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110702" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110701" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="858.1898">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110731" />
<AddConnectSkill redirectSkill="110731" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110702" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="858.1898">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110730" />
<AddConnectSkill redirectSkill="110731" />
<AddConnectSkill redirectSkill="110731" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110730" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="858.1898">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110731" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="858.1898">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1252.2210">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110802" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110801" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1252.2210">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110831" />
<AddConnectSkill redirectSkill="110831" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110802" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1252.2210">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110830" />
<AddConnectSkill redirectSkill="110831" />
<AddConnectSkill redirectSkill="110831" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110830" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1252.2210">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110831" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1252.2210">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_RocketJump_Change" parentId="110100" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1715.6513">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="110901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110902" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110901" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_RocketJump_rearCancel" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1715.6513">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110931" />
<AddConnectSkill redirectSkill="110931" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110902" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_RocketJump_immediateCancel" parentId="110101" category="91011,22,84,102,710,104,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1715.6513">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110930" />
<AddConnectSkill redirectSkill="110931" />
<AddConnectSkill redirectSkill="110931" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110930" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_RocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.1" totalAtk="1715.6513">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1550" rearCancelStartTime="1450" />
<MoveInvincible startTime="0" endTime="1065" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110931" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_SuperRocketJump_Continuous" parentId="110101" category="91011,22,84,102,710,104,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1715.6513">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="15" startTime="350" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1695" rearCancelStartTime="1595" />
<MoveInvincible startTime="0" endTime="1205" />
<Pending startTime="1250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpStart" duration="0" blendInTime="300" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpLoop" duration="0" blendInTime="0" animRate="1.15" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="RocketJumpEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.3" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-50" maxRadius="75" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="113.1323">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="165.0762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="240.8696">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="351.4631">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120520" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv05_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="512.8347">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120620" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv06_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="748.2987">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="120720" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv07_ElectricBall_Projectile_forBot" parentId="120120" category="91012,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1025.2341">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="250" controllerPointHeightOffsetB="250" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="130100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_FlashCannon_Change" parentId="130100" category="91013,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="11074.3176">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="130101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="130102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="130102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_FlashCannon_rearCancel" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="11074.3176">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="800" zoomExp="1" startTime="1400" stopOnActionEnd="true" zoomDistance="50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_FlashCannon_immediateCancel" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="11074.3176">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="1000" zoomExp="5" startTime="1400" stopOnActionEnd="true" zoomDistance="200" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130120" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_FlashCannon_forOnlyEffect" parentId="130120" category="91013,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="1" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_FlashCannon_Continuous" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="11074.3176">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="1000" zoomExp="5" startTime="1400" stopOnActionEnd="true" zoomDistance="200" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
<AddConnectSkill redirectSkill="130130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="40">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_FlashCannon_Change" parentId="130100" category="91013,22,102,710,9001,9012,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="15172.7748">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="130201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="130202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="130202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" useArcaneGaugeFullToggle="true">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="750" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_FlashCannon_rearCancel" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="15172.7748">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="800" zoomExp="1" startTime="1400" stopOnActionEnd="true" zoomDistance="50" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_FlashCannon_immediateCancel" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="15172.7748">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="1000" zoomExp="5" startTime="1400" stopOnActionEnd="true" zoomDistance="200" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="130230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_FlashCannon_Continuous" parentId="130101" category="91013,22,102,710,9001,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="15172.7748">
<Action>
<CameraShakeList>
<CameraShake power="5" duration="200" targetType="me" innerRadius="0" outerRadius="100" speed="4" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="4" duration="800" targetType="me" innerRadius="0" outerRadius="100" speed="1" startTime="2200" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<CameraZoom duration="1000" zoomExp="5" startTime="1400" stopOnActionEnd="true" zoomDistance="200" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="5600" rearCancelStartTime="4600" />
<MoveInvincible startTime="2100" endTime="3600" />
<Pending startTime="3600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="101503" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonStart" duration="0" blendInTime="300" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonJump" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="FlashCannonEnd" duration="0" blendInTime="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
<AddConnectSkill redirectSkill="130230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="360000" modeChangeMethod="0" modeNo="40">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="130120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="real_forward" startTime="2200" endTime="2300" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-950" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-900" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-850" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-800" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-750" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-700" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-650" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-600" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-550" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-500" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-450" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-400" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-350" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
<Area type="enemyOrPvp" maxCount="100" maxHeight="100" minHeight="-100" maxRadius="1000" offsetAngle="0" offsetDistance="-250" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="950">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
<AddConnectSkill redirectSkill="150130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="325" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
<AddConnectSkill redirectSkill="150230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="325" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="325" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="350" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
<AddConnectSkill redirectSkill="150330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="350" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="350" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="375" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
<AddConnectSkill redirectSkill="150430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="375" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="375" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150501" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="400" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150502" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv05_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
<AddConnectSkill redirectSkill="150530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="400" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150530" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv05_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="400" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150601" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="425" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150602" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv06_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
<AddConnectSkill redirectSkill="150630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="425" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150630" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv06_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="425" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150701" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="450" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150702" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv07_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
<AddConnectSkill redirectSkill="150730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="450" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150730" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv07_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="450" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150800" type="change" templateId="10810" name="Castanic_F_Engineer_Lv08_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150802" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150801" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="475" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150802" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv08_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
<AddConnectSkill redirectSkill="150830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="475" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150830" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv08_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="475" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150900" type="change" templateId="10810" name="Castanic_F_Engineer_Lv09_Reload_Change" parentId="150100" category="91015,28,107,710,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="150901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="150902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="150902" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150901" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_Reload_rearCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="500" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150902" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv09_Reload_immediateCancel" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
<AddConnectSkill redirectSkill="150930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="500" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150930" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv09_Reload_Continuous" parentId="150101" category="91015,28,107,710,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.15" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="me" innerRadius="0" outerRadius="100" speed="5" startTime="1000" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="ReloadStand" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ReloadMove" waitAnimName="ReloadStand" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="15" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="500" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="236.7386">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180101" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="236.7386">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180102" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="236.7386">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180120" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180121" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180121" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180122" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="236.7386">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="345.4353">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180201" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="345.4353">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180220" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180222" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180202" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="345.4353">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180220" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180222" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180220" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180221" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180221" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180222" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="345.4353">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="504.0393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180301" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="504.0393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180320" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180322" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180302" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="504.0393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180320" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180322" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180320" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180321" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180321" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180322" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="504.0393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="735.4650">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180401" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="735.4650">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180420" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180422" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180402" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="735.4650">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180420" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180422" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180420" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180421" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180421" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180422" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="735.4650">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180500" type="change" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1073.1481">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180502" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180501" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1073.1481">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180520" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180522" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180502" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1073.1481">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180520" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180522" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180520" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180521" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180521" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180522" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv05_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1073.1481">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180600" type="change" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1565.8758">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180602" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180601" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1565.8758">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180620" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180622" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180602" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1565.8758">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180620" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180622" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180620" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180621" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180621" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180622" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv06_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1565.8758">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180700" type="change" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_Change" parentId="180100" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2145.3856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="180701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180702" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="180701" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_rearCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2145.3856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180720" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180722" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180702" type="shootingmovingskill" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_immediateCancel" parentId="180101" category="91018,32,102,109,9001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2145.3856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="-1" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="10" minHeight="-10" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="180720" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
<ProjectileSkill id="180722" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180720" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_Projectile" parentId="180120" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1380.5690">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180721" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="180721" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_Projectile_forSummon" parentId="180121" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180722" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv07_SummonBot_Dispenser_Projectile_forDamage" parentId="180122" category="91018,32,102,109,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="2145.3856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="2200" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_Change" parentId="190100" category="91019,32,109,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="190101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190101" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_rearCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190120" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190102" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_immediateCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
<AddConnectSkill redirectSkill="190130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190120" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190120" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_Projectile" parentId="190120" category="91019,22,102,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="670.2039">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190121" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_Projectile_forSummon" parentId="190121" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190130" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv01_SummonBot_SentryTower_Continuous" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190120" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190200" type="change" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_Change" parentId="190100" category="91019,32,109,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="190201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190202" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190201" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_rearCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190220" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190202" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_immediateCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
<AddConnectSkill redirectSkill="190230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190220" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190220" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_Projectile" parentId="190120" category="91019,22,102,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="670.2039">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190221" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_Projectile_forSummon" parentId="190121" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190230" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv02_SummonBot_SentryTower_Continuous" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190220" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190300" type="change" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_Change" parentId="190100" category="91019,32,109,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="190301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190302" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190301" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_rearCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190320" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190302" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_immediateCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
<AddConnectSkill redirectSkill="190330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190320" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190320" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_Projectile" parentId="190120" category="91019,22,102,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="670.2039">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190321" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_Projectile_forSummon" parentId="190121" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190330" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv03_SummonBot_SentryTower_Continuous" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190320" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190400" type="change" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_Change" parentId="190100" category="91019,32,109,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="190401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190402" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="0" minHeight="0" maxRadius="450" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190401" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_rearCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190420" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190402" type="connect" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_immediateCancel" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
<AddConnectSkill redirectSkill="190430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190420" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190420" type="userslug" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_Projectile" parentId="190120" category="91019,22,102,9001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="670.2039">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<UserProjectileCurveMove controllerPointHeightOffsetA="50" controllerPointHeightOffsetB="50" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="190421" type="projectile" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_Projectile_forSummon" parentId="190121" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="exceptAll" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190430" type="normal" templateId="10810" name="Castanic_F_Engineer_Lv04_SummonBot_SentryTower_Continuous" parentId="190101" category="91019,32,109,9002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1.55" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="SpawnNpc" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="300" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
<ProjectileSkillList>
<ProjectileSkill id="190420" detachAngle="-20" detachDistance="20" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<UserProjectileCurveMove controllerPointHeightOffsetA="35" controllerPointHeightOffsetB="100" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
</Skill>
<Skill id="200100" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv01_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="49.8185">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv02_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="72.6923">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200300" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv03_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="106.0684">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200400" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv04_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="154.7689">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200500" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv05_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="225.8299">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200600" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv06_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="329.5180">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200700" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv07_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="480.8136">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200800" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv08_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="701.5755">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200900" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv09_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1023.6985">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="201000" type="stand" templateId="10810" name="Castanic_F_Engineer_Lv10_RisingAttack" parentId="200100" category="91020,34,102,710,9001,9011,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="1402.5557">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1160" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1800" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Risingattack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="-20" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210100" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandBot_ElectricCounterFlow" parentId="210100" category="91021,35,144,701,9002,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritUseSkill" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210200" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandBot_ElectricCounterFlow" parentId="210100" category="91021,35,144,701,9002,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritUseSkill" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210300" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandBot_ElectricCounterFlow" parentId="210100" category="91021,35,144,701,9002,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritUseSkill" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220100" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandBot_Suicide" parentId="220100" category="91022,35,144,700,9002,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="0" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritUseSkill" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" type="change" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandBotSwitch" parentId="230100" category="91023,31,108,701,9002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="0" startSkill="-1" />
<ConnectSkill redirectSkill="230101">
<AddAbnormalityConnectSkill abnormalityId="10152251" redirectSkill="230101" />
<AddAbnormalityConnectSkill abnormalityId="10152250" redirectSkill="230102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230101" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandNpcToStay_Cast" parentId="230100" category="91023,35,144,109,701,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritStandBy" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230102" type="notimeline" templateId="10810" name="Castanic_F_Engineer_Lv01_CommandNpcToFollow_Cast" parentId="230100" category="91023,35,144,109,701,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritFollow" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="400100" type="evade" templateId="10810" name="Castanic_F_Engineer_Lv01_Rolling_OpportunityAcquisition" parentId="400100" category="91040,84,148,104,704,710,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.85" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="400" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Rolling" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.15" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area maxCount="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="80" minHeight="-5" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152071" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" type="normal" templateId="10810" name="Castanic_F_RaceAbility_Lv01_RecallHome Kaiador_Cast 01" category="908001,91,104,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" duration="6033" blendInTime="200" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="3" recallPos="-10875.4268, 5106.4331, 3975.7612" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" type="movingSkill" templateId="10810" name="Castanic_F_RaceAbility_Lv01_Gallop_Cast 01" category="908002,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="90300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9909900" type="movingSkill" templateId="10810" name="(미사용스킬)Castanic_F_Engineer_Lv01_CommandBotToAttack_Cast_LockOn" category="91099" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="9909901" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="60000" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="210110" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="1000" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9909901" type="movingSkill" templateId="10810" name="(미사용스킬)Castanic_F_Engineer_Lv01_CommandBotToAttack_Cast" category="91099" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="Run" duration="100" blendInTime="100" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritAttack" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="1000" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="10152030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9909902" type="movingSkill" templateId="10810" name="(미사용스킬)Castanic_F_Engineer_Lv01_CommandNpcToFollow_Cast" category="91099" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="100" rearCancelStartTime="100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="wait" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="run" waitAnimName="run" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="spiritFollow" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9909903" type="normal" templateId="10810" name="(미사용스킬)Castanic_F_Engineer_Lv01_QuakeShot" category="91099" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" timeRate="0.9" totalAtk="2402.5699">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="1500" targetType="all" innerRadius="0" outerRadius="50" speed="1" startTime="0" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.5" duration="300" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="740" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" animName="HollowShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="0" shotSkill="80101" startSkill="80101" />
<ConnectSkill>
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
<AddConnectSkill redirectSkill="80130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-100" maxRadius="100" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
</Skill>
</SkillData>