Files
Min-Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00312.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="1.252324" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.453799" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
<Sound type="Normal" time="1.165" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.8" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_aggrochange" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1.260368" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="Normal" time="0.157842" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.704609" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="0.482514" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
<Sound type="Normal" time="0.382514" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.431" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_combo1" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="Normal" time="0.6096" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="0.29504" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="Normal" time="0.624145" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="0.808108" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.206737" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.505356" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
<Sound type="Normal" time="0.425356" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.473" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_combo2" volume="1.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="Normal" time="0.23499" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.75132" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.4128" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="Normal" time="0.296601" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.745747" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="0.535262" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
<Sound type="Normal" time="0.405262" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.48" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_combo3" volume="1.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="Normal" time="0.509565" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.708658" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.435357" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="Normal" time="0.220174" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.678819" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.000236" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.141541" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.326353" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.794496" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="1" />
<Sound type="Normal" time="0.615271" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_02CUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0.652" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_combo4" volume="1.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.658992" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.976977" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="2.335107" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.064528" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound type="Normal" time="0.250853" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound type="Normal" time="2.757765" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="0.250853" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="2.757765" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="1.561578" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.196188" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_Death" volume="0.8" />
<Sound type="Normal" time="1.196188" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.250853" radius="0.7" shapeId="301381" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="2.757765" radius="0.7" shapeId="301381" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
<Sound type="Normal" time="0.250853" radius="0.7" shapeId="301382" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="2.757765" radius="0.7" shapeId="301382" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
<Sound type="Normal" time="0.064528" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.652388" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.163859" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.58274" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.823206" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.504325" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_DownEnd" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_DownLoop" volume="1.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.610888" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
<Sound type="Normal" time="0.801764" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound type="Normal" time="1.1047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_DownStart" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="0.610888" radius="0.7" shapeId="301381" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="0.610888" radius="0.7" shapeId="301382" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound type="Normal" time="0.610888" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
<Sound type="Normal" time="0.801764" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="DyingWait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_DyingWait" volume="1.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.076969" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.653988" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_Damage" volume="1" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_Damage" volume="1" />
</AnimSound>
<AnimSound animName="handyslash">
<Sound type="Normal" time="0.32009" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.746876" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="0.884663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.531202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="1.851202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="2.064685" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="2.667062" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="2.980792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="3.124938" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.443231" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
<Sound type="Normal" time="1.443231" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.8" />
<Sound type="Normal" time="2.72359" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.7" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="2.077051" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_handyslash" volume="1.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="2.077051" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.652388" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.163859" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.58274" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
<Sound type="Normal" time="1.823206" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.504325" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_KnockbackEnd" volume="1.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_KnockbackLoop" volume="0.8" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.610888" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
<Sound type="Normal" time="0.801764" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.1047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_KnockbackStart" volume="1.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
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<AnimSound animName="Run">
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<AnimSound animName="SideWalk01">
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<AnimSound animName="SideWalk02">
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<AnimSound animName="stun">
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<AnimSound animName="swordDanceLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Slayer_Darker_Cue.Slayer_Darker_swordDanceLoop" volume="1" />
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<AnimSound animName="swordDanceShot">
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<AnimSound animName="swordDanceStart">
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<AnimSound animName="tumbling">
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</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
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<AnimSound animName="angry_Q">
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<AnimSound animName="Fire_Q">
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<AnimSound animName="laugh_Q">
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<AnimSound animName="talk_Q">
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