forked from TERA_p3104/Client-Datasheets
25230 lines
3.4 MiB
25230 lines
3.4 MiB
<EnchantFx xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/EnchantFx EnchantFx.xsd" xmlns="https://vezel.dev/novadrop/dc/EnchantFx">
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<EnchantData id="1001" name="Lv0~6,8,9,10,13,16~18,19,21 무기 강화 쌍검">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.7,0.5,0.2,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1007" name="Lv7 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,84" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="78,0,0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="80,0,0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,84" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="89,0,0" fxScale="0.65,0.6,0.8" glow="7,0,0,0.45" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="-0.5,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="85,0,0" fxScale="0.7,0.6,1" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="89,0,0" fxScale="0.65,0.6,0.8" glow="7,0,0,0.45" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="-0.5,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="85,0,0" fxScale="0.7,0.6,1" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1011" name="Lv11 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.55,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,0.55,0.7" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.55,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,0.55,0.7" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1012" name="Lv12 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1014" name="Lv14 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="92.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0,0" fxScale="0.7,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.8,0.6,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0,0" fxScale="0.7,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="92.0,0.0,0.0" fxScale="0.8,0.6,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="1015" name="Lv15 무기 강화 쌍검">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="99.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="99.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0.6,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="105,0,0" fxScale="0.65,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="100,0,0" fxScale="0.75,0.6,0.75" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0.6,0,12" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="105,0,0" fxScale="0.65,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0.5,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="100,0,0" fxScale="0.75,0.6,0.75" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1020" name="Lv20 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.8" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.8" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1022" name="Lv22 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,105,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,105,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,105,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,105,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,105,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</PerLevel>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,105,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,105,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,105,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,-2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,105,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="85.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.3,2.5,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,75,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="2.5,0,11" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95,0,0" fxScale="0.6,0.7,0.95" glow="7,0,0,0.5" overlay2="7,0.5,3,0.8" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95,0,0" fxScale="0.7,1.0,0.7" glow="7,0,0,0.9" overlay2="7,0.5,3,0.8" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="2.5,0,20" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95,0,0" fxScale="0.6,0.7,0.95" glow="7,0,0,0.5" overlay2="7,0.5,3,0.8" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="2.5,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95,0,0" fxScale="0.7,1.0,0.7" glow="7,0,0,0.9" overlay2="7,0.5,3,0.8" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1023" name="Lv23~24 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.82,0.75,0.8" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.82,0.75,0.8" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1025" name="Lv25 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1026" name="Lv26 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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|
</EnchantData>
|
|
<EnchantData id="1027" name="Lv27 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.3,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1604" name="프리미엄아이템(크리스탈) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1605" name="프리미엄아이템(엔젤릭) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.9,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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|
<EnchantData id="1606" name="프리미엄아이템(닌자) 무기 강화 쌍검">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,92" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.6,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.1,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.55,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,0.55,0.7" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="95.0,0.0,0.0" fxScale="0.7,0.55,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="95.0,0.0,0.0" fxScale="0.8,0.55,0.7" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1607" name="프리미엄아이템(동물) 무기 강화 쌍검">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="5,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1101" name="프리미엄아이템(도끼와메이스) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.6" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.6" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
|
|
<EnchantData id="1201" name="프리미엄아이템(스페너) 무기 강화 쌍검">
|
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<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,9.0" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8.5" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.85,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.7,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.7,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
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</EnchantData>
|
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<EnchantData id="1301" name="프리미엄아이템(용과골드쌍검) 무기 강화 쌍검">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,108,85" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,-2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,108,85" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="94,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,6" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="94,0,0" fxScale="0.9,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.2,2.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,72,85" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="1,0,11" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="94,0,0" fxScale="0.55,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="1,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="94,0,0" fxScale="0.7,1.0,1.0" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="1,0,11" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="94,0,0" fxScale="0.55,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="1,0,10" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="94,0,0" fxScale="0.7,1.0,1.0" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1401" name="프리미엄아이템(고스로리) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<PerLevel level="15">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1501" name="프리미엄아이템(코믹무기) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.2,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.2,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="1601" name="프리미엄아이템(스팀펑크-노말) 무기 강화 쌍검">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03863_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1602" name="프리미엄아이템(스팀펑크-레어) 무기 강화 쌍검">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.65,0.8" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.6,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1603" name="프리미엄아이템(스팀펑크-레어) 아만여 포포리 바라카용 무기 강화 쌍검">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,180.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Dual_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.65,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="1608" name="프리미엄아이템(2014테라데미) 무기 강화 쌍검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,2.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,2.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,2.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,2.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03864_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="5,90,90" fxScale="0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03865_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,2.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-5,90,90" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.45,0.73" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.5,0.8" glow="7,0,0,0.95" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2001" name="Lv0 무기 강화 창 방패 둥근 것">
|
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<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="0.001,0,0,5" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,0.8" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1.05,1.05,1.05" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<FxNumber deco1="0.001,0,0,5" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,0.8" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.1,1.3,1.1" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.2" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,-2" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.9,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.2" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.9,0.8,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="20011" name="Lv1 무기 강화 창 방패 둥근 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,2.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.07" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.05,0.75" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1,1,1" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.05,1.3,1.05" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.8,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,0,0" fxScale="0.8,0.85,0.85" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2002" name="Lv2,4 무기 강화 창 방패 둥근 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1.05,1.05,1.05" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.15,1.5,1.15" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.85,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,0.85,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2003" name="Lv3 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="0.95,1.05,1.15" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="0.95,1.3,1.15" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,1.0,0.9" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.7,1.0,0.9" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2005" name="Lv5,6 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,0.9,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.2,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,0.9,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.2,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,0.9,1.3" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.2,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,0.9,1.3" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1,1.1,1.3" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.3" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.5,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.9,1.0,0.9" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2007" name="Lv7 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.09,0.09" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,9" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,7" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1.3" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="0.9,1.0,1.2" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1.3" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.2" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.7,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,45,0" fxScale="0.8,0.9,0.8" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2008" name="Lv8 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,0.7,1.30" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="0.9,0.85,1.3" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,1.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="0.9,0.85,1.3" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.75,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.85,0.9,0.9" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2009" name="Lv9 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,1" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="1.0,1.1,1.3" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.2" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.9,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2010" name="Lv10 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.40" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="0.9,1.0,1.4" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.85,0.8,0.75" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2011" name="Lv11 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,0" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="1.0,1.0,1.6" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.6" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.75,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.77,0.75,0.75" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2012" name="Lv12 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.65,0.73,0.73" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,75,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2013" name="Lv13 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4.1" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.75" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="1,0.8,1.7" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="0.95,1,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.95,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,0,0" fxScale="0.9,0.8,0.8" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2014" name="Lv14 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
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</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="0.95,0.95,1.65" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="0.95,0.95,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.71,0.62,0.62" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,0.68,0.68" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
|
|
<EnchantData id="2015" name="Lv15 무기 강화 창">
|
|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.9" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.85" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="1,1,1.7" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2016" name="Lv16 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.8" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,88" fxScale="1,1.1,1.8" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,2.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,88" fxScale="1,1.8,1.8" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.75,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.75,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2017" name="Lv17 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
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|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,88" fxScale="1,1.0,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,3.7" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-3,2.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,88" fxScale="1,1.2,1.7" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-3,2.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,88" fxScale="1,1.2,1.7" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.67,0.67" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2018" name="Lv18 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-3,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-3,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-3,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.65" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-3,3.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,3.0" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="0.95,1.0,1.75" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-3,3.0" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="0.95,1.2,1.75" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.7,0.8,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2019" name="Lv19 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.70" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,2.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="0.8,1.3,1.70" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="1,1.2,1.75" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.73,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.7,0.9,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2020" name="Lv20 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,14" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.95,1.0,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-4,2" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.3,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-4,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.5,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.83,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2021" name="Lv21 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.8" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.8" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.08,-0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.08,0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,-0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,90" fxScale="1.1,1.0,1.8" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,-0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4.4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,90" fxScale="1,1.1,1.5" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,90" fxScale="1.1,1.5,1.8" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.61,0.61" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,0.68,0.68" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2022" name="Lv22 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="0.85,0.9,1.70" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.75" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.63,0.65,0.65" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.73,0.8,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2023" name="Lv23 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.7,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2024" name="Lv24 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.70" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.70" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.70" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.70" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1,0.7,1.75" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="0.9,1.0,1.70" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="1.1,1.2,1.75" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="1.00,0.7,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.85,0.8,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2025" name="Lv25 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.5,6" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2027" name="Lv27 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="1,1,1.7" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2028" name="Lv28 무기 강화 창">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,87" fxScale="1,0.7,1.7" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,87" fxScale="0.95,0.7,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,13" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="1,1,1.7" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.7,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2029" name="Lv29 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,0.75" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.0,0.7,1.70" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,90" fxScale="1.3,0.7,1.9" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,87" fxScale="0.85,0.9,1.70" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,4.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,87" fxScale="1,0.7,1.75" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.63,0.65,0.65" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.73,0.8,0.7" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2031" name="Lv31 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2,7" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2032" name="Lv32 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,-0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,0.11,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,6,5" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2102" name="프리미엄아이템(드릴) 무기 강화 창 방패 둥근 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.6,1.2,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.06,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,3.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.06,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,5" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1.1,1.1,1.1" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.3,1.3,1.3" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.73,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.1,1.0" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2107" name="프리미엄아이템(칼과방패) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.55" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.55" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.6" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.7,0.55" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.20" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,1" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.2,0.25,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,2.7" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1.0,1.0,1.4" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-2,0.0" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.0,1.0,1.5" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0.0,0.0" fxScale="0.73,0.6,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,0.0,0.0" fxScale="0.75,0.73,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2112" name="프리미엄아이템(용과골드) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3.5,4.5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,85" fxScale="1.0,0.5,1.6" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-3,4.0" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,0,85" fxScale="0.95,0.5,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.12,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-3,3.5" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,0,95" fxScale="1.0,1.1,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-3,4" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,0,95.0" fxScale="1.0,1.5,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.75,0.63,0.9" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,0,0" fxScale="0.8,0.85,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2225" name="프리미엄아이템(고스로리) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0.0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0.0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.8,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0.0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,9" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,9" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2301" name="프리미엄아이템(스팀펑크-노말) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="60,0,90" fxScale="0.08,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="60,0,90" fxScale="0.08,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.08,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.08,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="60,0,90" fxScale="0.08,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="60,0,90" fxScale="0.08,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="60,0,90" fxScale="0.08,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="60,0,90" fxScale="0.08,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2302" name="프리미엄아이템(스팀펑크-레어) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,-120" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="60,0,90" fxScale="0.08,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="60,0,90" fxScale="0.08,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.08,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="2,-1,3" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="-30,0,90" fxScale="0.85,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="60,0,90" fxScale="0.08,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,3" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="60,0,90" fxScale="0.08,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4.5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.08,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.6,0.9,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2303" name="프리미엄아이템(스팀펑크-레어) 무기 강화 창 방패 길쭉한 것(비전투 시 아만전용)">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-0.5,0" fxResource="FX_D_HotFix_130726.PS.STP_Shield_SteamUnArmed_PS" fxRotate="-30,0,0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1,1.2,1.35" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_D_HotFix_130726.PS.STP_Lance_SteamUnArmed_PS" fxRotate="90,0,60" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,1,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1.0,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2304" name="프리미엄아이템(푸드코믹) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="0.9,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-2,4" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,9" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,9" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.05,-0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.05,0.1,0.11" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,13" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,0.5,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="1,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,9" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,9" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,87" fxScale="0.95,1.2,1.55" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.5" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,87" fxScale="0.95,1.3,1.65" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2305" name="프리미엄아이템(닌자무기) 무기 강화 창 방패 둥근 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_3M_hotfix.PS.A_03901_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039013_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039014_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,0,2.5" fxResource="FX_A_hotfix_140619.PS.A_039015_PS" fxRotate="0,0,90" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,-0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,2.8" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.07,0.1,0.08" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,12" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2.5,10" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403901_PS_in" fxRotate="0,0,90" fxScale="1.05,1.05,1.05" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_hotfix_0705.PS.E_403901_PS" fxRotate="0,0,90" fxScale="1.15,1.5,1.15" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,3" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.85,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,0.85,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2306" name="프리미엄아이템(메이드) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,4" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.65,0.73,0.73" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,75,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2307" name="프리미엄아이템(동물) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1,4" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.075" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,5" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,5" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.12,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,3.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.65,0.73,0.73" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,75,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2308" name="프리미엄아이템(2014테라데미) 무기 강화 창 방패 길쭉한 것">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,2.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,2.5,12" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.65,0.73,0.73" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,75,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3001" name="Lv0~5,9,10,11,13~17 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3006" name="Lv6,8 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.95" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3007" name="Lv7,12 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.6,0.9" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="1,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3018" name="Lv18 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.15" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.3,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.00" fxScale="0.9,0.6,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3019" name="Lv19 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.3,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.65,0.6,1.05" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3020" name="Lv20 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.70,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.3,8" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3021" name="Lv21 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.3,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.6,0.6,1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.6,1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3022" name="Lv22 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2.5,9" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.5,7" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.65,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3024" name="Lv24 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.5,11" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.65,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3025" name="Lv25 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.5,11" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.65,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3023" name="Lv23 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,0,10" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.80,1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.5,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="1,0.8,12" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.82,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.85,1.0,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3026" name="Lv26 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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|
</PerLevel>
|
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<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.8,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.1,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.5,11" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.85,0.65,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3027" name="Lv27 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1.1,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0.5,7" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.7,0.65,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3029" name="Lv29 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3031" name="Lv31 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3032" name="Lv32 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3124" name="프리미엄아이템(아이스크림) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.8,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,2,8" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.55,0.55,0.8" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.00,1.8,1.20" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3224" name="프리미엄아이템(몽둥이) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.7,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.6,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,1,7" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.55,0.6,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,0.9" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3121" name="프리미엄아이템(용과골드) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="86.0,0.0,0.0" fxScale="0.6,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="86.0,0.0,0.0" fxScale="0.85,0.9,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="92,0.0,0.0" fxScale="0.58,0.6,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90,0.0,0.0" fxScale="0.85,0.9,0.8" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3301" name="프리미엄아이템(고스로리) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.1,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,3" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.2" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,-2" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.8,0.9,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.2" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.9,0.8,0.7" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3432" name="프리미엄아이템(코믹무기) 무기 강화 대검">
|
|
<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.6,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.5,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="-10,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="10,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="10,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,10" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,90,0" fxScale="0.7,0.55,0.55" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,14" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,90,0" fxScale="0.8,1.3,0.5" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3501" name="프리미엄아이템(스팀펑크-노말) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3502" name="프리미엄아이템(스팀펑크-레어) 무기 강화 대검">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="0,0,0,0" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_TwoHandSword_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.7,0.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5.5" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-2,8" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3503" name="프리미엄아이템(동물) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03973_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03974_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_hotfix_140619.PS.A_03975_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-3.5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="3504" name="프리미엄아이템(2014테라데미) 무기 강화 대검">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,3.2,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.5,2,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,3.2,4" fxResource="FX_A_3M_hotfix.PS.A_0397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.5,2,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,8,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,90" fxScale="0.17,0.17,-0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40397_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.8,0.88" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_E_hotfix_0705.PS.E_40397_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4001" name="Lv0~1 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_hotfix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,47" fxResource="FX_A_hotfix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_hotfix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,47" fxResource="FX_A_hotfix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_hotfix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,47" fxResource="FX_A_hotfix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4002" name="Lv2 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4003" name="Lv3,4 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4005" name="Lv5,6 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4007" name="Lv7,12 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4008" name="Lv8,9,10,11,18,19 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.8,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_HotFix_0705.ps.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_HotFix_0705.ps.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4013" name="Lv13 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4014" name="Lv14,15,17 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="10">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4016" name="Lv16 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.4,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4020" name="Lv20,21,24 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4022" name="Lv22 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,17" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,40" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="-8,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-3,37" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="8,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4023" name="Lv23 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,21" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3,41" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4024" name="Lv24 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-4.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4025" name="Lv25 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,24" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,43" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.5,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4026" name="Lv26 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,24" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,0,43" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="110,0,0" fxScale="0.8,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,25" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4.5,-2.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,25" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4027" name="Lv27 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_HotFix_0705.ps.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_HotFix_0705.ps.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4028" name="Lv28 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,25.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,43" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_HotFix_0705.ps.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_HotFix_0705.ps.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4031" name="Lv31 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,24" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,43" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4032" name="Lv32 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,25" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_HotFix_0705.ps.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_HotFix_0705.ps.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4101" name="프리미엄아이템(장난감 뿅망치) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-8,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-9,46" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4201" name="프리미엄아이템(달궈진 쇠망치) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,17" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,35" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,17" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,35" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,17" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-5,23.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,35" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,-9,43.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,17" fxResource="FX_E_hotfix_0705.PS.E_403961_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.1" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,35" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4114" name="프리미엄아이템(용과골드) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,36" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-3.5,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,36" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.0,0.9" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4301" name="프리미엄아이템(고스로리) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,23" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,18" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,0,36" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="120,0,0" fxScale="0.8,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,30" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.7,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,30" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4403" name="프리미엄아이템(푸드코믹) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,37" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-5.2,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,37" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,1.0,1.1" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4401" name="프리미엄아이템(스팀펑크-노말) 무기 강화 도끼-휴먼 남,여">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44011" name="프리미엄아이템(스팀펑크-노말) 무기 강화 도끼-바라카">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4405" name="프리미엄아이템(스팀펑크-노말_돌려쓰기) 무기 강화 도끼-하엘 남">
|
|
<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44051" name="프리미엄아이템(스팀펑크-노말_돌려쓰기) 무기 강화 도끼-하엘 여">
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<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44052" name="프리미엄아이템(스팀펑크-노말) 무기 강화 도끼-아만 남">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,24" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,23" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44053" name="프리미엄아이템(스팀펑크-노말_돌려쓰기) 무기 강화 도끼-아만 여">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,30" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,30" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,30" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,30" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44054" name="프리미엄아이템(스팀펑크-노말_돌려쓰기) 무기 강화 도끼-캐스 여">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,34" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4402" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-휴먼 남, 포포리 남">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44021" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-하엘 남,여, 엘린, 캐스 여">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,27" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,27" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44022" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-바라카">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44023" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-아만 여,캐스 남">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,26" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,25" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44024" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-휴먼 여">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,6" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44025" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-아만 남">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,-3" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44026" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-아만 여">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.15,-0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,28" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="44027" name="프리미엄아이템(스팀펑크-레어) 무기 강화 도끼-하엘 여">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.1,1.4,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.9,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,25" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,1,0.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_D_HotFix_130726_2.PS.STP_AXE_SteamUnArmed_PS" fxRotate="90.0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,-0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,31" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4406" name="프리미엄아이템(스팀펑크-레어_돌려쓰기) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-4,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.17,0.17,0.17" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.2,1.4,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,45" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-4,44" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,47" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="4404" name="프리미엄아이템(엔젤릭) 무기 강화 도끼">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4404" name="프리미엄아이템(엔젤릭) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,22" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,22" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,42" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-1.2,42" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,22" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,42" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.3,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4102" name="프리미엄아이템(동물복장) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="0.7,1.5,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="0.7,1.5,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="0.7,1.5,1.2" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="0.7,1.5,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="0.7,1.5,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,40" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,1.5" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,40" fxResource="FX_A_HotFix_140619.PS.A_03963_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,1.5" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,40" fxResource="FX_A_HotFix_140619.PS.A_03964_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,21" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="0,0.0,0.0" fxScale="0.7,1.5,1.2" glow="1.5,0.05,0.5,1.5" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,19.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,40" fxResource="FX_A_HotFix_140619.PS.A_03965_PS" fxRotate="0,0,0" fxScale="1,1.9,1.65" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-10,42.5" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="0,0.0,0.0" fxScale="0.75,1.5,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="0,0.0,0.0" fxScale="1,1.9,1.65" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4103" name="프리미엄아이템(2014테라데미) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,18" fxResource="FX_E_3M_hotfix_0420.PS.A_0396_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03963_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03964_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,18" fxResource="FX_A_hotfix_140619.PS.A_03965_PS" fxRotate="90.0,0.0,0.0" fxScale="0.8,1,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,-0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-5,32" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,90" fxScale="0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,21" fxResource="FX_E_hotfix_0705.PS.E_40396_PS_in" fxRotate="0,0.0,0.0" fxScale="0.75,1.5,1.2" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,40" fxResource="FX_E_hotfix_0705.PS.E_40396_PS" fxRotate="0,0.0,0.0" fxScale="1,1.9,1.65" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="4513" name="프리미엄아이템(2015레토나) 무기 강화 도끼">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_3M_hotfix_0420.PS.A_0395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03953_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619063_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,20" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03954_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619064_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,20" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,29" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,38" fxResource="FX_A_HotFix_140619.PS.A_03955_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,-0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,-2.5,40" fxResource="FX_A_HotFix_140619.Berserker.A_140619065_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,20" fxResource="FX_E_hotfix_0705.PS.E_40395_PS_in" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,38" fxResource="FX_E_hotfix_0705.PS.E_40395_PS" fxRotate="90.0,0.0,0.0" fxScale="1.0,1.2,1.0" glow="7,0,0,0.7" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5001" name="Lv1,2,4,5,9,14~17,21 써클 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.6,0.7,1.5,0.2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
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<PerLevel level="8">
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<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.2,0.5,1.5,0.4" />
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<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.04,0.015,0.3,9" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,8.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.11,0.005,0.1,5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.6" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2,0.1,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle713_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle703_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle714_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle704_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle715_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle705_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5003" name="Lv0,3,6~8,10~13,18~20,22~25 써클 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.6,0.7,1.5,0.2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.2,0.5,1.5,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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<PerLevel level="13">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle713_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle714_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<PerLevel level="15">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle715_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle705_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5101" name="프리미엄아이템(장난감 곰인형) 써클 강화">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.6,0.7,1.5,0.2" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.2,0.5,1.5,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle713_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle703_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle714_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle704_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle715_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle705_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,0,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5201" name="프리미엄아이템(스팀펑크-노말) 무기 강화 써클">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.6,0.7,1.5,0.2" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.2,0.5,1.5,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.04,0.015,0.3,9" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,8.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.11,0.005,0.1,5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.6" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle71_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2,0.1,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle713_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle703_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle714_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle704_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle715_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle705_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5202" name="프리미엄아이템(스팀펑크-레어) 무기 강화 써클">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
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|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.6,0.7,1.5,0.2" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.2,0.5,1.5,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,1" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.1,0.1,1.3,3.0" overlay2="1,1.5,5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.04,0.015,0.3,9" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.3,0.1,1.1,2" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,9" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,8.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.11,0.005,0.1,5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.6" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2,0.1,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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|
</PerLevel>
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|
<PerLevel level="13">
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726_2.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle713_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle703_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726_2.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle714_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle704_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726_2.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,180,0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,1.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle715_ps" fxRotate="0,180,0" fxScale="1.5,1.2,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,2" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,-2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-100" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0.5,2" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,100" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.5,0.8" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_A_HotFix_140619.ps.E_EnchantCircle705_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,0.5,0" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="5203" name="프리미엄아이템(스팀펑크-레어) 무기 강화 써클 (비전투 시 아만 여 전용)">
|
|
<PerLevel level="0">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
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<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.6" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_D_HotFix_130726.PS.STP_Circle_SteamUnArmed_PS" fxRotate="0,0,0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="2,0.1,0.1,0.4" />
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_3M_HotFix_0420.ps.E_EnchantCircle70_ps" fxRotate="0,180,0" fxScale="1.1,1.2,1.1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.08,0,0,80" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle71_cursed_ps" fxRotate="0,180,0" fxScale="1.4,1.0,1.4" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3.3,0.2,0.1,0.1" />
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<FxNumber deco1="5,0.1,0,0.07" deco2="4.5,0.1,0,0.7" flame="0.015,0,0,4.5" fxBoneName="" fxOffset="0.0,0.0,0.0" fxResource="FX_E_hotfix_0705.PS.E_EnchantCircle70_cursed_ps" fxRotate="0,180,0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="6001" name="Lv0~4 무기 강화 활">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.0,1.0,1" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6005" name="Lv5,6,12 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6007" name="Lv7 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-1.7,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="-0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6008" name="Lv8 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6009" name="Lv9 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="1.4,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="1.9,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6010" name="Lv10 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.2" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="4,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6011" name="Lv11 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2,-11" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6013" name="Lv13 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.4,1.1,1.45" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="2.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.4,1.1,1.45" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6014" name="Lv14 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.1,1.0,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6015" name="Lv15 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-15" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,15" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-15" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,15" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-15" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,15" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-15" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,15" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-15" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,15" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-15" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.1,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,15" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="1.8,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.30" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6016" name="Lv16 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.5,1.0,1.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-2.3,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="3.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.5,1.0,1.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6017" name="Lv17 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="3.2,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6018" name="Lv18 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6.5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6019" name="Lv19 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
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<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.6,1.0,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-1.8,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="-0.7,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.4,1.0,1.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6020" name="Lv20 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="12">
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|
<Fx weaponStatus="IN" weaponPosition="LEFT" />
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404002_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.40" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6021" name="Lv21 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020123_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-5" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,5" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,14" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-14" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020124_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-5" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,5" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,14" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-14" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020125_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-5" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-5.5" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,5" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,14" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-14" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404002_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.30" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6022" name="Lv22 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.3,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6023" name="Lv23 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
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</Fx>
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</PerLevel>
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<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.0,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.3,1.8" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="4,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6024" name="Lv24 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.3" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="3.5,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.4,1.1,1.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6025" name="Lv25 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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</PerLevel>
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<PerLevel level="12">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-45" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,45" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,16" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-45" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.5,-16" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,45" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6027" name="Lv27 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6026" name="Lv26 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6029" name="Lv29 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6031" name="Lv31 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-2,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6032" name="Lv32 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-25" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,25" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-25" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,25" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-25" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,25" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-25" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,25" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-25" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,25" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,7" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-25" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4.2,-7" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,25" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6121" name="프리미엄아이템(새총) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_130201.PS.A_1302012_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_13020123_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,2" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.PS.A_13020123_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-20" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_13020124_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,2" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.PS.A_13020124_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-20" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_13020125_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,0.5,3.5" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,2" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,5" fxResource="FX_A_HotFix_140619.PS.A_13020125_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,-1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-20" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1.5,8" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-170" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_E_hotfix_0705.PS.E_404002_PS" fxRotate="-90,0,0.0" fxScale="0.9,0.7,0.52" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.0,0.05,0.5" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,5" fxResource="FX_E_hotfix_0705.PS.E_404002_PS" fxRotate="-90,90,0.0" fxScale="0.9,0.7,0.52" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6122" name="프리미엄아이템(전설의 심플한 활) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="10">
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|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-65" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,65" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-65" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,65" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-65" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,65" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-65" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,65" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="0.5,0.4,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-65" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,65" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-65" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-1.2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,65" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.6,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="0.8,0.6,1.4" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7201" name="프리미엄아이템(용과골드) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-41" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-41" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,60,-70" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,120,-70" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-41" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-41" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,60,-70" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,120,-70" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-41" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-3,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-41" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,5" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="78,0.0,0.0" fxScale="0.65,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,60,-70" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,120,-70" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.1,1.1" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_Hotfix_0705.PS.E_40396_PS_in" fxRotate="80,0.0,0.0" fxScale="0.8,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6201" name="프리미엄아이템(고스로리) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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</Fx>
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</PerLevel>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-12" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.0,1.0,1" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6311" name="프리미엄아이템(코믹무기) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.8,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.2,2.0,1.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-40" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-2.6,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,40" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="2.2,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.2,1.0,1.3" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6401" name="프리미엄아이템(스팀펑크-노말) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_UnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-140" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-140" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.0,1.0,1" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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|
<EnchantData id="6402" name="프리미엄아이템(스팀펑크-레어) 무기 강화 활">
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<PerLevel level="0">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="1">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="2">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="3">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="4">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="5">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="6">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-140" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-140" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Bow_SteamUnArmed_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-140" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,2,-10" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,140" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-20" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-2.5,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,20" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.5,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.0,1.0,1" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1,0.6,0.6" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6403" name="프리미엄아이템(엔젤링) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-30" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,30" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-30" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,30" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="3,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-30" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-8,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,30" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="6514" name="프리미엄아이템(닌자) 무기 강화 활">
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<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-35" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,35" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-35" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,35" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-35" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,35" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-35" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,35" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="2,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.1,1.0,1.5" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-35" fxScale="-0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,35" fxScale="-0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="8,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-35" fxScale="0.19,0.19,0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-1.7,-13" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,35" fxScale="0.19,0.19,-0.19" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="2,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.1,1.0,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="8,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6515" name="프리미엄아이템(메이드) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-35" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,35" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-35" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,35" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-35" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,35" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-35" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,35" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-35" fxScale="-0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,35" fxScale="-0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-35" fxScale="0.2,0.2,0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2.7,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,35" fxScale="0.2,0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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|
</PerLevel>
|
|
</EnchantData>
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|
<EnchantData id="6516" name="프리미엄아이템(동물) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-2,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="6517" name="프리미엄아이템(2014테라데미) 무기 강화 활">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.6,0.7,1.5,0.1" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.2" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.2" deco2="0.2,0.5,1.5,0.2" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.5" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,2" deco2="0,0.2,3,2" flame="0,0.2,3,2" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0.2,3,4" deco2="0.2,0.7,1.5,1.5" flame="0,0.2,3,2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.1,0.1,1.3,3.0" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,10" deco2="0.04,0.015,0.3,10" flame="0.04,0.015,0.3,10" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,40" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,15" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,5" deco2="0.11,0.005,0.1,5" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.15,0.01,0.1,10" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.3" deco2="2,0.1,0.1,0.3" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_130201.PS.A_1302011_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,1" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_3M_hotfix.PS.A_03991_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,2" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020113_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039913_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619003_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020114_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039914_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619004_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="2,0.15,0.8,0.5" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,0,0" fxResource="FX_A_HotFix_140619.PS.A_13020115_PS" fxRotate="0,0.0,0.0" fxScale="1.3,1.1,1.4" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="-0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="-0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.5,2" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_A_HotFix_140619.PS.A_039915_PS" fxRotate="0,0.0,0.0" fxScale="1,0.6,0.6" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,-50" fxScale="0.18,0.18,0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-3.5,-15" fxResource="FX_A_HotFix_140619.Slayer.A_140619005_PS" fxRotate="0,90,50" fxScale="0.18,0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.03,0,0,2.1" deco2="" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.3,0,0" fxResource="FX_E_hotfix_0705.PS.E_404001_PS" fxRotate="0,0,0" fxScale="1.3,1.1,1.50" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0,0.01,0.1" deco2="7,0,0,0.3" flame="0.02,0,0,2.1" fxBoneName="" fxOffset="0.0,0,0" fxResource="FX_E_hotfix_0705.PS.E_403991_PS" fxRotate="0,0,0" fxScale="1.0,0.6,0.60" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7001" name="Lv0~24 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="9">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="10">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7501" name="프리미엄아이템(코믹) 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="11">
|
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7401" name="프리미엄아이템(전설의마법빗자루) 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="4.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,23" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.13,0.13,-0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,0.8,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="0.9,0.9,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7101" name="Lv0~24 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7301" name="프리미엄아이템(스팀펑크-노말) 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7302" name="프리미엄아이템(스팀펑크-레어) 무기 강화 지팡이">
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<PerLevel level="0">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,11" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Staff_SteamUnArmed_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="7601" name="프리미엄아이템(메이드) 무기 강화 지팡이">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,15" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,-10" fxScale="-0.15,0.15,0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1,1,22" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,90,180" fxScale="-0.15,0.15,-0.15" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_4041_PS" fxRotate="90,0.0,0.0" fxScale="0.8,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="" deco2="7,0,0,0.2" flame="0.02,0,0,2.0" fxBoneName="" fxOffset="0,0,15" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0.0,0.0" fxScale="1.0,1.0,1.0" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
|
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</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="8001" name="Lv0~24 무기 강화 마법봉">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40411_PS" fxRotate="90,0,90" fxScale="0.53,0.53,0.53" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0,0" fxScale="0.5,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="8102" name="프리미엄아이템(스팀펑크-레어) 무기 강화 마법봉">
|
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<PerLevel level="0">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="1">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="2">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="3">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="4">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="5">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="6">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0,0,0,0" deco2="0,0,0,0" flame="0,0,0,0" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0,0,0,0" overlay2="0,0,0,0" overlay2Map="" spark="0,0,0,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_D_HotFix_130726_2.PS.STP_Wand_SteamUnArmed_PS" fxRotate="90,0.0,90" fxScale="1,1,1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,0.5,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40411_PS" fxRotate="90,0,90" fxScale="0.53,0.53,0.53" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0,0" fxScale="0.5,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
|
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</EnchantData>
|
|
<EnchantData id="8103" name="프리미엄아이템(닌자) 무기 강화 마법봉">
|
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<PerLevel level="7">
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_3M_hotfix.PS.A_03921_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039213_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619033_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039214_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619034_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,90" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,8" fxResource="FX_A_HotFix_140619.PS.A_039215_PS" fxRotate="90,0.0,0.0" fxScale="0.5,0.8,0.7" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,-2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,-10" fxScale="-0.12,0.12,0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0.5,2,10" fxResource="FX_A_HotFix_140619.Priest.A_140619035_PS" fxRotate="0,0,180" fxScale="-0.12,0.12,-0.12" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_40411_PS" fxRotate="90,0,90" fxScale="0.53,0.53,0.53" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="7,0,0,0.3" flame="0.01,0,0,2.0" fxBoneName="" fxOffset="0,0,8" fxResource="FX_E_hotfix_0705.PS.E_403921_PS" fxRotate="90,0,0" fxScale="0.5,0.8,0.8" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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<EnchantData id="9001" name="Lv0~27 무기 강화 사슬">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
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<PerLevel level="8">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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|
</EnchantData>
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|
<EnchantData id="9002" name="Lv28 무기 강화 사슬">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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|
</Fx>
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|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
</PerLevel>
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</Fx>
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
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<PerLevel level="13">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_L" fxOffset="0,0,1.2" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,1.2" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_R" fxOffset="0,0,1.2" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="9003" name="Lv30 무기 강화 사슬">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_L" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_R" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_L" fxOffset="0,0,1" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="0,0,1" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-3,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,1" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,11" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="10001">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_L" fxOffset="0,0,1" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,1" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_R" fxOffset="0,0,1" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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</Fx>
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</PerLevel>
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</EnchantData>
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|
<EnchantData id="9011" name="프리미엄아이템(2015레토나) 무기 강화 사슬">
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|
<PerLevel level="7">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
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</Fx>
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</PerLevel>
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|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
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|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_131129.PS.A_131129881_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298813_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298814_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
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|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="-0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_L" fxOffset="-5,-1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="" fxOffset="-2,0,2" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-2,-1.5,14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-90" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="2,0.4,1,1" deco2="" flame="1,0.2,0.5,1" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_A_HotFix_140619.PS.A_1311298815_PS" fxRotate="10,180,0" fxScale="0.27,0.3,0.3" glow="1.5,0.05,0.5,0.7" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.5,1,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="Dummy09_R" fxOffset="-5,1.3,10" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,0" fxScale="-0.13,0.13,0.13" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_L" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,-0.05,0.1,2" deco2="" flame="0.02,0,0,2.7" fxBoneName="Dummy09_R" fxOffset="0,0,0.5" fxResource="FX_E_HotFix_131231.PS.E_4943_ps" fxRotate="0,180,0" fxScale="0.27,0.3,0.3" glow="0.5,-0.03,0,2.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10001" name="Lv00 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0.25,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.7,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10002" name="Lv28 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-0.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-95,0.0,0.0" fxScale="1.4,0.7,0.8" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10003" name="Lv29 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-4,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-1,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-95.0,0,0.0" fxScale="1.5,0.7,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-11,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10004" name="Lv30 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="0,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.65,0.65" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-2.3,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,1,0.95" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-10,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10005" name="Lv31 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="2,0,22" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.75,0.95" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10006" name="Lv32 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
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<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
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</Fx>
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|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-0.1,0,20" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.3,0.67,0.8" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="-0.1,0,22.5" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.67,0.9" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-9,-4,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10011" name="프리미엄아이템(2015레토나) 마공사 대포 강화">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
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</Fx>
|
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</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="2.5,2.2,1.9,0.8" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.7,0.5,0.2,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="3,1.2,0.6,0.8" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.9,0.3,0.1,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="1.5,0,19" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.8,0.8" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="3,0.2,0,0.8" fxOffset="2.5,0,17" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.5,0.9,0.8" glow="0.8,0,0,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="-0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-7,-5,-12" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-150" fxScale="0.2,-0.2,-0.2" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10012" name="프리미엄아이템(어쌔신) 마공사">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.7,0.5,0.2,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.7,0.5,0.2,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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</PerLevel>
|
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<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.9,0.3,0.1,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.9,0.3,0.1,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.8,0,0,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-140" fxScale="0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.8,0,0,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-145" fxScale="0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="10013" name="프리미엄아이템(어쌔신-레어) 마공사">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.10,0.20,0.45,2.5" deco2="" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.5,1,2.0" deco2="" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.2,0.7,1.5,1.5" deco2="" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.3,0.1,1.1,2" deco2="" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="0.7,0.1,0.6,1.8" deco2="" flame="0.11,0.005,0.1,5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.6" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="1.5,0.05,0.05,0.8" deco2="" flame="2,0.1,0.1,0.3" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103167_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.7,0.5,0.2,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.5,0.2,2" flame="1,0.5,0.2,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103170_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.7,0.5,0.2,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,2,1,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619093_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="14">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.9,0.3,0.1,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.9,0.3,0.1,2" flame="1.3,0.3,0.1,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103171_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.9,0.3,0.1,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,1,0.2,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619094_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="15">
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="" fxOffset="1.25,0,21.8" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.2,0.50,0.45" glow="0.8,0,0,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-140" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-5,-4,-5" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-140" fxScale="0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.8,0,0,2" flame="1.2,0.1,0,0.5" fxBoneName="" fxOffset="1.3,0,18" fxResource="FX_A_HotFix_141031.PS.A_14103172_PS" fxRotate="-90.0,0.0,0.0" fxScale="1.6,0.50,0.47" glow="0.8,0,0,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="3,0.5,0.1,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-145" fxScale="-0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-6,-4,-14" fxResource="FX_A_HotFix_140619.Soulless.A_140619095_PS" fxRotate="0,90,-145" fxScale="0.18,-0.18,-0.18" glow="1.5,0.05,0.5,2" overlay2="" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,13" fxResource="FX_E_hotfix_0705.PS.E_40386_PS_in" fxRotate="90.0,0.0,0.0" fxScale="0.75,0.5,0.7" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="7,0,0,0.5" flame="0.02,0,0,2.7" fxBoneName="" fxOffset="0,0,9" fxResource="FX_E_hotfix_0705.PS.E_40386_PS" fxRotate="90.0,0.0,0.0" fxScale="0.9,0.6,0.9" glow="7,0,0,0.9" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
<EnchantData id="2309" name="프리미엄아이템(어쌔신-레어) 창기사">
|
|
<PerLevel level="7">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.6,0.7,1.5,0.1" deco2="0.10,0.20,0.45,2" flame="0.6,0.7,1.5,0.2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.10,0.20,0.45,1.3" overlay2="0,0,0,0" overlay2Map="" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.10,0.20,0.45,2.5" flame="0.6,0.7,1.5,0.1" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.10,0.20,0.45,1.3" overlay2="0.7,1.3,4,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,2.5,2.5,0" />
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|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="8">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.2,0.5,1.5,0.4" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.4" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.0" overlay2="0,0,0,0" overlay2Map="" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.5,1,2.0" flame="0.2,0.5,1.5,0.2" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.0" overlay2="0.5,1.5,5.5,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="5,3,8,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="9">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.1,0.2,3,1" deco2="0.1,0.5,1.5,1.5" flame="0.1,0.4,3,1" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,0,85" fxScale="0.95,1.0,1.55" glow="0.1,0.1,1.3,1.7" overlay2="0,0,0,0" overlay2Map="" spark="0.3,2,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.2,0.7,1.5,1.5" flame="0.1,0.2,3,0.8" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.1,0.1,1.3,1.7" overlay2="0.5,1,15,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.04,0.015,0.3,6" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.03,0.005,0.23,11" overlay2="0,0,0,0" overlay2Map="" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.3,0.1,1.1,2" flame="0.04,0.015,0.3,5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.03,0.005,0.23,11" overlay2="0.7,0.5,8,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="0.3,0.7,7,0" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="11">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.11,0.005,0.1,6" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,20" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="0.11,0.005,0.1,15" overlay2="0,0,0,0" overlay2Map="" spark="1,0.4,1,2" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="0.7,0.1,0.6,1.8" flame="0.11,0.005,0.1,6" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="0.11,0.005,0.1,15" overlay2="2,0.2,2,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1,0.4,1,0.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="12">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.1,0.1,0.5" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_3M_hotfix.PS.A_03911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.1,0,0,2" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.2,5" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.05,0.8" flame="2,0.1,0.1,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_3M_hotfix.PS.A_0388_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.1,0,0,2" overlay2="3,0.05,0.05,0.4" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.3,0.3,3" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="13">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039113_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619153_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03883_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="2.5,2.2,1.9,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619123_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
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<PerLevel level="14">
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<Fx weaponStatus="IN" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
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<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039114_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619154_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="IN" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="RIGHT">
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03884_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,1.2,0.6,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619124_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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</PerLevel>
|
|
<PerLevel level="15">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.11,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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</Fx>
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<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="2,0.15,0.8,0.5" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,2" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_A_hotfix_140619.PS.A_039115_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="" spark="2.5,0.5,1.0,4" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,-0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,3.6" fxResource="FX_A_HotFix_140619.Shiled.A_140619155_PS" fxRotate="90,0,90" fxScale="0.1,0.1,0.1" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,2" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.55,1.1,1" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_A_hotfix_140619.PS.A_03885_PS" fxRotate="90,0.0,0.0" fxScale="0.7,1.0,0.85" glow="1.5,0.05,0.5,2" overlay2="3,0.2,0,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="-1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
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|
<FxNumber deco1="" deco2="1.5,0.05,0.5,0.8" flame="2,0.15,0.8,0.5" fxBoneName="" fxOffset="1.5,1,3" fxResource="FX_A_HotFix_140619.Lance.A_140619125_PS" fxRotate="0,90,0" fxScale="0.16,-0.16,0.16" glow="1.5,0.05,0.5,2" overlay2="7,0.5,3,0.8" overlay2Map="FX_0.Enchant.EnchantOveray00_emis" spark="1.5,0.6,1.5,1.5" />
|
|
</Fx>
|
|
</PerLevel>
|
|
<PerLevel level="10001">
|
|
<Fx weaponStatus="IN" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS_in" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.35" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="LEFT">
|
|
<FxNumber deco1="0.001,0,0,4" deco2="5,0.1,0,0.15" flame="0.01,0,0,5" fxBoneName="" fxOffset="0,-1,3.7" fxResource="FX_E_hotfix_0705.PS.E_403911_PS" fxRotate="0,5,85" fxScale="0.95,1.0,1.55" glow="7,0,0,0.3" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="IN" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,0" fxResource="FX_E_hotfix_0705.PS.E_40388_PS_in" fxRotate="90,0,0" fxScale="0.65,0.73,0.73" glow="7,0,0,0.5" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
<Fx weaponStatus="OUT" weaponPosition="RIGHT">
|
|
<FxNumber deco1="" deco2="10,0,0,0.3" flame="0.02,0,0,2.5" fxBoneName="" fxOffset="0,0,7" fxResource="FX_E_hotfix_0705.PS.E_40388_PS" fxRotate="90,75,0" fxScale="0.75,0.78,0.78" glow="7,0,0,0.55" overlay2="0,0,0,0" overlay2Map="" spark="3,0.2,0.1,0.4" />
|
|
</Fx>
|
|
</PerLevel>
|
|
</EnchantData>
|
|
</EnchantFx>
|