Files
Min-Client-Datasheets/DataCenter_Final_USA/SkillData/SkillData-00110.xml
2025-03-03 19:44:55 -05:00

70394 lines
4.6 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="19" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" name="슈리안의소환수_기본공격_atk01_노말" type="normal" category="9011" templateId="700" nextSkill="0" parentId="30112000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="751220.43">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="370" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="-20" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="슈리안의소환수_원거리공격_atk02_노말" type="normal" category="9012" templateId="700" nextSkill="0" parentId="30112000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="1990273.67">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="슈리안의소환수_마법공격_atk03_노말" type="normal" category="9012" templateId="700" nextSkill="0" parentId="30112000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="2169724.58">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1800">
<Move duration="0.2" distance="250" maxHeight="80" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="슈리안의 소환수_명령수신" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="슈리안의 소환수_왼쪽이동" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="슈리안의 소환수_오른쪽이동" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="슈리안의소환수_기본공격_atk01_분노" type="normal" category="9011" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="813820.53">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="370" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="-20" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="슈리안의소환수_원거리공격_atk02_분노" type="normal" category="9012" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="2156131.61">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="슈리안의소환수_마법공격_atk03_분노" type="normal" category="9012" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="2350536.43">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1800">
<Move duration="0.2" distance="250" maxHeight="80" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="슈리안의 소환수_명령수신" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="슈리안의 소환수_왼쪽이동" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="슈리안의 소환수_오른쪽이동" type="normal" category="" templateId="700" nextSkill="0" parentId="30112000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="SummonedHellhound_ANI.Anim.SummonedHellhound_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="813822.2">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="9" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="1609419.27">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="50" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000540" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3324918.15">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="10500479.39">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3735684.57">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000240" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3150611.13">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="5513803.13">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="8400383.51">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" category="0" templateId="701" nextSkill="0" parentId="30147000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3666" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</TargetingList>
</Skill>
<Skill id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="881640.83">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Effect>
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</TargetingList>
</Skill>
<Skill id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="1743537.76">
<Action>
<CameraShakeList />
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</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3602000.17">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="11375520.74">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="toTarget">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="12" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="4046985.03">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="1000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="3413166.53">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
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<AnimSeq duration="2000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="5973287.46">
<Action>
<CameraShakeList />
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<SpecialEffectList />
</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="9100416.6">
<Action>
<CameraShakeList />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="35" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="0">
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" category="0" templateId="701" nextSkill="0" parentId="30147000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="partyExceptMe" maxCount="1" maxHeight="60" maxRadius="335" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="235" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" category="0" templateId="701" nextSkill="0" parentId="30147000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="1" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="350" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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</TargetingList>
</Skill>
<Skill id="1101" name="롱터스크_전방근거리공격_atk01_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30005000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="81238.1456608208">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="27.777779" maxRadius="66.66667" offsetDistance="-16.666668" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.111112" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="롱터스크_전방돌진공격_Atk03_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" parentId="30005000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="315121.973160223">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Skill id="1203" name="롱터스크 사전동작" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="롱터스크 헉헉50% (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="롱터스크 헉헉20% (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
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</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="롱터스크 사전동작 (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="롱터스크 어그로 체인지 (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="롱터스크 좌걸음 (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="롱터스크 우걸음 (분노)" type="normal" category="" templateId="1000" nextSkill="0" parentId="30005000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="천지개벽교농사꾼_휘두르기" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30047000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="85060.2216283902">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="-30" rangeAngle="50" crosshairRadius2="3">
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</Skill>
<Skill id="1102" name="천지개벽교농사꾼_내려찍기" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30047000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="267333.898535812">
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<Area rotateAngle="-10" type="enemy" maxCount="5" maxHeight="45" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="10" rangeAngle="15" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1201" name="천지개벽교농사꾼_헉헉50%" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
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</Action>
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</Skill>
<Skill id="1202" name="천지개벽교농사꾼_헉헉20%" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="천지개벽교농사꾼_사전동작_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="천지개벽교농사꾼_어그로체인지_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="천지개벽교농사꾼_사이드워크(좌)_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="천지개벽교농사꾼_사이드워크(우)_노멀" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="천지개벽교농사꾼_휘두르기_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="92148.3806954489">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="70" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="-30" rangeAngle="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="천지개벽교농사꾼_내려찍기_분노" type="normal" category="9011" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="289611.893839293">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-10" type="enemy" maxCount="5" maxHeight="45" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="10" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="천지개벽교농사꾼_사전동작_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="천지개벽교농사꾼_어그로체인지_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="천지개벽교농사꾼_사이드워크(좌)_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="천지개벽교농사꾼_사이드워크(우)_분노" type="normal" category="" templateId="1001" nextSkill="0" parentId="30047000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="피그링_기본공격_atk01_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="12759.962066206">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="13" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="피그링_돌진공격_atk02_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="72740.5761715626">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="피그링_힘모아서 몸통박치기_atk03_노말" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="46819.4990542958">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="피그링_명령받기_commandreceive_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="피그링_백회피_jumpevasion_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="피그링_좌걸음_sidewalk01_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="피그링_우걸음_sidewalk02_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="피그링_걷기2_walk01_노말" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="walk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="피그링_기본공격_atk01_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="피그링_돌진공격_atk02_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="피그링_힘모아서 몸통박치기_atk03_분노" type="normal" category="9011" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2205" name="피그링_명령받기_commandreceive_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="피그링_백회피_jumpevasion_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="피그링_좌걸음_sidewalk01_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="피그링_우걸음_sidewalk02_분노" type="normal" category="" templateId="1002" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="배고픈하이에나_물어뜯기_Atk01_노멀" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="53671.5868400551">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="배고픈하이에나_입냄새_Atk02_노멀" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="210158.35355189">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="배고픈하이에나_대쉬공격_Atk03_노멀" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="296592.335746428">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="배고픈하이에나_헉헉50%" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="배고픈하이에나_헉헉20%" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="배고픈하이에나 사전동작" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="배고픈하이에나_경고포효" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="배고픈하이에나_점프회피" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="배고픈하이에나_좌걸음" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="배고픈하이에나_우걸음" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="배고픈하이에나_대기" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="배고픈하이에나_물어뜯기_Atk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="58144.3792342891">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinder startTime="0">
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2102" name="배고픈하이에나_입냄새_Atk02_분노" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="227671.810792656">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="배고픈하이에나_대쉬공격_ATk03_분노" type="normal" category="0" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="321308.411479617">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="배고픈하이에나_헉헉50% (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="배고픈하이에나_헉헉20% (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="배고픈하이에나 사전동작 (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="배고픈하이에나_경고포효 (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="배고픈하이에나_점프회피 (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="배고픈하이에나_좌걸음 (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="배고픈하이에나_우걸음 (분노)" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="배고픈하이에나_대기_분노" type="normal" category="" templateId="2000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="108969.836361768">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="217939.672723537">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="87911.0134527829">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="109888.766815979">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="118050.830949002">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="236101.661898003">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="95236.9384789719">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="119046.173098715">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="2001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="허수아비꼭두각시_일반공격_atk01_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="18513.4726039051">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="허수아비꼭두각시_점프공격_atk02_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="61066.5066145069">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="허수아비꼭두각시_회전공격_atk03_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="54214.4431962594">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="허수아비꼭두각시_자폭공격_atk04_노말" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="43198.1027424452">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="허수아비꼭두각시_명령수신_노멀" type="normal" category="" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="허수아비꼭두각시_백회피_노말" type="normal" category="" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="허수아비꼭두각시_일반공격_atk01_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="19835.9657963716">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="허수아비꼭두각시_점프공격_atk02_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="65421.0579246184">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="허수아비꼭두각시_회전공격_atk03_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="58077.9876596201">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="허수아비꼭두각시_자폭공격_atk04_분노" type="normal" category="9011" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="46283.9201915336">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="허수아비꼭두각시_명령수신_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="허수아비꼭두각시_백회피_분노" type="normal" category="" templateId="2002" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="79911.2133319635">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="159822.426663927">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="64468.0765320408">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="80585.095665051">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="86570.6093626013">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="173141.218725203">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="69840.4215512461">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="87300.5269390576">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="2003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="허수아비꼭두각시_일반공격_atk01_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="19621.0178286281">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="허수아비꼭두각시_점프공격_atk02_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="51775.7868834413">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1104" name="허수아비꼭두각시_회전공격_atk03_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="43093.315579484">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1105" name="허수아비꼭두각시_자폭공격_atk04_노말" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="78484.0713145123">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1205" name="허수아비꼭두각시_명령수신_노멀" type="normal" category="" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="허수아비꼭두각시_백회피_노말" type="normal" category="" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="허수아비꼭두각시_일반공격_atk01_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="21022.2998325034">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" name="허수아비꼭두각시_점프공격_atk02_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="55466.9677965455">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
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</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="2104" name="허수아비꼭두각시_회전공격_atk03_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="46163.6031281233">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2105" name="허수아비꼭두각시_자폭공격_atk04_분노" type="normal" category="9011" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="84089.1993300136">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2205" name="허수아비꼭두각시_명령수신_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="허수아비꼭두각시_백회피_분노" type="normal" category="" templateId="2004" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Berserker_Darker_기본 공격1_Combo1_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Berserker_Darker_무기방어_Axe Defence_노말" type="defence" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Berserker_Darker_대지치기_Weapon Bash_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Berserker_Darker_모아치기_Blast Slash_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Berserker_Darker_광폭화_Berserk_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="Berserker_Darker_기본 공격2_Combo2_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="Berserker_Darker_기본 공격3_Combo3_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Berserker_Darker_기본 공격4_Combo4_노말" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Berserker_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Berserker_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Berserker_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Berserker_Darker_기본 공격1_Combo1_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Berserker_Darker_무기방어_Axe Defence_분노" type="defence" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Berserker_Darker_대지치기_Weapon Bash_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Berserker_Darker_모아치기_Blast Slash_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Berserker_Darker_광폭화_Berserk_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="Berserker_Darker_기본 공격2_Combo2_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="Berserker_Darker_기본 공격3_Combo3_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="Berserker_Darker_기본 공격4_Combo4_분노" type="normal" category="9011" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Berserker_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="2005" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="허수아비꼭두각시_일반공격_atk01_노말" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="0.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="19621.0178286281">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="999001012" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="허수아비꼭두각시_점프공격_atk02_노말" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="51775.7868834413">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="허수아비꼭두각시_회전공격_atk03_노말" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="43093.315579484">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="허수아비꼭두각시_자폭공격_atk04_노말" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="78484.0713145123">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="허수아비꼭두각시_명령수신_노멀" type="normal" category="" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="허수아비꼭두각시_백회피_노말" type="normal" category="" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="허수아비꼭두각시_일반공격_atk01_분노" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="21022.2998325034">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="허수아비꼭두각시_점프공격_atk02_분노" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="55466.9677965455">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="허수아비꼭두각시_회전공격_atk03_분노" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="46163.6031281233">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="허수아비꼭두각시_자폭공격_atk04_분노" type="normal" category="9011" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="84089.1993300136">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="허수아비꼭두각시_명령수신_분노" type="normal" category="" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="허수아비꼭두각시_백회피_분노" type="normal" category="" templateId="2006" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="배고픈하이에나_물어뜯기_Atk01_노멀" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="53671.5868400551">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="12" locAngle="0" locDistance="5" locZ="0" height="30" />
<Cylinder radius="15" locAngle="0" locDistance="-10" locZ="0" height="30" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="100" until="700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="배고픈하이에나_입냄새_Atk02_노멀" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="210158.35355189">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="670" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="배고픈하이에나_대쉬공격_Atk03_노멀" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="296592.335746428">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="200" until="2750">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="25" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="배고픈하이에나_헉헉50%" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="배고픈하이에나_헉헉20%" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="배고픈하이에나 사전동작" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="배고픈하이에나_경고포효" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="배고픈하이에나_점프회피" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="배고픈하이에나_좌걸음" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="배고픈하이에나_우걸음" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="배고픈하이에나_대기" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="배고픈하이에나_물어뜯기_Atk01_분노" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="58144.3792342891">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="55" offsetDistance="-14" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="14" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2102" name="배고픈하이에나_입냄새_Atk02_분노" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="227671.810792656">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="57.14286" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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</Skill>
<Skill id="2103" name="배고픈하이에나_대쉬공격_ATk03_분노" type="normal" category="0" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="321308.411479617">
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</Stage>
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</Stage>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="194" offsetDistance="-142" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="142" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2201" name="배고픈하이에나_헉헉50% (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="배고픈하이에나_헉헉20% (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="배고픈하이에나 사전동작 (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="배고픈하이에나_경고포효 (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="배고픈하이에나_점프회피 (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="배고픈하이에나_좌걸음 (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Hyena_ANI.Anim.Hyena_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="배고픈하이에나_우걸음 (분노)" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="배고픈하이에나_대기_분노" type="normal" category="" templateId="3000" nextSkill="0" parentId="30020000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Hyena_ANI.Anim.Hyena_Anim" totalAtk="0">
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</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="154341.195901991">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="308682.391803982">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="124514.19036928">
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="155642.7379616">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
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</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="167203.20993604">
<Action>
<CameraShakeList />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="334406.41987208">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
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</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="134890.38315236">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="168612.97894045">
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<CameraShakeList />
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="허수아비꼭두각시_일반공격_atk01_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="2220.9664337239">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="999001013" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="허수아비꼭두각시_점프공격_atk02_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="73239.5640787175">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="허수아비꼭두각시_회전공격_atk03_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="65021.6036022793">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="허수아비꼭두각시_자폭공격_atk04_노말" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="51809.2550120224">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="허수아비꼭두각시_명령수신_노멀" type="normal" category="" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="허수아비꼭두각시_백회피_노말" type="normal" category="" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="허수아비꼭두각시_일반공격_atk01_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="23790.0867193455">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="1" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="999001012" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="허수아비꼭두각시_점프공격_atk02_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="78462.155928031">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="허수아비꼭두각시_회전공격_atk03_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="69655.3108172923">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="허수아비꼭두각시_자폭공격_atk04_분노" type="normal" category="9011" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="55510.2023451394">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2205" name="허수아비꼭두각시_명령수신_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="허수아비꼭두각시_백회피_분노" type="normal" category="" templateId="3002" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="113183.54366146">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="226367.08732292">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="91310.4062708055">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="114138.007838507">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="122615.687286429">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="245231.374572859">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="98919.6143117304">
<Action>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="123649.517889663">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="3003" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="허수아비꼭두각시_일반공격_atk01_노말" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="23532.2908123925">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="허수아비꼭두각시_점프공격_atk02_노말" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="62096.8231425734">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="허수아비꼭두각시_회전공격_atk03_노말" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="51683.5794729781">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="허수아비꼭두각시_자폭공격_atk04_노말" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="94129.1632495699">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" name="허수아비꼭두각시_명령수신_노멀" type="normal" category="" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="허수아비꼭두각시_백회피_노말" type="normal" category="" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="허수아비꼭두각시_일반공격_atk01_분노" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="25212.905748548">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="75" offsetDistance="-12.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="31.25" offsetAngle="-10" rangeAngle="80" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2103" name="허수아비꼭두각시_점프공격_atk02_분노" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="66523.8076877678">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="137.5" offsetDistance="-87.5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="87.5" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" type="none" time="1340" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="143.75" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2104" name="허수아비꼭두각시_회전공격_atk03_분노" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="55365.9011600229">
<Action>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="400" until="2200">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="37.5" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="12.5" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</TargetingList>
</Skill>
<Skill id="2105" name="허수아비꼭두각시_자폭공격_atk04_분노" type="normal" category="9011" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="100851.622994192">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="55" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="-99999" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="20" />
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</TargetingList>
</Skill>
<Skill id="2205" name="허수아비꼭두각시_명령수신_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="허수아비꼭두각시_백회피_분노" type="normal" category="" templateId="3004" nextSkill="0" parentId="30100000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PuppetDummy_ANI.Anim.PuppetDummy_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="167510.025321553">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="335020.050643107">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="135138.094918583">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="168922.618648228">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="179488.321635184">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="358976.643270368">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
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<StageList>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="144791.366198574">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="180989.207748218">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="3005" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Berserker_Darker_기본 공격1_Combo1_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Berserker_Darker_무기방어_Axe Defence_노말" type="defence" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Berserker_Darker_대지치기_Weapon Bash_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Berserker_Darker_모아치기_Blast Slash_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1106" name="Berserker_Darker_광폭화_Berserk_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="Berserker_Darker_기본 공격2_Combo2_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
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<StageList>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1111" name="Berserker_Darker_기본 공격3_Combo3_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Berserker_Darker_기본 공격4_Combo4_노말" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.15">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1201" name="Berserker_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Berserker_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Berserker_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Berserker_Darker_기본 공격1_Combo1_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Berserker_Darker_무기방어_Axe Defence_분노" type="defence" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Berserker_Darker_대지치기_Weapon Bash_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Berserker_Darker_모아치기_Blast Slash_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Berserker_Darker_광폭화_Berserk_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="Berserker_Darker_기본 공격2_Combo2_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="Berserker_Darker_기본 공격3_Combo3_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
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</Stage>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="Berserker_Darker_기본 공격4_Combo4_분노" type="normal" category="9011" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="2" type="none" time="1946" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Berserker_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="4000" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Berserker_Darker_기본 공격1_Combo1_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Berserker_Darker_무기방어_Axe Defence_노말" type="defence" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Area>
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</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1104" name="Berserker_Darker_대지치기_Weapon Bash_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="231219.763667394">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Berserker_Darker_모아치기_Blast Slash_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298068.354730483">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Berserker_Darker_광폭화_Berserk_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="Berserker_Darker_기본 공격2_Combo2_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="189997.544396157">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="Berserker_Darker_기본 공격3_Combo3_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298721.956637295">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Berserker_Darker_기본 공격4_Combo4_노말" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Berserker_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Berserker_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Berserker_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Berserker_Darker_기본 공격1_Combo1_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Berserker_Darker_무기방어_Axe Defence_분노" type="defence" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Berserker_Darker_대지치기_Weapon Bash_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Berserker_Darker_모아치기_Blast Slash_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Berserker_Darker_광폭화_Berserk_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="Berserker_Darker_기본 공격2_Combo2_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="2111" name="Berserker_Darker_기본 공격3_Combo3_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
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</Stage>
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</Stage>
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<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="Berserker_Darker_기본 공격4_Combo4_분노" type="normal" category="9011" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1946" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2204" name="Berserker_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Berserker_Darker_기본 공격1_Combo1_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Berserker_Darker_무기방어_Axe Defence_노말" type="defence" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Berserker_Darker_대지치기_Weapon Bash_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="231219.763667394">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1105" name="Berserker_Darker_모아치기_Blast Slash_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298068.354730483">
<Action>
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<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1106" name="Berserker_Darker_광폭화_Berserk_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
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<StageList>
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<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="Berserker_Darker_기본 공격2_Combo2_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="189997.544396157">
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</Stage>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="1111" name="Berserker_Darker_기본 공격3_Combo3_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="298721.956637295">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Skill>
<Skill id="1112" name="Berserker_Darker_기본 공격4_Combo4_노말" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Berserker_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Berserker_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Berserker_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Berserker_Darker_기본 공격1_Combo1_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Berserker_Darker_무기방어_Axe Defence_분노" type="defence" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="2000" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Berserker_Darker_대지치기_Weapon Bash_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="250372.437191439">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Berserker_Darker_모아치기_Blast Slash_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="319530.772483253">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="62" offsetDistance="58" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Berserker_Darker_광폭화_Berserk_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="20" maxHeight="40" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99001500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="Berserker_Darker_기본 공격2_Combo2_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="208307.327942535">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Stage>
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</Stage>
</StageList>
</Action>
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="Berserker_Darker_기본 공격3_Combo3_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="323466.631161503">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1946" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="Berserker_Darker_기본 공격4_Combo4_분노" type="normal" category="9011" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="720" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="210" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1946" method="useCollected" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="200" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="3267" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="45" type="enemy" maxCount="20" maxHeight="50" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="3395" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-75" type="enemy" maxCount="20" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4801" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="207" offsetDistance="-145" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="145" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Berserker_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="4002" nextSkill="0" parentId="30142000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Slayer_Darker_1콤보_combo1_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Slayer_Darker_회전베기_SwordDance_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="329820.214963051">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1104" name="Slayer_Darker_후려치기_HandySlash_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="314261.8429795">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="55" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="Slayer_Darker_2콤보_combo2_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="153583.152115147">
<Action>
<CameraShakeList />
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</Stage>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1111" name="Slayer_Darker_3콤보_combo3_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="269428.976440405">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
<Effect atk="0.6">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Slayer_Darker_4콤보_combo4_노말" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Slayer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Slayer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<AnimSeq duration="3000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Slayer_Darker_어그로체인지_노말" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Slayer_Darker_회피_tumbling_노말" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Slayer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Slayer_Darker_우걸음_SideWalk_right_노말" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Slayer_Darker_1콤보_combo1_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" name="Slayer_Darker_회전베기_SwordDance_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="357305.531289907">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2104" name="Slayer_Darker_후려치기_HandySlash_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="340450.033504665">
<Action>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="55" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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</Skill>
<Skill id="2110" name="Slayer_Darker_2콤보_combo2_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="166381.9580184">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2111" name="Slayer_Darker_3콤보_combo3_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="291881.431124287">
<Action>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.1">
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<Reaction basicRate="15" miniRate="30" />
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<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="Slayer_Darker_4콤보_combo4_분노" type="normal" category="9011" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2204" name="Slayer_Darker_어그로체인지_분노" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Slayer_Darker_회피_tumbling_분노" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Slayer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Slayer_Darker_우걸음_SideWalk_right_분노" type="normal" category="" templateId="4003" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Slayer_Darker_1콤보_combo1_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1103" name="Slayer_Darker_회전베기_SwordDance_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="329820.214963051">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Reaction basicRate="10" miniRate="30" />
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="Slayer_Darker_후려치기_HandySlash_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="314261.8429795">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="handyslash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1577" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="55" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
<Effect atk="1">
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="Slayer_Darker_2콤보_combo2_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="153583.152115147">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="Slayer_Darker_3콤보_combo3_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="269428.976440405">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Slayer_Darker_4콤보_combo4_노말" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Slayer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Slayer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Slayer_Darker_어그로체인지_노말" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Slayer_Darker_회피_tumbling_노말" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Slayer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Skill id="1208" name="Slayer_Darker_우걸음_SideWalk_right_노말" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
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<Skill id="2103" name="Slayer_Darker_회전베기_SwordDance_분노" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="357305.531289907">
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<Skill id="2104" name="Slayer_Darker_후려치기_HandySlash_분노" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="340450.033504665">
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<Skill id="2110" name="Slayer_Darker_2콤보_combo2_분노" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="166381.9580184">
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<Skill id="2111" name="Slayer_Darker_3콤보_combo3_분노" type="normal" category="9011" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="291881.431124287">
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</Action>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.05">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="70" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Slayer_Darker_어그로체인지_분노" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Slayer_Darker_회피_tumbling_분노" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Slayer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Slayer_Darker_우걸음_SideWalk_right_분노" type="normal" category="" templateId="4004" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Slayer_Darker_1콤보_combo1_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1103" name="Slayer_Darker_회전베기_SwordDance_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="329820.214963051">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="swordDanceShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="75" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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<Targeting id="2" type="none" time="4150" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="45" maxRadius="75" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1104" name="Slayer_Darker_후려치기_HandySlash_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="314261.8429795">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1577" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="55" maxRadius="75" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1110" name="Slayer_Darker_2콤보_combo2_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="153583.152115147">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="Slayer_Darker_3콤보_combo3_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="269428.976440405">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="230" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="Slayer_Darker_4콤보_combo4_노말" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo4" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="560" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="70" maxRadius="235" offsetDistance="-170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1882" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" type="none" time="2893" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" type="none" time="4473" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="80" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Slayer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Slayer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Slayer_Darker_어그로체인지_노말" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Slayer_Darker_회피_tumbling_노말" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Slayer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Slayer_Darker_우걸음_SideWalk_right_노말" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="Slayer_Darker_1콤보_combo1_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="combo1R" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" name="Slayer_Darker_회전베기_SwordDance_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="357305.531289907">
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<Property animControlType="normal" />
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<Skill id="2104" name="Slayer_Darker_후려치기_HandySlash_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="340450.033504665">
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<Area rotateAngle="90" type="enemy" maxCount="20" maxHeight="55" maxRadius="70" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="250" crosshairRadius2="3">
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<Skill id="2110" name="Slayer_Darker_2콤보_combo2_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="166381.9580184">
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<Skill id="2111" name="Slayer_Darker_3콤보_combo3_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="291881.431124287">
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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<Area rotateAngle="70" type="enemy" maxCount="20" maxHeight="70" maxRadius="65" offsetDistance="15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="220" crosshairRadius2="3">
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</Skill>
<Skill id="2112" name="Slayer_Darker_4콤보_combo4_분노" type="normal" category="9011" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
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</Action>
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<Area rotateAngle="60" type="enemy" maxCount="20" maxHeight="40" maxRadius="70" offsetDistance="15" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="200" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="60" maxRadius="230" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="165" offsetAngle="200" rangeAngle="6" crosshairRadius2="3">
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<Targeting id="4" type="none" time="4135" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="2204" name="Slayer_Darker_어그로체인지_분노" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Archer_Darker_ANI.Anim.Archer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Slayer_Darker_회피_tumbling_분노" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Slayer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Slayer_Darker_우걸음_SideWalk_right_분노" type="normal" category="" templateId="4005" nextSkill="0" parentId="30138000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Slayer_Darker_ANI.Anim.Slayer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="56736.5420583945">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="312" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1107" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="148821.432169248">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
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<Skill id="1301" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" category="0" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Skill id="2101" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="59921.9190498201">
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<Action>
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<Skill id="2105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
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<Skill id="2107" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="613060.276389042">
<Action>
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<Property animControlType="normal" />
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<TargetingList adjustTargetingPos="toTarget">
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<Skill id="2108" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="157176.483976013">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="2109" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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</Skill>
<Skill id="2121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2122" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="397156.905330203">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" category="9012" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="4006" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="56736.5420583945">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="312" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="148821.432169248">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" category="0" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1151" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="59921.9190498201">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2101" createTime="136" detachTime="577" flyingDuration="450" startSkill="2101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Sorcerer_Darker_얼음송곳발사체_분노" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="79895.8920664268">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Sorcerer_Darker_번개의덫발사체_분노" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="171370.391777814">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="613060.276389042">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="157176.483976013">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="397156.905330203">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" category="9012" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="4007" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="56736.5420583945">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="312" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="75648.722744526">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="162260.320253709">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="580470.372661458">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="148821.432169248">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="334261.798173487">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
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<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" category="0" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2101" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="59921.9190498201">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
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<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
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<Skill id="2106" name="Sorcerer_Darker_번개의덫발사체_분노" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="171370.391777814">
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2107" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="613060.276389042">
<Action>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="toTarget">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Skill id="2108" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="157176.483976013">
<Action>
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<Property animControlType="normal" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2109" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="397156.905330203">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" category="9012" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2204" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="4008" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="61577.4650527794">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="312" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="82103.2867370392">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="176104.831866419">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="629997.754356379">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="161519.299661841">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="362781.964652034">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" category="0" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="angry_Q" blendInTime="200" animMotionId="0" animRate="2.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1151" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="75039.9547625445">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2101" createTime="136" detachTime="577" flyingDuration="450" startSkill="2101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Sorcerer_Darker_얼음송곳발사체_분노" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="100053.273016726">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="Sorcerer_Darker_번개의덫발사체_분노" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="214606.385285407">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="767732.678399339">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="196831.417189587">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="497357.839705237">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" category="9012" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="4009" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="급조된 전투골렘_기본공격_atk01_노말" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="130691.990672497">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="970" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="12" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="급조된 전투골렘_3단공격_atk03_노말" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="261383.981344993">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="급조된 전투골렘_회전공격_atk02_노말" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="105435.281301494">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="급조된 전투골렘_휘두르기 공격_atk04_노말" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="131794.101626868">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="급조된 전투골렘_ 50% 탈진_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="급조된 전투골렘_ 20% 탈진_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="급조된 전투골렘_사전동작" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="급조된 전투골렘_공격명령_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="급조된 전투골렘_백 회피_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="급조된 전투골렘_사이드워크좌걸음_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="급조된 전투골렘_사이드워크우걸음_노말" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="급조된 전투골렘_기본공격_atk01_분노" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="141583.199648452">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="110" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2102" name="급조된 전투골렘_3단공격_atk03_분노" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="283166.399296904">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="true">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk03_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="30" rangeAngle="150" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</Targeting>
<Targeting id="-1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="1.5" />
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</Targeting>
<Targeting id="-1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2103" name="급조된 전투골렘_회전공격_atk02_분노" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="114221.563424664">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="350" method="normal" endTime="0" startTime="0" interval="150" until="800">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" name="급조된 전투골렘_휘두르기 공격_atk04_분노" type="normal" category="9011" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="142776.954280829">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="667" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="21" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="급조된 전투골렘_ 50% 탈진_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="급조된 전투골렘_ 20% 탈진_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="급조된 전투골렘_사전동작_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="급조된 전투골렘_공격명령_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="급조된 전투골렘_백 회피_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="급조된 전투골렘_사이드워크좌걸음_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="급조된 전투골렘_사이드워크우걸음_분노" type="normal" category="" templateId="5000" nextSkill="0" parentId="30099000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ShamBattleGolem_ANI.Anim.ShamBattleGolem_Anim" animName="sidewalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="66932.027231282">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1101" createTime="136" detachTime="577" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastSoil" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="312" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="89242.7029750426">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="shockTrap" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="191418.295506977">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="684780.167778673">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="175564.456154175">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1124" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="394328.222447863">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1208" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" category="0" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2101" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="70689.8124574694">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2101" createTime="136" detachTime="577" flyingDuration="450" startSkill="2101" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1027" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="4" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="2103" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" shootAngle="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="Sorcerer_Darker_얼음송곳발사체_분노" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="94253.0832766259">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="5" maxRadius="95" offsetDistance="-75" pierceDepth="3" minHeight="-5" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" shootAngle="0" />
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</TargetingList>
</Skill>
<Skill id="2106" name="Sorcerer_Darker_번개의덫발사체_분노" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="202165.435413789">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="10000">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2107" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="723226.43617329">
<Action>
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<AnimSeq duration="3200" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="50" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
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</Skill>
<Skill id="2108" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" category="9011" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="185420.90025106">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="AuraBurn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="400" method="normal" endTime="0" startTime="0" interval="200" until="1400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="30" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="mpChargeEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="45" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2122" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2123" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2124" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="468525.5011716">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="blastBallShot" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4440" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" category="9012" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="15" maxRadius="16" offsetDistance="0" pierceDepth="3" minHeight="-15" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="BackDash" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" category="" templateId="5001" nextSkill="0" parentId="30143000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<StageList />
</Action>
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1202" name="Warrior_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<Skill id="1204" name="Warrior_Darker_어그로체인지_arrgochange_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
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<Targeting id="4" type="none" time="2414" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="5" type="none" time="2718" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Targeting id="6" type="none" time="3843" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="2105" name="Warrior_Darker_충격의 외침_Deafening Roar_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="143386.763220392">
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</Stage>
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</Action>
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<Skill id="2106" name="Warrior_Darker_방어력 버프_DefenseUp Mode_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="37568.0180326638">
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</Action>
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<Area rotateAngle="0" type="me" maxCount="15" maxHeight="100" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-50" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2110" name="Warrior_Darker_기본 공격_combo2_분노" type="normal" category="9011" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="188135.526540875">
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</Skill>
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</Action>
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</Skill>
<Skill id="2112" name="Warrior_Darker_기본 공격_combo4_분노" type="normal" category="9011" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="45" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="280" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="2056" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-40" type="enemy" maxCount="20" maxHeight="40" maxRadius="40" offsetDistance="5" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="210" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2937" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="Warrior_Darker_어그로체인지_arrgochange_노말" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="Warrior_Darker_회피_tumbling_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1000" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="tumbling" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="Warrior_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2208" name="Warrior_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" templateId="5002" nextSkill="0" parentId="30141000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="어둠의 날개 카라스차_기본공격_Atk01_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.656" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="7866503.31357805">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1000" power="3" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1018" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="85.18518" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="어둠의 날개 카라스차_사전동작있는전방위공격_ReactionAtk_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="25043714.5042069">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1705" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1705" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="-7.407407" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="어둠의 날개 카라스차_전진3연타공격_HeavyAtk_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.656" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="25665976.2775359">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2321" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2934" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="4018" power="3" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="81.481476" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2934" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="81.481476" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4018" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="90" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="어둠의 날개 카라스차_마법구던지기발사동작_LongAtk_노말" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="-70" detachDistance="13.000000" detachHeight="18.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="어둠의 날개 카라스차_마법구던지기발사체_LongAtk_노말" type="projectile" category="9012" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="10786755.2604806">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="10" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="어둠의 날개 카라스차_전방점프공격_MoveAtk_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="20358176.2259305">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2800" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2086" method="normal" endTime="0" startTime="0" interval="100" until="2700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2784" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="92" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="어둠의 날개 카라스차_좌회전공격_RoungAtk01_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="9046014.43615705">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1210" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-110" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="어둠의 날개 카라스차_우회전공격_RoungAtk02_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="9046014.43615705">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1210" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="110" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="어둠의 날개 카라스차__롱무브_LongMove(근)_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.656" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="13025703.5387169">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1215" power="3" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1900" power="4" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="500" height="70" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" locAngle="0" locDistance="0" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="어둠의 날개 카라스차_매우넓은대지진(스턴)_UlraAtk01_노멀" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="11021596.0576645">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1560" power="3" innerRadius="0" outerRadius="800" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3056" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3453" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3786" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4157" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4527" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="5090" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3056" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3453" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3786" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4157" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4527" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5090" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="어둠의 날개 카라스차_범위공격+후방공격_UltraAtk02_노멀" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="311" power="3" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1190" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="3054" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3965" power="6" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1190" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3965" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="어둠의 날개 카라스차_롱무브_LongMove(장)_노말" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.656" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="13025703.5387169">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1215" power="3" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1900" power="4" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="500" height="70" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" locAngle="0" locDistance="0" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사동작_UltraAtk01_노멀" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1560" power="3" innerRadius="0" outerRadius="800" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3056" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3453" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3786" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4157" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4527" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="5090" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6000" power="3" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" type="none" time="3488" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="-50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사체_UltraAtk01_노멀" type="projectile" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="3000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="99002610" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="어둠의 날개 카라스차_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="1144351.34220966">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1151" name="어둠의 날개 카라스차_(인던전용)액티브무브공격_Run_노멀" type="normal" category="9011,20000" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="어둠의 날개 카라스차_헉헉동작30%_Groggy" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="어둠의 날개 카라스차_사전동작_Roar_노말" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="742" power="2" innerRadius="0" outerRadius="250" speed="600" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="어둠의 날개 카라스차_어그로체인지_AggroChange_노말" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="어둠의 날개 카라스차_모드알람_ModeAlarm_노말" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="어둠의 날개 카라스차_로어(리액션 무적)_노말" type="normal" category="0" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="876" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1212" name="어둠의 날개 카라스차_백무브_BackMove_노멀" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.656" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="5378783.00442662">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="300" until="1600">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="410" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="어둠의 날개 카라스차_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="어둠의 날개 카라스차_기본공격_Atk01_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="11531825.2971264">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1000" power="3" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1018" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="85.18518" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="어둠의 날개 카라스차_사전동작있는전방위공격_ReactionAtk_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.932" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="31961527.3110375">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1705" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="ReactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1705" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="-7.407407" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="어둠의 날개 카라스차_전진3연타공격_HeavyAtk_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="32265079.6084118">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2321" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2934" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="4018" power="3" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="heavyatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2321" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="81.481476" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2934" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="81.481476" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4018" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="29.62963" maxRadius="90" offsetDistance="-18.518518" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="18.518518" offsetAngle="0" rangeAngle="110" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="어둠의 날개 카라스차_마법구던지기발사동작_LongAtk_노말" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="-70" detachDistance="13.000000" detachHeight="18.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="어둠의 날개 카라스차_마법구던지기발사체_LongAtk_노말" type="projectile" category="9012" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="11425371.1928389">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="10" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="어둠의 날개 카라스차_전방점프공격_MoveAtk_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="28626668.0440502">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2800" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2086" method="normal" endTime="0" startTime="0" interval="100" until="2700">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="-3.703704" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2784" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="92" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="어둠의 날개 카라스차_좌회전공격_RoungAtk01_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="12454076.2006074">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1210" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-110" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="어둠의 날개 카라스차_우회전공격_RoungAtk02_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="12454076.2006074">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1210" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1145" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="110" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="40" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="18.5" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="어둠의 날개 카라스차_롱무브_LongMove(근)_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="19101660.7128985">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1215" power="3" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1900" power="4" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="500" height="70" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" locAngle="0" locDistance="0" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="어둠의 날개 카라스차_매우넓은대지진(스턴)_UlraAtk01_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="2.208" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="14229013.9394211">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1560" power="3" innerRadius="0" outerRadius="800" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3056" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3453" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3786" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4157" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4527" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="5090" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3056" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3453" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3786" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4157" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4527" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5090" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="어둠의 날개 카라스차_범위공격+후방공격_UltraAtk02_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="311" power="3" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1190" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="3054" power="4" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3965" power="6" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1190" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3965" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="어둠의 날개 카라스차__롱무브_LongMove(장)_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.794" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="19101660.7128985">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1215" power="3" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1900" power="4" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1275">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="500" height="70" />
</HitCylinder>
<HitCylinder startTime="4318">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1275">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4318">
<Cylinder radius="33" locAngle="0" locDistance="0" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="longmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사동작_UltraAtk01_분노" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1560" power="3" innerRadius="0" outerRadius="800" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3056" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3453" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3786" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4157" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4527" power="2" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="5090" power="3" innerRadius="0" outerRadius="800" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6000" power="3" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2114" detachAngle="50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" type="none" time="3448" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2114" detachAngle="-50" detachDistance="110.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="어둠의 날개 카라스차_(인던전용)Dot이상상태존(슬로우+1분후즉사)발사체_UltraAtk01_분노" type="projectile" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="3000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="25" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="99002610" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="어둠의 날개 카라스차_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="1818151.78114826">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2151" name="어둠의 날개 카라스차_(인던전용)액티브무브공격_Run_분노" type="normal" category="9011,20000" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="20" maxRadius="35" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="어둠의 날개 카라스차_사전동작_Roar_분노" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="어둠의 날개 카라스차_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="어둠의 날개 카라스차_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWing_ANI.Anim.DarkWing_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="어둠의 날개 카라스차_로어(리액션 무적)_분노" type="normal" category="0" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="Roar" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="876" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2212" name="어둠의 날개 카라스차_백무브_BackMove_분노" type="normal" category="9011" templateId="7000" nextSkill="0" parentId="90010000" timeRate="1.932" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7365359.2154574">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkWing_ANI.Anim.DarkWing_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="300" until="1600">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="410" offsetDistance="350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="350" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.55" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="아카 칼라쉬 전사_무브어택_moveAtk" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.95" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="23064952.7168982">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.55" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.95" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12663271.3854545">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.65" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="11449080.9541882">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.95" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="7952305.82168453">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="10315953.1886021">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="12381593.2018322">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="아카 칼라쉬 전사_롱무브(근)_longmove" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_노멀" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.95" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="17896770.3913065">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="아카 칼라쉬 전사_롱무브(장)_longmove" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_노멀" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="아카 칼라쉬 전사_액티브무브 공격판정_run_노말" type="normal" category="9011,20000" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="1202818.33068527">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="아카 칼라쉬 전사_그로기_groggy" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="아카 칼라쉬 전사_스킬 사전 동작_" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="아카 칼라쉬 전사_회피_spmove" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="4939573.94468084">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="아카 칼라쉬 전사_모드 알람_modealarm" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="아카 칼라쉬 전사_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="1300">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="아카 칼라쉬 전사_기본_전방_우-좌 휘두르기_atk01_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="70" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="아카 칼라쉬 전사_무브어택_moveAtk_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="27242600.8437712">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1753" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2350" power="3" innerRadius="0" outerRadius="300" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="180" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="55" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="아카 칼라쉬 전사_기본_전방_좌-우 휘두르기_atk02_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1380" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-70" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1444" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="아카 칼라쉬 전사_헤비_전방_범위누킹_heavyAtk_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="15641684.6949882">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="652" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1110" power="1" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1225" power="1.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2400" targetType="all" startTime="2200" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="아카 칼라쉬 전사_헤비_원거리_범위누킹_슬로우이상상태디버프효과있음_longatk_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="11967130.1952132">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="806" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1026" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="1511" power="2" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="아카 칼라쉬 전사_리액션 어택_reactionAtk_분노" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="9825709.0762565">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="616" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="819" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1660" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="10" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="아카 칼라쉬 전사_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="13444400.4164065">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="80" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="아카 칼라쉬 전사_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="13444400.4164065">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1621" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1735" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-80" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="아카 칼라쉬 전사_롱무브(근)_longmove_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" name="아카 칼라쉬 전사_지면범위슬로우후대폭발_UltraAtk01_분노" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="22109397.1760111">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2300" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3908" power="6" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5042" power="3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2470">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="300" height="200" />
</HitCylinder>
<HitCylinder startTime="4940">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="230" />
<Cylinder radius="170" locAngle="0" locDistance="0" locZ="100" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2470">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4940">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="230" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="250" offsetDistance="130" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="-80" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="아카 칼라쉬 전사_롱무브(장)_longmove_분노" type="normal" category="9011" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2112" name="아카칼라쉬전사_(인던전용)스턴유발범위충격파_heavyAtk_분노" type="normal" category="9012" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="아카 칼라쉬 전사_액티브무브 공격_판정run_분노" type="normal" category="9011,20000" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="1828853.44010279">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="아카 칼라쉬 전사_스킬 사전 동작_분노" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="아카 칼라쉬 전사_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="아카 칼라쉬 전사_회피_spmove_분노" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="2.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="6438197.47831857">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="820" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="spmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="아카 칼라쉬 전사_모드 알람_modealarm_분노" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="9999" name="아카 칼라쉬 전사 무적모드" type="normal" category="" templateId="7001" nextSkill="0" parentId="30080000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ArchakalashTrooper_ANI.Anim.ArchakalashTrooper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="어둠의 화신_우측 촉수 공격_atk01" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="13489091.565637">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1966" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="813" power="1.1" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="200" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2171" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="-50" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
<Area rotateAngle="8" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="80" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="어둠의 화신_톱날 리액션 유발 공격_reactionAtk" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="36144831.6279071">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1341" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="300" power="0.5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1341" method="normal" endTime="0" startTime="0" interval="437" until="3099">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="어둠의 화신_좌측 촉수 공격_atk02" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="13489091.565637">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1966" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1929" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="200" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="-20" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="80" offsetDistance="170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="40" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="어둠의 화신_촉수 마비 공격후 범위 마법 공격_heavyatk01" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="30860708.9175154">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1600" power="1" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2200" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3900" power="3" innerRadius="0" outerRadius="300" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="heavyatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-11" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="95" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99000040" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="어둠의 화신_블랙홀 공격_longatk" type="normal" category="9012" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="30860708.9175154">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="3980" power="2" innerRadius="0" outerRadius="400" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="8000" targetType="all" startTime="500" power="0.3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="0.7" innerRadius="0" outerRadius="300" speed="14" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="어둠의 화신_이동 공격_moveatk01" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="15427796.800137">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="980" power="0.7" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="300" until="3000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="38" type="allExceptMe" maxCount="10" maxHeight="98" maxRadius="350" offsetDistance="-150" pierceDepth="1" minHeight="41" crosshairRadius="1" minRadius="150" offsetAngle="-25" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="100" offsetAngle="65" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="어둠의 화신_좌측면 공격_roundatk02" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="15514757.1932412">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1525" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1924" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-100" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="어둠의 화신_우측면 공격_roundatk01" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="15514757.1932412">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1525" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1924" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="100" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="어둠의 화신_롱 무브(근)_longmove" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1600" power="0.3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3582" power="1" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1110" name="어둠의 화신_주변범위슬로우and블라인드마법공격_UltraAtk01_노멀" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="38272625.5175457">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1900" power="0.5" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3308" power="2" innerRadius="0" outerRadius="500" speed="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2356">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
</HitCylinder>
<HitCylinder startTime="3546">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="250" />
<Cylinder radius="40" locAngle="85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="40" locAngle="-85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="150" locAngle="0" locDistance="-20" locZ="120" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2356">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="250" />
</MoveCylinder>
<MoveCylinder startTime="3546">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="250" />
<Cylinder radius="38" locAngle="85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="38" locAngle="-85" locDistance="110" locZ="0" height="235" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3546" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="100" maxRadius="270" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002410" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="어둠의 화신_롱 무브(원)_longmove" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1600" power="0.3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3582" power="1" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1201" name="어둠의 화신_그로기_Groggy" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="어둠의 화신_스킬 사전 동작_" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="어둠의 화신_어그로 체인지_aggrochange" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="어둠의 화신_명령 동작_command" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="어둠의 화신_회피 스킬(짧은)_spmove" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1207" name="어둠의 화신_회피 스킬(긴)_spmove" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="어둠의 화신_모드 알람_modealarm" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="어둠의 화신_(인던전용)무적대기30초_Wait_노멀/분노공용" type="normal" category="0" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="30000" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" name="어둠의 화신_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="어둠의 화신_우측 촉수 공격_atk01_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="16984612.5944619">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1966" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="813" power="1.1" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="200" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2171" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="-60" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="-50" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="8" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="80" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="어둠의 화신_톱날 리액션 유발 공격_reactionAtk_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="41731859.5372399">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1341" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="300" power="0.5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1341" method="normal" endTime="0" startTime="0" interval="437" until="3099">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="어둠의 화신_좌측 촉수 공격_atk02_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="16984612.5944619">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1966" power="2" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1929" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="200" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="-20" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="80" offsetDistance="170" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="60" offsetAngle="40" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="어둠의 화신_촉수 마비 공격후 범위 마법 공격_heavyatk01_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="35028733.498476">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1600" power="1" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2200" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3900" power="3" innerRadius="0" outerRadius="300" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="heavyatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-11" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="95" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99000040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="-30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="70" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="어둠의 화신_블랙홀 공격_longatk_분노" type="normal" category="9012" templateId="7002" nextSkill="0" parentId="30077000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="33782187.2526708">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="3980" power="2" innerRadius="0" outerRadius="400" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="8000" targetType="all" startTime="500" power="0.3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2100" power="0.7" innerRadius="0" outerRadius="300" speed="14" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="3980" power="0.4" innerRadius="0" outerRadius="400" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3890" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="어둠의 화신_이동 공격_moveatk01_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="18188599.3098622">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="980" power="0.7" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="300" until="3000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="-195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="38" type="allExceptMe" maxCount="10" maxHeight="98" maxRadius="350" offsetDistance="-150" pierceDepth="1" minHeight="41" crosshairRadius="1" minRadius="150" offsetAngle="-25" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="-70" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="-150" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="100" offsetAngle="65" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="어둠의 화신_좌측면 공격_roundatk02_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="16984612.5944619">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1525" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1924" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-100" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="어둠의 화신_우측면 공격_roundatk01_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="16984612.5944619">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1525" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1924" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="100" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="260" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="어둠의 화신_롱 무브(근)_longmove_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1600" power="0.3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3582" power="1" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2110" name="어둠의 화신_주변범위슬로우and블라인드마법공격_UltraAtk01_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="38627777.9225567">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1900" power="0.5" innerRadius="0" outerRadius="500" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3308" power="2" innerRadius="0" outerRadius="500" speed="100" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2356">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
</HitCylinder>
<HitCylinder startTime="3546">
<Cylinder radius="50" locAngle="0" locDistance="0" locZ="0" height="250" />
<Cylinder radius="40" locAngle="85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="40" locAngle="-85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="150" locAngle="0" locDistance="-20" locZ="120" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2356">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="250" />
</MoveCylinder>
<MoveCylinder startTime="3546">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="250" />
<Cylinder radius="38" locAngle="85" locDistance="110" locZ="0" height="235" />
<Cylinder radius="38" locAngle="-85" locDistance="110" locZ="0" height="235" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3546" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="100" maxRadius="270" offsetDistance="50" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99002410" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="어둠의 화신_롱 무브(원)_longmove_분노" type="normal" category="9011" templateId="7002" nextSkill="0" parentId="30077000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1600" power="0.3" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3582" power="1" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="어둠의 화신_스킬 사전 동작_" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="ReadyAction" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="어둠의 화신_어그로 체인지_aggrochange_분노" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="어둠의 화신_명령 동작_command_분노" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="어둠의 화신_회피 스킬(짧은)_spmove_분노" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2207" name="어둠의 화신_회피 스킬(긴)_spmove_분노" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="어둠의 화신_모드 알람_modealarm_분노" type="normal" category="" templateId="7002" nextSkill="0" parentId="30077000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AvatarOfDarkness_ANI.Anim.AvatarOfDarkness_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="난폭한아라크네_기본공격1(2연타공격)_atk01_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="15202050.03616">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1200" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="105" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="난폭한아라크네_기본공격2(양손찍기)_atk02_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="15202050.03616">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="750" power="3" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2120" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="730" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="31024591.9105307">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="2300" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="5370" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="5760" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2280" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3380" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_노말" type="normal" category="9012" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12198375.6153693">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1242" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1242" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="31787444.1349799">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2400" power="5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2436" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="난폭한아라크네_오른쪽회전공격_roundatk01_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="20204572.5427287">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="난폭한아라크네_왼쪽회전공격_roundatk02_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="20204572.5427287">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="난폭한아라크네_롱무브_longmove(근)_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12198375.6153693">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="난폭한아라크네_사전동작있는특수공격_moveatk(전진연타공격)_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="32566560.4338451">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2236" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="3060" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="3700" power="4" innerRadius="0" outerRadius="400" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="5760" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="800" power="0.8" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="200" until="3800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.12">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3500" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="4673" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7753" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="4673">
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4673">
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4673" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3333" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="5706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="8387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="8786" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="5673">
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5673">
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="2033" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5673" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="난폭한아라크네_땅파고솟아나오는공격(원거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="4400" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="6706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="9387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="9387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="6673">
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="6673">
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="3066" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6673" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="난폭한아라크네_롱무브_longmove(장)_노말" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12198375.6153693">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="난폭한아라크네_액티브무브공격_activemoveatk_노말" type="normal" category="9011,20000" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="1852214.44241974">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="난폭한아라크네_그로기_groggy_노말" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="난폭한아라크네_어그로체인지_aggrochange_노말" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="난폭한아라크네_모드체인지_modealarm_노말" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="난폭한아라크네_백무브_BackMove_노멀" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="13684005.9493935">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="690" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1450" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="690" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1213" name="난폭한아라크네_(인던전용)60초간완전무적_Wait_노멀" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="60000" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002270" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="난폭한아라크네_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="난폭한아라크네_기본공격1(2연타공격)_atk01_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="14929926.2743789">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1200" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="난폭한아라크네_기본공격2(양손찍기)_atk02_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="14929926.2743789">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="750" power="3" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="2120" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="730" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="39491264.3576025">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="2300" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="5370" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="5760" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2280" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3380" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_분노" type="normal" category="9012" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12899654.3763705">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1242" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="1242" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="35769036.8547326">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2400" power="5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2436" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="난폭한아라크네_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="21367373.7558689">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="난폭한아라크네_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="21367373.7558689">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="난폭한아라크네_롱무브_longmove(근)_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12899654.3763705">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="난폭한아라크네_사전동작있는특수공격(전진연타공격)_moveatk_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="26649971.4556521">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="2236" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="3060" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="3700" power="4" innerRadius="0" outerRadius="400" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="5760" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="800" power="0.8" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="200" until="3800">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.12">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2112" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="4673" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7753" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="4673">
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="4673">
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4673" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="14" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="5706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="8387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="8786" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1977">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="5673">
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1977">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5673">
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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</Action>
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<Skill id="2115" name="난폭한아라크네_롱무브_longmove(장)_분노" type="normal" category="9011" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="12899654.3763705">
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<Skill id="2150" name="난폭한아라크네_액티브무브공격_activemoveatk_분노" type="normal" category="9011,20000" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="2829647.24461102">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2204" name="난폭한아라크네_어그로체인지_aggrochange_분노" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="2209" name="난폭한아라크네_모드체인지_modealarm_분노" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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</Skill>
<Skill id="2212" name="난폭한아라크네_백무브_BackMove_분노" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="14929926.2743789">
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</Action>
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<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="2213" name="난폭한아라크네_(인던전용)60초간완전무적_Wait_분노" type="normal" category="" templateId="7003" nextSkill="0" parentId="30087000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="36438012.374578">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="900" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="150" offsetDistance="106.66667" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="-10" type="enemy" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="80" crosshairRadius2="3">
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<Targeting id="3" type="none" time="2840" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="80" maxRadius="285" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1103" name="다크리퍼_왼손 내려찍기 공격_Atk02_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="12890782.2022342">
<Action>
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="2" type="none" time="2470" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-7" type="enemy" maxCount="5" maxHeight="40" maxRadius="746.6667" offsetDistance="-520" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="613.3334" offsetAngle="16" rangeAngle="5" crosshairRadius2="3">
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<Targeting id="2" type="none" time="2620" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-7" type="enemy" maxCount="20" maxHeight="80" maxRadius="613.3334" offsetDistance="-510" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="480" offsetAngle="16" rangeAngle="6" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1104" name="다크리퍼_우회전 공격_RoundAtk01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="18022609.2285292">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1625" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-10" type="enemy" maxCount="20" maxHeight="53.333336" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="-6.666667" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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<Area rotateAngle="10" type="enemy" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Skill>
<Skill id="1105" name="다크리퍼_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="18022609.2285292">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="53.333336" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="-6.666667" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="120" crosshairRadius2="3">
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</Skill>
<Skill id="1106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="32474364.6614257">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1340" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="5300" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2060" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="2" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1368" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="165" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2601" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="960" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="-6" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="다크리퍼_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="25674438.7905994">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="880" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1900" targetType="all" startTime="2550" power="2" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="2" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="160" maxRadius="400" offsetDistance="6.666667" pierceDepth="1" minHeight="-26.666668" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000050" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="다크리퍼_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="24822535.0993556">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1690" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1677">
<Move duration="0.3" distance="333" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1733" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="333.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="270" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="282">
<Move duration="0.2" distance="533" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="370" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="533.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="400" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="314">
<Move duration="0.2" distance="733" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="490" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="733.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1710" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1641">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1712" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="320" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="318">
<Move duration="0.2" distance="400" maxHeight="0" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_2" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="360" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_노말" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6856039.28761485">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="415" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" type="none" time="4332" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="7" type="enemy" maxCount="10" maxHeight="60" maxRadius="610" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Targeting>
<Targeting id="4" type="none" time="4831" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="590" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</AreaList>
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" type="none" time="5331" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="7" type="enemy" maxCount="10" maxHeight="60" maxRadius="610" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Effect>
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</AreaList>
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="6" type="none" time="5831" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-10" type="enemy" maxCount="10" maxHeight="60" maxRadius="590" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-380" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="240" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1118" name="다크리퍼_중거리 점프 이동_LongMove01_노말" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="24822535.0993556">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.15" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1150" name="다크리퍼_액티브무브공격_RunAtk_노멀" type="normal" category="9011,20000" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="2623484.42128119">
<Action>
<CameraShakeList>
<CameraShake duration="100" targetType="all" startTime="765" power="0.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="100" targetType="all" startTime="956" power="0.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="6066" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="다크리퍼_사전동작_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="다크리퍼_어그로체인지모션_aggrochange_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="다크리퍼_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="12921389.5204825">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="1950" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="3" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2055" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1209" name="다크리퍼_모드알람_modealram_노말" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="다크리퍼_백무브_BackMove_노멀" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="15640339.6248714">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1200" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="600" until="3000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="다크리퍼_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="2102" name="다크리퍼_사전동작있는특수공격_HeavyAtk01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="33394983.9496208">
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</Stage>
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</Action>
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</Skill>
<Skill id="2103" name="다크리퍼_왼손 내려찍기 공격_Atk02_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="16773335.7992524">
<Action>
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</Action>
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</Skill>
<Skill id="2104" name="다크리퍼_우회전 공격_RoundAtk01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="20929340.366723">
<Action>
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<Property animControlType="normal" />
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</Action>
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</Skill>
<Skill id="2105" name="다크리퍼_좌회전 공격_RoundAtk02_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="20929340.366723">
<Action>
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</Action>
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</Skill>
<Skill id="2106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="32318949.6903499">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2107" name="다크리퍼_울부짓는리액션공격_reactionatk_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="29822028.7825482">
<Action>
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="160" maxRadius="400" offsetDistance="6.666667" pierceDepth="1" minHeight="-26.666668" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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</Skill>
<Skill id="2108" name="다크리퍼_장거리 점프 이동_LongMove01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="28826578.5867469">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1690" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="333.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
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</Action>
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</Skill>
<Skill id="2111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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</Skill>
<Skill id="2112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
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<StageList>
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="2113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="360" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="133.33334" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2114" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_분노" type="normal" category="9012" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="7963601.56641065">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Skill id="2118" name="다크리퍼_중거리 점프 이동_LongMove01_분노" type="normal" category="9011" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="28826578.5867469">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
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<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2150" name="다크리퍼_액티브무브공격_RunAtk_분노" type="normal" category="9011,20000" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="3910697.19779094">
<Action>
<CameraShakeList>
<CameraShake duration="100" targetType="all" startTime="765" power="0.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="100" targetType="all" startTime="956" power="0.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Skill>
<Skill id="2203" name="다크리퍼_사전동작_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="다크리퍼_어그로체인지모션_aggrochange_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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</Action>
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<Skill id="2206" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="17503332.6095067">
<Action>
<CameraShakeList>
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2209" name="다크리퍼_모드알람_modealram_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<Skill id="2212" name="다크리퍼_백무브_BackMove_분노" type="normal" category="" templateId="7004" nextSkill="0" parentId="30086000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="18166966.0733743">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1101" name="얼음거인 얄_기본공격_Atk01_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="15866573.6729168">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1780" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1840" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="40" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
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</Skill>
<Skill id="1103" name="얼음거인 얄_올려치기_Atk02_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="21155431.563889">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="60" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="120" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="30" crosshairRadius="1" minRadius="0" offsetAngle="50" rangeAngle="110" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="얼음거인 얄_3연속공격_HeavyAtk01_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="26444289.4548613">
<Action>
<CameraShakeList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="340" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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</AreaList>
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<Targeting id="-1" type="none" time="2659" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="340" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="35" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="3860" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="920" offsetDistance="-600" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1105" name="얼음거인 얄_방패로리액션유발공격_ReactionAtk_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="15866573.6729168">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1973" power="6" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1973" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070000" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1106" name="얼음거인 얄_우회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="15866573.6729168">
<Action>
<CameraShakeList>
<CameraShake duration="100" targetType="all" startTime="1045" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1013" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="35" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
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<Targeting id="1" type="none" time="1250" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="120" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="1" type="none" time="1465" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="190" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1107" name="얼음거인 얄_좌회전공격_RoundAtk02_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="15866573.6729168">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1379" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-50" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="-80" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-100" rangeAngle="100" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1108" name="얼음거인 얄_도끼검광날리기_LongAtk_노말" type="normal" category="9012" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="32799860.5093751">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="1415" power="2" innerRadius="0" outerRadius="300" speed="100" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="100" targetType="all" startTime="3343" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="3536" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="3536" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="99070005" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1109" name="얼음거인 얄_짧은 롱무브_LongMove_노말" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="21155431.563889">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="1610" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2576" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<Skill id="2104" name="얼음거인 얄_3연속공격_HeavyAtk01_분노" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.92" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="28572694.920429">
<Action>
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</Skill>
<Skill id="2105" name="얼음거인 얄_방패로리액션유발공격_ReactionAtk_분노" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.92" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="16327254.2402451">
<Action>
<CameraShakeList>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" name="얼음거인 얄_우회전공격_RoundAtk01_분노" type="normal" category="9011" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.92" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="16327254.2402451">
<Action>
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<Action>
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</Action>
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</Skill>
<Skill id="2108" name="얼음거인 얄_도끼검광날리기_LongAtk_분노" type="normal" category="9012" templateId="7005" nextSkill="0" parentId="30069000" timeRate="2.06" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="35572694.920429">
<Action>
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</Skill>
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<Action>
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2150" name="얼음거인 얄_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="1175562.30529765">
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<Skill id="2204" name="얼음거인 얄_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="얼음거인 얄_백점프회피_SpMove_분노" type="normal" category="" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.92" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="10612715.2561593">
<Action>
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</Skill>
<Skill id="2209" name="얼음거인 얄_아이들동작_Idle_분노" type="normal" category="" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="얼음거인 얄_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Skill id="2211" name="얼음거인 얄_모드알람복귀_ModeAlarmBack_분노" type="normal" category="" templateId="7005" nextSkill="0" parentId="30069000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FrostGiantJarl_ANI.Anim.FrostGiantJarl_Anim" totalAtk="0">
<Action>
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<Skill id="1101" name="마술사드라곤_전방물어뜯기2연타_Atk01_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11602446.9223764">
<Action>
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</Action>
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<Area rotateAngle="1" type="enemy" maxCount="10" maxHeight="60" maxRadius="410" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
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</Skill>
<Skill id="1103" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18720465.8958934">
<Action>
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<Targeting id="1" type="real_cw" time="4301" method="normal" endTime="4605" startTime="4301" interval="0" until="0">
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<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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</Skill>
<Skill id="1104" name="마술사드라곤_전방브레스(오른쪽부터)_HeavyAtk02_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18720465.8958934">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2809" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="2809" method="normal" endTime="3200" startTime="2809" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3201" method="normal" endTime="3518" startTime="3201" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3519" method="normal" endTime="3811" startTime="3519" interval="0" until="0">
<AreaList>
<Area rotateAngle="15" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3812" method="normal" endTime="4006" startTime="3812" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="4007" method="normal" endTime="4238" startTime="4007" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="4239" method="normal" endTime="4581" startTime="4239" interval="0" until="0">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="마술사드라곤_전방블래스터볼후백점프_HeavyAtk03_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22971380.2649169">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1950" power="4" innerRadius="0" outerRadius="150" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2974" power="4" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="3832" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="4067" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="150" />
</HitCylinder>
<HitCylinder startTime="4000">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="30" locAngle="0" locDistance="100" locZ="0" height="70" />
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
<Cylinder radius="60" locAngle="0" locDistance="-190" locZ="30" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="150" />
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="30" locAngle="0" locDistance="100" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="HeavyAtk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2974" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="마술사드라곤_360도회전공격_ReactionAtk_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="26077525.3978814">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="3100" power="1.5" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_cw" time="3127" method="normal" endTime="3359" startTime="3127" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="real_cw" time="3360" method="normal" endTime="3945" startTime="3360" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="마술사드라곤_회전공격(좌)_RoundAtk01_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8192319.61447775">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1035" startTime="922" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="1036" method="normal" endTime="1189" startTime="1036" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="마술사드라곤_회전공격(우)_RoundAtk02_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8192319.61447775">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_cw" time="912" method="normal" endTime="1031" startTime="912" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1032" method="normal" endTime="1351" startTime="1032" interval="0" until="0">
<AreaList>
<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="마술사드라곤_주변360도판넬공격_UltraAtk01_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="44326128.0540473">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2200" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4317" power="3.5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-5" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="31916055.7623569">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="3793" power="1.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3793" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="150" offsetAngle="-1" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3868" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="160" offsetAngle="-11" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3906" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="180" offsetAngle="12" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="140" offsetAngle="6" rangeAngle="10" crosshairRadius2="3">
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<AbnormalityOnCommon id="99070020" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4037" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="170" offsetAngle="2" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4130" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="90" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="150" offsetAngle="-8" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_노멀" type="projectile" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="5369612.44886488">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47600400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_노멀" type="projectile" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10739224.8977298">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47600500" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1150" name="마술사드라곤_액티브무브공격_Run_노멀" type="normal" category="9011,20000" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2487126.88582559">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1201" name="마술사드라곤_지쳐있는그로기상태_Groggy_노멀" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="6066" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="마술사드라곤_어그로체인지_AggroChange_노멀" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="마술사드라곤_전방점프덮치기_longMove_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="11627318.1912347">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1452" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2200" power="1" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="200" until="3031">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="380" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="200" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" name="마술사드라곤_후방점프회피_jumpevasion01_노멀" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9900146.74274466">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="459" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="952" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1126" power="2" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1154" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="마술사드라곤_모드알람_modealarm_노멀" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="마술사드라곤_백무브_backMove_노멀" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</HitCylinder>
<HitCylinder startTime="2900">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
<Cylinder radius="60" locAngle="0" locDistance="-190" locZ="30" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="600" until="900">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="마술사드라곤_전방물어뜯기2연타_Atk01_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11558090.7961817">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="797" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="1127" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="797" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="410" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1086" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="1" type="enemy" maxCount="10" maxHeight="60" maxRadius="410" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.94" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18543061.6567467">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2785" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_cw" time="2785" method="normal" endTime="3151" startTime="2785" interval="0" until="0">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="3152" method="normal" endTime="3689" startTime="3152" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="3690" method="normal" endTime="4006" startTime="3690" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="4007" method="normal" endTime="4300" startTime="4007" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="30" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="4301" method="normal" endTime="4605" startTime="4301" interval="0" until="0">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="마술사드라곤_전방브레스(오른쪽부터)_HeavyAtk02_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.94" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18543061.6567467">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2809" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="2809" method="normal" endTime="3200" startTime="2809" interval="0" until="0">
<AreaList>
<Area rotateAngle="75" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3201" method="normal" endTime="3518" startTime="3201" interval="0" until="0">
<AreaList>
<Area rotateAngle="45" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3519" method="normal" endTime="3811" startTime="3519" interval="0" until="0">
<AreaList>
<Area rotateAngle="15" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="70" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="3812" method="normal" endTime="4006" startTime="3812" interval="0" until="0">
<AreaList>
<Area rotateAngle="-15" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="4007" method="normal" endTime="4238" startTime="4007" interval="0" until="0">
<AreaList>
<Area rotateAngle="-45" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="4239" method="normal" endTime="4581" startTime="4239" interval="0" until="0">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070002" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="마술사드라곤_전방블래스터볼후백점프_HeavyAtk03_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="23805281.8566343">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1950" power="4" innerRadius="0" outerRadius="150" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2974" power="4" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="3832" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="4067" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="150" />
</HitCylinder>
<HitCylinder startTime="4000">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="30" locAngle="0" locDistance="100" locZ="0" height="70" />
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
<Cylinder radius="60" locAngle="0" locDistance="-190" locZ="30" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1700">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="150" />
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="30" locAngle="0" locDistance="100" locZ="0" height="70" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="HeavyAtk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2974" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="마술사드라곤_360도회전공격_ReactionAtk_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="27022574.6489125">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="3100" power="1.5" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="real_cw" time="3127" method="normal" endTime="3359" startTime="3127" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="real_cw" time="3360" method="normal" endTime="3945" startTime="3360" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="마술사드라곤_회전공격(좌)_RoundAtk01_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9096123.48837711">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_ccw" time="922" method="normal" endTime="1035" startTime="922" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_ccw" time="1036" method="normal" endTime="1189" startTime="1036" interval="0" until="0">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="마술사드라곤_회전공격(우)_RoundAtk02_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9096123.48837711">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="real_cw" time="912" method="normal" endTime="1031" startTime="912" interval="0" until="0">
<AreaList>
<Area rotateAngle="-20" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="real_cw" time="1032" method="normal" endTime="1351" startTime="1032" interval="0" until="0">
<AreaList>
<Area rotateAngle="40" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="마술사드라곤_주변360도판넬공격_UltraAtk01_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.82" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43064291.8398964">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2200" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4317" power="3.5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-5" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="2.06" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="34448748.6656927">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="3793" power="1.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3793" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="150" offsetAngle="-1" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3868" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="210" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="160" offsetAngle="-11" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3906" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="180" offsetAngle="12" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="190" offsetDistance="80" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="140" offsetAngle="6" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4037" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="125" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="170" offsetAngle="2" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="99070020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4130" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="90" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="150" offsetAngle="-8" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" type="projectile" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" type="normal" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4317" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="0" detachDistance="-5.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" type="projectile" category="9012" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" until="30000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="마술사드라곤_액티브무브공격_Run_분노" type="normal" category="9011,20000" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3758728.71420542">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="마술사드라곤_지쳐있는그로기상태_Groggy_분노" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="6066" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="마술사드라곤_어그로체인지_AggroChange_분노" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="마술사드라곤_전방점프덮치기_longMove_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="11584938.858426">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1452" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2200" power="1" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="200" until="3031">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="380" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="200" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" name="마술사드라곤_후방점프회피_jumpevasion01_분노" type="normal" category="9011" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9862188.1977485">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="459" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="952" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1126" power="2" innerRadius="0" outerRadius="150" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1154" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="마술사드라곤_모드알람_modealarm_분노" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="마술사드라곤_백무브_backMove_분노" type="normal" category="0" templateId="7006" nextSkill="0" parentId="30173000" timeRate="1.56" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</HitCylinder>
<HitCylinder startTime="2900">
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
<Cylinder radius="60" locAngle="0" locDistance="-190" locZ="30" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="600" until="900">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="알쿠스_기본물기공격_Atk01_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.728" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11383411.4629992">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1540" power="5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="751" power="0.7" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="135" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="알쿠스_꼬리공격_BackAtk_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17415223.0771487">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="2150" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2268" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" type="normal" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="39187147.8109488">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1711" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="7000" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="7900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="8800" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="15550" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="200" height="150" />
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="250" height="220" />
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="7034" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7959" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="15550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="알쿠스_공중비행후착지공격_FlyAtk02_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="23947701.4400243">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1693" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="12556" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="13071" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="10640">
<Cylinder radius="80" locAngle="0" locDistance="-300" locZ="50" height="200" />
</HitCylinder>
<HitCylinder startTime="12113">
<Cylinder radius="80" locAngle="0" locDistance="-100" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="12887">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
</HitCylinder>
<HitCylinder startTime="1693">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="12113">
<Cylinder radius="85" locAngle="0" locDistance="-100" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="12887">
<Cylinder radius="85" locAngle="0" locDistance="0" locZ="0" height="150" />
</MoveCylinder>
<MoveCylinder startTime="1693">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="10640" startTime="2429" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1693" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="11708" method="normal" endTime="0" startTime="0" interval="500" until="13071">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.33">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀" type="normal" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="44303215.4875186">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1289" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3532" power="0.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="6043" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="5909">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="5926" startTime="3197" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3984" method="normal" endTime="0" startTime="0" interval="500" until="4500">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4771" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6043" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="960" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1952" power="5" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="알쿠스_정면 화이어볼 발사체_노멀" type="projectile" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17566452.7506071">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="5000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="26127339.3294006">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="3510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="3584" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="알쿠스_전방돌진공격(긴)_MoveAtk_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="30478892.7418491">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="3167" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3637" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="4510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="250" until="3900">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="4484" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="29528398.1559002">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1108" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3815" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7034" power="3" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3798" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13662796.5838055">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="100" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13662796.5838055">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1587" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="280" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="50620111.1244003">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1720" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="15477" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070003" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="30478892.7418491">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1765" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="15477" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="15387" startTime="2987" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="알쿠스_액티브 무브 공격_노멀" type="normal" category="9011,20000" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="1351414.10324486">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-470" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="420" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="알쿠스_그로기_Groogy" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="488" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1040" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1566" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1992" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2682" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3183" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="알쿠스_어그로체인지_AggroChange_노멀" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_노멀" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="12162726.9292037">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="619" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1470" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1661" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="1997" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="450" until="2130">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="알쿠스_모드알람_modeAlarm_노멀" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="2404" startTime="2000" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="100" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070001" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1210" name="알쿠스_장식용_데코레이션용선회스킬(타겟팅없음)_FlyMove01_노멀/분노공용" type="normal" category="0" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1701" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="15484" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1211" name="알쿠스_장식용_데코레이션용날기스킬(타겟팅없음)_Flymove02_노멀/분노공용" type="normal" category="0" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2101" name="알쿠스_기본물기공격_Atk01_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.352" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake duration="800" targetType="all" startTime="1540" power="5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="751" power="0.7" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="135" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="알쿠스_꼬리공격_BackAtk_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.352" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="26144771.5182202">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="2150" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2268" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="20" type="enemy" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_분노" type="normal" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="39679124.4462377">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1711" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="800" targetType="all" startTime="7000" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="7900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="8800" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="15550" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="200" height="150" />
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="250" height="220" />
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="7034" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7959" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="15550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="알쿠스_공중비행후착지공격_FlyAtk02_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.52" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="37390256.3648578">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1693" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="12556" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="13071" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="10640">
<Cylinder radius="80" locAngle="0" locDistance="-300" locZ="50" height="200" />
</HitCylinder>
<HitCylinder startTime="12113">
<Cylinder radius="80" locAngle="0" locDistance="-100" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="12887">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
</HitCylinder>
<HitCylinder startTime="1693">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="12113">
<Cylinder radius="85" locAngle="0" locDistance="-100" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="12887">
<Cylinder radius="85" locAngle="0" locDistance="0" locZ="0" height="150" />
</MoveCylinder>
<MoveCylinder startTime="1693">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="10640" startTime="2429" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1693" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="11708" method="normal" endTime="0" startTime="0" interval="500" until="13071">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.33">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_분노" type="normal" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="36216061.6280743">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="1289" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3532" power="0.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="6043" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="5909">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="5926" startTime="3197" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3984" method="normal" endTime="0" startTime="0" interval="500" until="4500">
<AreaList>
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4771" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6043" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_분노" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="960" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1952" power="5" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="알쿠스_정면 화이어볼 발사체_분노" type="projectile" category="9012" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.352" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20510530.644138">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="5000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.52" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="36608361.7129444">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="3510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="3584" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="알쿠스_전방돌진공격(긴)_MoveAtk_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.52" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="36605656.1951177">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="3167" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3637" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="4510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="250" until="3900">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="4484" method="normal" endTime="0" startTime="0" interval="500" until="5400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.24" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="39900976.9080263">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1108" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="3815" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="7034" power="3" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3798" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.352" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="120" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.352" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20510530.644138">
<Action>
<CameraShakeList>
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="280" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="1720" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="15477" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070003" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_분노" type="normal" category="9011" templateId="7007" nextSkill="0" parentId="30153000" timeRate="2.52" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="45180794.9468121">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="1765" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="15477" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="15387" startTime="2987" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="49400700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="알쿠스_액티브 무브 공격_분노" type="normal" category="9011,20000" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.44" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="3855362.90303346">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-470" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="420" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="알쿠스_그로기_Groogy" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="488" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1040" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1566" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1992" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2682" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3183" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="알쿠스_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
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</Action>
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</Skill>
<Skill id="2209" name="알쿠스_모드알람_modeAlarm_분노" type="normal" category="" templateId="7007" nextSkill="0" parentId="30153000" timeRate="1.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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</Skill>
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</Action>
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</Skill>
<Skill id="1102" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.44" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="29185263.3612869">
<Action>
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<Skill id="1103" name="불의파괴자_360도 회전 공격_Atk02_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.44" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="21801105.2298704">
<Action>
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</Action>
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<Action>
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</Action>
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<Targeting id="2" type="none" time="3900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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</Skill>
<Skill id="1105" name="불의파괴자_오른쪽 회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.44" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="21801105.2298704">
<Action>
<CameraShakeList>
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</CameraShakeList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-50" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="40" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-50" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</Skill>
<Skill id="1106" name="불의파괴자_왼쪽 회전공격_RoundAtk02_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.44" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="21801105.2298704">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="100" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-50" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Area rotateAngle="30" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-50" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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<Area rotateAngle="-30" type="allExceptMe" maxCount="20" maxHeight="60" maxRadius="280" offsetDistance="-50" pierceDepth="1" minHeight="-5" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1107" name="불의파괴자_뎀딜 공격_HeavyAtk01_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.32" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="29680128.7438463">
<Action>
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</Action>
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</Skill>
<Skill id="1108" name="불의파괴자_원거리 공격_LongAtk01_노말" type="normal" category="9012" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="13187695.5910716">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="1109" name="불의파괴자_장거리 이동_LongMove_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="11889405.8346883">
<Action>
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</Action>
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<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="불의파괴자_액티브무브_activemove_노말" type="normal" category="9011,20000" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="4430494.87884993">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="860" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="1170" offsetDistance="-1100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1000" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="불의파괴자_그로기_groggy" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="불의파괴자_특수공격사전동작(가라)" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="444" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="불의파괴자_어그로체인지_aggrochange_노말" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="841" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1145" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="37" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1209" name="불의파괴자_모드알람_modealram_노말" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="불의파괴자_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" name="(인던전용)불의파괴자_(가스 폭발)_Atk03_heavyAtk01" type="normal" category="0" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="79548279.8876378">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="500" until="7407">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7407" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1303" name="(검은틈전용)불의파괴자_자기자신에게광폭화이상상태걸기_modealram_공용" type="normal" category="0" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2056" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" name="(투기장 전용)불의파괴자_(가스 폭발)_Atk03_heavyAtk01_공용" type="normal" category="0" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="116982764.540644">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk03_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="heavyAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="500" until="7407">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
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<Skill id="2102" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_분노" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="66342272.9435425">
<Action>
<CameraShakeList>
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<Stage scriptId="0" movable="false">
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</Action>
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</Skill>
<Skill id="2103" name="불의파괴자_360도 회전 공격_Atk02_분노" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="29151192.135941">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="1490" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Action>
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</Skill>
<Skill id="2104" name="불의파괴자_브레스 공격_Atk03_분노" type="normal" category="9012" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="41500272.2395489">
<Action>
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<CameraShake duration="2000" targetType="all" startTime="1931" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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</Skill>
<Skill id="2105" name="불의파괴자_오른쪽 회전공격_RoundAtk01_분노" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.7" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="29151192.135941">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Action>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Stage>
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</Action>
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</Action>
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</Skill>
<Skill id="2150" name="불의파괴자_액티브무브_activemove_분노" type="normal" category="9011,20000" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="5759643.34250491">
<Action>
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<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="1170" offsetDistance="-1100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1000" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="불의파괴자_특수공격사전동작(가라)_분노" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="444" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="불의파괴자_어그로체인지_aggrochange_분노" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" type="normal" category="9011" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="841" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1145" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="620" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="37" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="불의파괴자_모드알람_modealram_분노" type="normal" category="" templateId="7100" nextSkill="0" parentId="30066000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1101" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="8095545.54729826">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1030" power="1.5" innerRadius="0" outerRadius="400" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1050">
<Cylinder radius="65" locAngle="20" locDistance="40" locZ="0" height="65" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="70" offsetDistance="70" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.75">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="990" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="22" offsetDistance="90" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="45" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="22" offsetDistance="90" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="7" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_노멀" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="12476925.9671273">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="820" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1730" power="1.5" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" locAngle="0" locDistance="10" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1730" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="12939932.9427345">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="830" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="60" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9238365.58651957">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="840" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1780" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="830">
<Cylinder radius="60" locAngle="-10" locDistance="20" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="60" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1780" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="70" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="40" offsetAngle="-45" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="16" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="싸이클롭스_제자리 고공점프_reactionAtk" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11859324.119584">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1675" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1675" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="싸이클롭스_돌 던지기_longAtk01_노말" type="normal" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="16200622.7416302">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="700" power="0.7" innerRadius="0" outerRadius="500" speed="0.8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1300" targetType="all" startTime="3830" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" locAngle="0" locDistance="10" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_End_A" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="160" offsetDistance="260" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="35" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="35" offsetDistance="260" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="24356535.3868087">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="1010" power="0.7" innerRadius="0" outerRadius="500" speed="0.8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4540" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5800" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" locAngle="0" locDistance="10" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk02_End_B" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="4540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="35" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="5960" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="80" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="35" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="35" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="5930" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="35" offsetDistance="80" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="13095953.4883721">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="1260" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="1780" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2250" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60" locAngle="0" locDistance="20" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="heavyAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.19">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1780" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="50" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-40" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="싸이클롭스_전방 점프해서 내려찍기_longMove_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="14025207.6070903">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2050" power="2.5" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2110">
<Cylinder radius="60" locAngle="0" locDistance="40" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongMove_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2050" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1110" name="싸이클롭스_후방 점프해서 내려찍기_backMove_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10719925.6972466">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1330" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1200" startTime="560" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1111" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="19272990.302163">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="3860" power="1.5" innerRadius="0" outerRadius="450" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="5400" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3860" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
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<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="5400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1112" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="12659982.4704157">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
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<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1113" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18183840.7677776">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="1300" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1850" power="2" innerRadius="0" outerRadius="500" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="4000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4200" power="1.7" innerRadius="0" outerRadius="600" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
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<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1114" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="14961797.4650367">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1115" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="60000" startTime="0" interval="500" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="55" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 넓게 석화광선(인던전용)_UltraAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="14961797.4650367">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" name="싸이클롭스_넓게 석화광선발사 후 지속데미지 영역(인던전용)_Projectile_노말" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="60000" startTime="0" interval="500" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="55" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="14961797.4650367">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="15000" startTime="0" interval="15000" until="0">
<AreaList />
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1120" name="싸이클롭스_(투기장 전용 스킬) 필살기 1-2_UltraAtk01_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="41144943.028851">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1150" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="15091196.7944641">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="810" power="1.5" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1580" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2000" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="2470" power="2" innerRadius="0" outerRadius="400" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="50" method="normal" endTime="0" startTime="0" interval="370" until="430">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17666378.2410364">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="2600" power="1.5" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="싸이클롭스_분노 모드 알람으로 주위에 충격파(360도)_modealarm_Start_modealarm_Loop_modealarm_End_노말" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="31317670.5182009">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="2600" power="1.5" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2500" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" name="싸이클롭스_(투기장 전용 (투기장 전용 스킬) 필살기) 패턴 1-1" type="normal" category="0" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Cyclops_ANI.Anim.Cyclops_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070025" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="17101839.9686676">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1030" power="1.5" innerRadius="0" outerRadius="400" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1050">
<Cylinder radius="65" locAngle="20" locDistance="40" locZ="0" height="65" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="70" offsetDistance="60" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="26357506.1055564">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="820" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1730" power="1.5" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" locAngle="0" locDistance="10" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1730" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="55" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="27335608.3415266">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="830" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="780">
<Cylinder radius="55" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="60" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="40" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="16" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="-5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="19516047.3015226">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="840" power="1.5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1780" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="830">
<Cylinder radius="60" locAngle="-10" locDistance="20" locZ="0" height="70" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="60" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="16" offsetAngle="40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1780" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="70" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="40" offsetAngle="-45" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="820" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="16" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="40" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="싸이클롭스_제자리 고공점프_reactionAtk" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="25052822.2026212">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1675" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1675" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="싸이클롭스_돌 던지기_longAtk01_분노" type="normal" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="34223815.5416939">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="700" power="0.7" innerRadius="0" outerRadius="500" speed="0.8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1300" targetType="all" startTime="3830" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" locAngle="0" locDistance="10" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_End_A" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3830" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="170" offsetDistance="260" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="51453181.0046333">
<Action>
<CameraShakeList>
<CameraShake duration="1800" targetType="all" startTime="1010" power="0.7" innerRadius="0" outerRadius="500" speed="0.8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4540" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5800" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50" locAngle="0" locDistance="10" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongAtk02_End_B" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="4540" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="35" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="5960" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="100" offsetDistance="80" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="35" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="4510" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="35" offsetDistance="60" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="5930" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="35" offsetDistance="80" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="27665201.7441862">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="700" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="1260" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="700" targetType="all" startTime="1780" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2250" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60" locAngle="0" locDistance="20" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="heavyAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.19">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1260" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1780" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="50" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2250" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-40" rangeAngle="170" crosshairRadius2="3">
<Effect atk="0.27">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="싸이클롭스_전방 점프해서 내려찍기_longMove_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="29628251.0699782">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2050" power="2.5" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2110">
<Cylinder radius="60" locAngle="0" locDistance="40" locZ="0" height="60" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="LongMove_Move" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="longMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2050" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="120" offsetDistance="40" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="17" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="싸이클롭스_후방 점프해서 내려찍기_backMove_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="22645843.0354334">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1330" power="2" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1200" startTime="560" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1330" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="17" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2111" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="40714192.0133193">
<Action>
<CameraShakeList>
<CameraShake duration="700" targetType="all" startTime="3860" power="1.5" innerRadius="0" outerRadius="450" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="850" targetType="all" startTime="4400" power="2" innerRadius="0" outerRadius="500" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5400" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="modeAlarm_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3860" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.33">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2112" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="26744212.9687532">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1117" detachAngle="180" detachDistance="70.000000" detachHeight="0.000000" flyingDistance="1.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="38413363.6219302">
<Action>
<CameraShakeList>
<CameraShake duration="900" targetType="all" startTime="1300" power="2" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1850" power="2" innerRadius="0" outerRadius="500" speed="3.5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="4000" power="2" innerRadius="0" outerRadius="600" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4200" power="1.7" innerRadius="0" outerRadius="600" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="31606797.1448901">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="60000" startTime="0" interval="500" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="55" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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</TargetingList>
</Skill>
<Skill id="2116" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 넓게 석화광선(인던전용)_UltraAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="31606797.1448901">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
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<ProjectileSkillList />
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</Skill>
<Skill id="2117" name="싸이클롭스_넓게 석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="60000" startTime="0" interval="500" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="55" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="31606797.1448901">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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</Targeting>
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2119" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" type="projectile" category="9012" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="55" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2120" name="싸이클롭스_(투기장 전용 스킬) 필살기 패턴 1-2_UltraAtk01_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="60782302.2017118">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1530" power="1.5" innerRadius="0" outerRadius="600" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
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<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="300" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="150" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="90" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
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<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="560" offsetDistance="20" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="50" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Skill>
<Skill id="2150" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_분노" type="normal" category="9011" templateId="7101" nextSkill="0" parentId="30216000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="31880153.2283054">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="810" power="1.5" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1580" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2000" power="1.5" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="2470" power="2" innerRadius="0" outerRadius="400" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Cyclops_ANI.Anim.Cyclops_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" type="none" time="50" method="normal" endTime="0" startTime="0" interval="370" until="430">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.25">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8164229.47445294">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="421" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="938" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2001" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="2451" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2058" method="normal" endTime="0" startTime="0" interval="400" until="2600">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1103" name="판두러스_공중에서내려찍기_Atk02_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22917918.6046512">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="362" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3716" power="6" innerRadius="0" outerRadius="500" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="6346" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1600">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="200" height="200" />
</HitCylinder>
<HitCylinder startTime="6321">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible endTime="6321" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3716" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6346" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13071431.9007042">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="721" power="3" innerRadius="0" outerRadius="200" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="863" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1549" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2716" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2863" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1549" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="190" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="195" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="195" rangeAngle="6" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2863" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="195" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="175" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="175" rangeAngle="6" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13229211.2092629">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="300" power="1" innerRadius="0" outerRadius="500" speed="30" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2262" power="2" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2873" power="1" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="2955" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2253" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" type="projectile" category="9012" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13229211.2092629">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="5000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="20" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" type="normal" category="9012" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="16992861.4709155">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="414" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1573" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2401" power="1" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="3040" power="1" innerRadius="0" outerRadius="600" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1600" targetType="all" startTime="3703" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1773" power="2" innerRadius="100" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="2601" power="2" innerRadius="100" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="3240" power="2" innerRadius="100" outerRadius="700" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1100">
<Cylinder radius="150" locAngle="0" locDistance="0" locZ="200" height="200" />
</HitCylinder>
<HitCylinder startTime="3732">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible endTime="3732" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1773" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2601" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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</Skill>
<Skill id="1108" name="판두러스_돌진공격(짧은)_MoveAtk01_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="32282717.6872764">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="1109" name="판두러스_돌진공격(긴)_MoveAtk02_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="37329460.0236531">
<Action>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="353" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="15" rangeAngle="10" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="1765" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="11" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="380" offsetAngle="-20" rangeAngle="7" crosshairRadius2="3">
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</Skill>
<Skill id="1110" name="판두러스_광범위리액션공격_ReactionAtk_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="16992861.4709155">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1111" name="판두러스_좌회전우공격_RoundAtk01_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11804706.5600748">
<Action>
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</Action>
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</Skill>
<Skill id="1112" name="판두러스_우회전좌공격_RoundAtk02_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="11804706.5600748">
<Action>
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</Skill>
<Skill id="1113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="21145720.6531113">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="true">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="23870183.0969136">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="82" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="0" />
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</AreaList>
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<Targeting id="-1" type="none" time="4045" method="normal" endTime="0" startTime="0" interval="300" until="4660">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="21145720.6531113">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="82" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
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<Targeting id="-1" type="none" time="5445" method="normal" endTime="0" startTime="0" interval="300" until="6060">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" type="normal" category="0" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="ReactionLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="3099" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="ReactionAdd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="nothing" />
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</Skill>
<Skill id="1117" name="판두러스_(투기장 전용 스킬) 필살기 패턴 1-2_auraburn_공용" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" totalAtk="72826549.1610664">
<Action>
<CameraShakeList />
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="414" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1573" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2401" power="1" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="3040" power="1" innerRadius="0" outerRadius="600" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1600" targetType="all" startTime="3703" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="1773" power="2" innerRadius="100" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="2601" power="2" innerRadius="100" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="200" maxRadius="200" offsetDistance="42" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1150" name="판두러스_액티브무브공격_Run_노멀" type="normal" category="9011,20000" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="2871805.82086508">
<Action>
<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="1000" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-470" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="420" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</Skill>
<Skill id="1201" name="판두러스_헉헉_Groogy_노멀" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="672">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="40" />
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<HitCylinder startTime="4386">
<Cylinder radius="65" locAngle="0" locDistance="0" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="672">
<Cylinder radius="90" locAngle="0" locDistance="-50" locZ="0" height="40" />
</MoveCylinder>
<MoveCylinder startTime="4386">
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="판두러스_어그로체인지_AggroChange_노멀" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="411" power="0.5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1028" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1727" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="2660" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="750" power="3" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="2649" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="970">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="150" height="150" />
</HitCylinder>
<HitCylinder startTime="3417">
<Cylinder radius="65" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveInvincible endTime="3291" startTime="1032" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2649" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1207" name="판두러스_모드알람_ModeAlarm_노멀" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="411" power="0.5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1028" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="1727" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2200" targetType="all" startTime="2660" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1301" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" type="normal" category="0" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2491" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1051" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1727" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2767" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" type="normal" category="0" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="945" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1303" name="(자유 사냥네임드 전용)판두러스_자기자신에게공속상승버프_modeAlram_공용" type="normal" category="0" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="2491" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1051" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="1727" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2767" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" name="판두러스_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-1] - 이펙트 제공" type="normal" category="0" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="4800" targetType="all" startTime="1500" power="1" innerRadius="0" outerRadius="50" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070027" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="27291852.8145998">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="421" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="938" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2001" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1800" targetType="all" startTime="2451" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="Pandurus_ANI.Anim.Pandurus_Anim" animName="atk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2058" method="normal" endTime="0" startTime="0" interval="400" until="2600">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="판두러스_공중에서내려찍기_Atk02_분노" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="65666852.4916946">
<Action>
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<CameraShake duration="600" targetType="all" startTime="362" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Skill>
<Skill id="2105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_분노" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="31588116.560893">
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</Stage>
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</Action>
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</Skill>
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</Action>
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</Skill>
<Skill id="2108" name="판두러스_돌진공격(짧은)_MoveAtk01_분노" type="normal" category="9011" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="80937385.0588145">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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<Action>
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</Skill>
<Skill id="2206" name="판두러스_백점프회피_jumpEvasion_분노" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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<Skill id="2207" name="판두러스_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7102" nextSkill="0" parentId="30154000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<StageList>
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</Action>
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</Skill>
<Skill id="1101" name="고원의포식자_기본공격_Atk01_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="10118319.9086356">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="-5" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1102" name="고원의포식자_사전동작있는점프어택_MoveAtk01_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="19015635.8322528">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2120" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1000">
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="65" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
<Cylinder radius="60" locAngle="-5" locDistance="-300" locZ="0" height="100" />
<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2120" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="4" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2420" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="175" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="고원의포식자_바닥긁기_Atk02_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="12647899.8857945">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1570" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-149" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="180" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="110" rangeAngle="18" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="고원의포식자_뒤공격_BackAtk_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="20126549.2940318">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="2900" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2800">
<Cylinder radius="105" locAngle="-160" locDistance="20" locZ="0" height="120" />
<Cylinder radius="85" locAngle="-45" locDistance="100" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="-250" locZ="0" height="100" />
<Cylinder radius="55" locAngle="0" locDistance="-150" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" locAngle="-160" locDistance="20" locZ="0" height="120" />
<Cylinder radius="80" locAngle="-45" locDistance="100" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="-250" locZ="0" height="100" />
<Cylinder radius="50" locAngle="0" locDistance="-150" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="390" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="178" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="고원의포식자_헤비어택_HeavyAtk_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="12647899.8857945">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="1980" power="4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="고원의포식자_대시공격_MoveAtk02_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="13564486.8936737">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="2150" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2700" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
</HitCylinder>
<HitCylinder startTime="2200">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="90" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="90" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="200" until="2800">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="고원의포식자_회전공격_RoundAtk_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="16817995.4630429">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2230" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="165" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="140" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2580" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="130" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="2800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="고원의포식자_리액션 어택_ReactionAtk_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="23073138.8289155">
<Action>
<CameraShakeList>
<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="고원의포식자_롱무브(근/착지시공격)_LongMove_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="16955608.6170921">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="고원의포식자_롱무브(원/착지시공격)_LongMove_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="16955608.6170921">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1350" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2180" power="5" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1500">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="150" height="170" />
</HitCylinder>
<HitCylinder startTime="2100">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="100" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="70" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="2100">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="100" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2180" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="고원의 포식자_원거리 누킹 공격_노말" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="15342615.6478124">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1300" power="0.5" innerRadius="0" outerRadius="300" speed="11" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1400" targetType="all" startTime="4120" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting id="-1" type="none" time="4120" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="18" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="고원의 포식자_턱으로 내려찍기(기본)_노말" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="16900563.3554724">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="18" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_노말" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20793764.5863915">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3378" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="-35" rangeAngle="22" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="35" rangeAngle="22" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_노말" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="11786358.1395349">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_노말" type="instance" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9561195.13951517">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1115" createTime="1200" detachTime="1200" flyingDuration="500" startSkill="1115" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-2_ReactionAtk_노말" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="153820925.526103">
<Action>
<CameraShakeList>
<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1130" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-1" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="5033" targetType="all" startTime="1300" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1150" name="고원의포식자_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="2680352.09947407">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="220" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="고원의포식자_헉헉동작30%_Groggy" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="고원의포식자_사전동작(임시등록_제작 미완료)_노말" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="고원의포식자_어그로체인지_AggroChange_노말" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1209" name="고원의포식자_아이들동작_Idle_노말" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1210" name="고원의포식자_모드알람_ModeAlarm_노말" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1212" name="고원의포식자_백무브_BackMove_노멀" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10623550.1550169">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="300" until="2000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="고원의포식자_기본공격_Atk01_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="18999956.2728823">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="2017" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2017" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-5" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2102" name="고원의포식자_사전동작있는점프어택_MoveAtk01_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="35707138.3961191">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1000">
<Cylinder radius="105" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="85" locAngle="0" locDistance="50" locZ="0" height="120" />
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<Cylinder radius="55" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1000">
<Cylinder radius="100" locAngle="0" locDistance="-50" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="50" locZ="0" height="120" />
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<Cylinder radius="50" locAngle="-2" locDistance="-200" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2120" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2420" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="175" rangeAngle="360" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="고원의포식자_바닥긁기_Atk02_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="21923026.4687104">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2040" power="3" innerRadius="0" outerRadius="250" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1570" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2030" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="-149" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="180" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="110" rangeAngle="18" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2104" name="고원의포식자_뒤공격_BackAtk_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="37793187.0076819">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="2900" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2800">
<Cylinder radius="105" locAngle="-160" locDistance="20" locZ="0" height="120" />
<Cylinder radius="85" locAngle="-45" locDistance="100" locZ="0" height="120" />
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<Cylinder radius="55" locAngle="0" locDistance="-150" locZ="0" height="80" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2800">
<Cylinder radius="100" locAngle="-160" locDistance="20" locZ="0" height="120" />
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<Cylinder radius="50" locAngle="0" locDistance="-150" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="backAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="2850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="390" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="178" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="2105" name="고원의포식자_헤비어택_HeavyAtk_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="21923026.4687104">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="1980" power="4" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1980" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="고원의포식자_대시공격_MoveAtk02_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="25471092.0558983">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="2150" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="600" targetType="all" startTime="2700" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="600">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
</HitCylinder>
<HitCylinder startTime="2200">
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<Cylinder radius="85" locAngle="0" locDistance="90" locZ="0" height="150" />
<Cylinder radius="100" locAngle="0" locDistance="-70" locZ="0" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="600">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</MoveCylinder>
<MoveCylinder startTime="2200">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
<Cylinder radius="80" locAngle="0" locDistance="90" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="moveAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2150" method="normal" endTime="0" startTime="0" interval="200" until="2800">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
<Effect atk="0.25">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="고원의포식자_회전공격_RoungAtk_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="29151192.135941">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="2300" power="6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1200">
<Cylinder radius="105" locAngle="0" locDistance="0" locZ="0" height="120" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1200">
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
</Skill>
<Skill id="2108" name="고원의포식자_리액션 어택_ReactionAtk_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="39993440.6367869">
<Action>
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<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="240" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="2109" name="고원의포식자_롱무브(근/착지시공격)_LongMove_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="25471092.0558983">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="1500">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1500">
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<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2110" name="고원의포식자_롱무브(원/착지시공격)_LongMove_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="25471092.0558983">
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<MoveCylinder startTime="1500">
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<MoveInvincible endTime="0" startTime="0" />
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
<Skill id="2111" name="고원의 포식자_원거리 누킹 공격_분노" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="28810022.7164477">
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<Stage scriptId="0" movable="false">
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<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="2112" name="고원의 포식자_턱으로 내려찍기(기본)_분노" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="31735502.3008315">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2113" name="고원의 포식자_턱으로 내려찍기 후 연속 공격_분노" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="39046069.0566685">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="3378" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4000" power="0.9" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3378" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="-35" rangeAngle="22" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="35" rangeAngle="22" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="고원의 포식자_턱으로 내려찍기(단기적 타겟 공격으로 이어짐)_분노" type="normal" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="22132161.3953489">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1550" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="고원의 포식자_턱으로 내려찍기 후 인스턴스 가시 공격_분노" type="instance" category="0" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="17953799.7619785">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1085" power="1.8" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1950" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="HeavyAtk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1115" createTime="1200" detachTime="1200" flyingDuration="500" startSkill="1115" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" name="고원의포식자_(투기장 전용 스킬) 필살기 패턴 1-2_ReactionAtk_분노" type="normal" category="9011" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="184585110.631324">
<Action>
<CameraShakeList>
<CameraShake duration="2200" targetType="all" startTime="2300" power="5" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="400" until="4300">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="480" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="99070004" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2150" name="고원의포식자_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="4480017.08054952">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="100" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="616" power="2" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="220" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="2203" name="고원의포식자_사전동작(임시등록_제작 미완료)_분노" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="297" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="고원의포식자_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2209" name="고원의포식자_아이들동작_Idle_분노" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2210" name="고원의포식자_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="고원의포식자_백무브_BackMove_분노" type="normal" category="" templateId="7103" nextSkill="0" parentId="30072000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="13810615.2015219">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="300" power="0.7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1600" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2000" power="1.7" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="AlpinePredator_ANI.Anim.AlpinePredator_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="300" until="2000">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-390" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="180" rangeAngle="27" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" name="거대 원숭이_오른손 휘두르기_atk01_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="7506172.03904715">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1360" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" name="거대 원숭이_왼손 휘두르기_atk02_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="5651869.53903069">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" name="거대 원숭이_양손 내려 찍기_atk03_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10286235.7572128">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="90" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="13155261.5143597">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="3200" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="6577630.75717984">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_노말" type="instance" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8431933.2571963">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="1106" createTime="0" detachTime="1500" flyingDuration="1000" startSkill="1106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1107" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10286235.7572128">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2050" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-420" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="130" until="2400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="9357694.47534545">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1600" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2236" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2236" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" name="거대 원숭이_리액션 어택_reactionAtk_comboAtk1_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="27150102.2716054">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7050" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6093" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1110" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="23905767.9125061">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6183" power="1.6" innerRadius="0" outerRadius="250" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6183" method="normal" endTime="0" startTime="0" interval="300" until="8100">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="180" rangeAngle="45" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="2" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="거대 원숭이_좌회전 공격_roundAtk01_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6116140.17996434">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-60" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" name="거대 원숭이_우회전 공격_roundAtk02_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6116140.17996434">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="60" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="거대 원숭이_돌 무더기 던지기_LongAtk01_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13992060.6935275">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1670" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3700" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="325" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="325" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-130" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="60" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="120" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="180" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="140" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="220" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13100772.2654836">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1770" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_노말" type="projectile" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13100772.2654836">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="47641400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" name="거대 원숭이_전방 점프 공격_MoveAtk01_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="14083802.796227">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="3120" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3120" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="17789627.7325418">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2900" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3500" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4800" power="3" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" name="거대 원숭이_(투기장 전용 스킬) 필살기 패턴 1-2_reactionAtk_comboAtk1_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="108600409.086421">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7050" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6093" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="거대 원숭이 그로기_groggy_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="거대 원숭이 액티브무브_activeMove_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="4829367.83041341">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="267" method="normal" endTime="0" startTime="0" interval="513" until="781">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1204" name="거대 원숭이 어그로체인지_aggroChange_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1205" name="거대 원숭이 도망_runAway_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1206" name="거대 원숭이 모드알람_modeAlarm_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="19168142.1847922">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="3900" power="1.5" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1305" name="거대 원숭이_나무올라가기_1단계추락_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22680871.8382823">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="443" power="4" innerRadius="0" outerRadius="350" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="973" power="1" innerRadius="0" outerRadius="350" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="9464" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="463" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1306" name="거대 원숭이_나무올라가기_2단계추락_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="23423704.8637762">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="613" power="5" innerRadius="0" outerRadius="350" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1097" power="1" innerRadius="0" outerRadius="350" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="9464" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="620" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1307" name="거대 원숭이_나무올라가기_3단계추락_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="23423704.8637762">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="613" power="6" innerRadius="0" outerRadius="350" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1119" power="1" innerRadius="0" outerRadius="350" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="18928" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_down_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="613" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1308" name="거대 원숭이_나무올라가기_자기버프_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6076107.26242276">
<Action>
<CameraShakeList>
<CameraShake duration="600" targetType="all" startTime="613" power="6" innerRadius="0" outerRadius="350" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1119" power="1" innerRadius="0" outerRadius="350" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="47662200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1309" name="거대 원숭이_나무올라가기_2단계_대기_노말" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="4594889.31338412">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="1033" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_Level02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1310" name="거대 원숭이_나무올라가기_2단계_대기종료" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1628005.31335778">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="366" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Climb_Level02_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" name="거대 원숭이_오른손 휘두르기_atk01_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="11926473.3509305">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1360" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" name="거대 원숭이_왼손 휘두르기_atk02_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="8980192.71201543">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" name="거대 원숭이_양손 내려 찍기_atk03_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="16343685.703127">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2100" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="40" maxRadius="90" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="20902248.8505937">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="3200" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="10451124.4252969">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_분노" type="instance" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13397405.0642119">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyAtk01_comboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="2106" createTime="0" detachTime="1500" flyingDuration="1000" startSkill="2106" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2107" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="16343685.703127">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2050" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="510" offsetDistance="-420" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="430" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="130" until="2400">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="400" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="14868336.7774933">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="1600" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="4" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="2236" power="2.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="HeavyAtk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2236" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" name="거대 원숭이_리액션 어택_reactionAtk_comboAtk1_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="43138495.8315507">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7050" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6093" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="37983609.0165375">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="3000" targetType="all" startTime="6183" power="1.6" innerRadius="0" outerRadius="250" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="6183" method="normal" endTime="0" startTime="0" interval="300" until="8100">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="180" rangeAngle="45" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="거대 원숭이_좌회전 공격_roundAtk01_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9717867.17483224">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-60" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="거대 원숭이_우회전 공격_roundAtk02_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9717867.17483224">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="60" rangeAngle="160" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="거대 원숭이_돌 무더기 던지기_LongAtk01_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22231829.7686048">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="1670" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2600" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3700" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1670" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="325" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="325" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="230" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-130" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="270" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="60" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="120" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="180" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="140" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="220" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="26763006.199488">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="LongAtk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1770" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="-20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="-30" />
<ProjectileSkill id="1115" detachAngle="20" detachDistance="70.000000" detachHeight="40.000000" flyingDistance="500.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_분노" type="projectile" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="26763006.199488">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="2000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" name="거대 원숭이_전방 점프 공격_MoveAtk01_(방향 및 거리 보정 안함)" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="22377597.7762273">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="3120" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="moveAtk01_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3120" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="28265741.8417052">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="2900" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3500" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="3800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="4800" power="3" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="MoveAtk03_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="35" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="5" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="60" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-10" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2119" name="거대 원숭이_(투기장 전용 스킬) 필살기 패턴 1-2_reactionAtk_comboAtk1_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="117650443.176957">
<Action>
<CameraShakeList>
<CameraShake duration="2000" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="7050" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="6093" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="reactionAtk_comboAtk1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="7050" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="거대 원숭이 그로기_groggy_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2203" name="거대 원숭이 액티브무브_activeMove_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="6836238.46216298">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="267" method="normal" endTime="0" startTime="0" interval="513" until="781">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2204" name="거대 원숭이 어그로체인지_aggroChange_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="거대 원숭이 도망_runAway_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="6000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2206" name="거대 원숭이 모드알람_modeAlarm_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="26649042.1208013">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="3900" power="1.5" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="3900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-60" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2207" name="거대 원숭이 롱무브_longMove_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="33654679.2">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="761" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="2000" targetType="all" startTime="1800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="longMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2208" name="거대 원숭이 백무브_backMove_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="29135370.6">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="640" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1200" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
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</Action>
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<Skill id="2210" name="거대 원숭이 우점프_sideMove02_분노" type="normal" category="0" templateId="7104" nextSkill="0" parentId="30193000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="24279474.6">
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1102" name="지옥불야수_사전동작있는특수공격_HeavyAtk01_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="20509456.7368138">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="1103" name="지옥불야수_왼손 내려찍기 공격_Atk02_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="11242577.6762617">
<Action>
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</Action>
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</Skill>
<Skill id="1104" name="지옥불야수_우회전 공격_RoundAtk01_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="13095953.4883721">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Reaction basicRate="8" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" name="지옥불야수_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="13095953.4883721">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1540" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="1619" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="1845" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1625" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="53.333336" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="-6.666667" crosshairRadius="1" minRadius="0" offsetAngle="-10" rangeAngle="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1826" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-40" rangeAngle="120" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" name="지옥불야수_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="23597180.8397897">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1340" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="400" targetType="all" startTime="2500" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="5300" power="3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2060" power="2" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="2" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1368" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="165" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" type="none" time="2601" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="960" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="-6" rangeAngle="13" crosshairRadius2="3">
<Effect atk="0.8">
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<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1107" name="지옥불야수_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="18656080.9247034">
<Action>
<CameraShakeList>
<CameraShake duration="400" targetType="all" startTime="880" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1900" targetType="all" startTime="2550" power="2" innerRadius="0" outerRadius="400" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="2" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="160" maxRadius="400" offsetDistance="6.666667" pierceDepth="1" minHeight="-26.666668" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1108" name="지옥불야수_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="18159376.2070578">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1580" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="2500" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.4" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2521" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="130" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="1109" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6916798.53079604">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1690" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1677">
<Move duration="0.3" distance="333" maxHeight="0" />
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</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1733" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="333.33334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="0" />
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<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="1110" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="1853375.81211041">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="270" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Effect id="1108" posX="0" posY="0" posZ="0" startTime="282">
<Move duration="0.2" distance="533" maxHeight="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="370" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="533.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1111" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6175448.20595188">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="400" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="314">
<Move duration="0.2" distance="733" maxHeight="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="490" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="53.333336" maxRadius="106.66667" offsetDistance="733.3334" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1112" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="6916798.53079604">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="1710" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList>
<Effect id="1108" posX="0" posY="0" posZ="0" startTime="1641">
<Move duration="0.2" distance="400" maxHeight="0" />
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</SpecialEffectList>
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Action>
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<Skill id="1117" name="지옥불야수_바닥치며전진공격_UltraAtk03_노멀" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="25202204.2930773">
<Action>
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<Action>
<CameraShakeList>
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<Skill id="1119" name="지옥불야수_(투기장 전용 스킬) 필살기 패턴 1-2_UltraAtk02_노멀" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="26191906.9767443">
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<HitCylinder startTime="848">
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</Action>
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</Skill>
<Skill id="1150" name="지옥불야수_액티브무브공격_RunAtk_노멀" type="normal" category="9011,20000" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="2680352.09947407">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Skill>
<Skill id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1203" name="지옥불야수_사전동작_노말" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1204" name="지옥불야수_어그로체인지모션_aggrochange_노말" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1206" name="지옥불야수_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraShake duration="1000" targetType="all" startTime="1400" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
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</Action>
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</Skill>
<Skill id="1209" name="지옥불야수_모드알람_modealram_노말" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1212" name="지옥불야수_백무브_BackMove_노멀" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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</Skill>
<Skill id="2101" name="지옥불야수_오른손 기본 공격_Atk01_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="17051242.808997">
<Action>
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<Stage scriptId="0" movable="false">
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</Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="80" maxRadius="270" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="45" rangeAngle="70" crosshairRadius2="3">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="800" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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</Skill>
<Skill id="2102" name="지옥불야수_사전동작있는특수공격_HeavyAtk01_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="31106009.3841676">
<Action>
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<CameraShake duration="200" targetType="all" startTime="4000" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="200" targetType="all" startTime="4765" power="1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="900" offsetDistance="-700" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="600" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Skill id="2103" name="지옥불야수_왼손 내려찍기 공격_Atk02_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="17051242.808997">
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<Skill id="2104" name="지옥불야수_우회전 공격_RoundAtk01_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="19862196.1240311">
<Action>
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</Stage>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2105" name="지옥불야수_좌회전 공격_RoundAtk02_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="19862196.1240311">
<Action>
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<Skill id="2107" name="지옥불야수_울부짓는리액션공격_reactionatk_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="28295056.0691334">
<Action>
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<Skill id="2108" name="지옥불야수_장거리 점프 이동_LongMove01_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2109" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="10490477.7717073">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2110" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_2_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="2810953.31503412">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2111" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_3_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="9366096.44569368">
<Action>
<CameraShakeList>
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</Action>
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</Skill>
<Skill id="2112" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_1_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="10490477.7717073">
<Action>
<CameraShakeList>
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</Action>
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<Skill id="2113" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="2810953.31503412">
<Action>
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<Skill id="2114" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_3_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="9366096.44569368">
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</Skill>
<Skill id="2115" name="지옥불야수_3연속일점사_UltraAtk01_분노" type="normal" category="9012" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="34102485.6179939">
<Action>
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<Skill id="2116" name="지옥불야수_울트라 어택 2_UltraAtk02_분노" type="normal" category="9011" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="39724392.2480622">
<Action>
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</Stage>
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</Stage>
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</Action>
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</Skill>
<Skill id="2150" name="지옥불야수_액티브무브공격_RunAtk_분노" type="normal" category="9011,20000" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="4148163.96347178">
<Action>
<CameraShakeList>
<CameraShake duration="100" targetType="all" startTime="765" power="0.5" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="700" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="430" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="2203" name="지옥불야수_사전동작_분노" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="지옥불야수_어그로체인지모션_aggrochange_분노" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2206" name="지옥불야수_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="2209" name="지옥불야수_모드알람_modealram_분노" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Skill id="2212" name="지옥불야수_백무브_BackMove_분노" type="normal" category="" templateId="7105" nextSkill="0" parentId="90050000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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</Action>
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</Skill>
<Skill id="1101" name="쇠먹는 괴물_안면 치기_atk01_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="6500216.67518169">
<Action>
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<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Stage>
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</Action>
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<Skill id="1106" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="32429443.2724019">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2148" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="8431933.2571963">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="1112" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7559549.26243593">
<Action>
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
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<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" type="projectile" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7559549.26243593">
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<StageList />
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" name="쇠먹는 괴물_그로기_Groggy_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="0.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<SpecialEffectList />
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<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="1202" name="쇠먹는 괴물_액티브 무브_activeMove_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="13063519.4116602">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="500" until="1001">
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</Skill>
<Skill id="1203" name="쇠먹는 괴물_도망_runAway_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="0.9" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1204" name="쇠먹는 괴물_모드 알람_modealarm_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20942219.9889416">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1205" name="쇠먹는 괴물_모드체인지_modechange" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7784178.41086371">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-70" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" type="none" time="2297" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1206" name="쇠먹는 괴물_롱무브_longMove_노말" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="11689098.6796102">
<Action>
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<CameraShake duration="2000" targetType="all" startTime="2089" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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</Skill>
<Skill id="2104" name="쇠먹는 괴물_턱으로 내려찍기_atk02_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18550253.1658319">
<Action>
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</Action>
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</Skill>
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<Action>
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</Skill>
<Skill id="2106" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="71344775.1992841">
<Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="-400" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="300" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="3547" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="725" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="500" offsetAngle="180" rangeAngle="12" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
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</Targeting>
<Targeting id="-1" type="none" time="3650" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="900" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="750" offsetAngle="180" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3750" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="900" offsetAngle="180" rangeAngle="12" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2110" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18550253.1658319">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2148" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18550253.1658319">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2148" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
<Effect atk="0.9">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20788760.4716988">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="longAtk01_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2900" method="normal" endTime="0" startTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" type="projectile" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20788760.4716988">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</TargetingList>
</Skill>
<Skill id="2114" name="쇠먹는 괴물_(투기장 전용 스킬) 필살기 패턴 1-2_heavyAtk02_comboAtk02_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="59037155.1125931">
<Action>
<CameraShakeList>
<CameraShake duration="5000" targetType="all" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="HeavyAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="HeavyAtk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2898" method="normal" endTime="0" startTime="0" interval="350" until="3251">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction basicRate="30" miniRate="0" />
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<Targeting id="-1" type="none" time="3456" method="normal" endTime="0" startTime="0" interval="248" until="3705">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-45" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3954" method="normal" endTime="0" startTime="0" interval="280" until="4264">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="60" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" type="none" time="4616" method="normal" endTime="0" startTime="0" interval="250" until="4885">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-140" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
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<Reaction basicRate="30" miniRate="0" />
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<Targeting id="-1" type="none" time="5382" method="normal" endTime="0" startTime="0" interval="240" until="5631">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="170" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="2201" name="쇠먹는 괴물_그로기_Groggy_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="0.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2202" name="쇠먹는 괴물_액티브 무브_activeMove_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="23775605.3292216">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1384" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="760" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="500" until="1001">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="760" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="250" method="normal" endTime="0" startTime="0" interval="250" until="1001">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="760" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Skill>
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</Action>
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</Skill>
<Skill id="2204" name="쇠먹는 괴물_모드 알람_modealarm_분노" type="normal" category="0" templateId="7106" nextSkill="0" parentId="30208000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="54449771.971248">
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Skill>
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
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<Skill id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="18778403.7283027">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="92.30769" maxRadius="123.07693" offsetDistance="15.384616" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1103" name="청의마인_3연타공격_HeavyAtk_노말" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="15653982.7842469">
<Action>
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</Action>
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</Skill>
<Skill id="1104" name="청의마인_원거리발사동작_LongAtk_노말" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10971984.8076936">
<Action>
<CameraShakeList>
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2040" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" shootAngle="0" />
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</Skill>
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<Action>
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</Action>
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
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<Action>
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</Stage>
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</Stage>
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</Action>
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1108" name="청의마인_우회전공격_RoundAtk_노말" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="11242577.6762617">
<Action>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1109" name="청의마인_좌회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="11242577.6762617">
<Action>
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<Skill id="1110" name="청의마인_데미지딜링공격_Atk02_노말" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="14949329.3004825">
<Action>
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<Property animControlType="normal" />
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</Action>
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<Skill id="1111" name="청의마인_주변대폭발_UltraAtk01_노멀" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="28245447.3765626">
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
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<Skill id="1150" name="청의마인_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="1296621.71815244">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-30" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1201" name="청의마인_헉헉동작30%_Groggy" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
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<Skill id="1203" name="청의마인_사전동작_ReadyAction_노말" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1204" name="청의마인_어그로체인지_AggroChange_노말" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1209" name="청의마인_모드알람_ModeAlarm_노말" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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<Skill id="1212" name="청의마인_백무브_ BackMove_노멀" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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</Action>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
</Skill>
<Skill id="1301" name="청의마인_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7535826.05204092">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1302" name="청의마인_3연타공격후충격파_HeavyAtk_노멀/분노공용" type="normal" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="22362832.5489242">
<Action>
<CameraShakeList>
<CameraShake duration="300" targetType="all" startTime="1930" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="300" targetType="all" startTime="2700" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="500" targetType="all" startTime="4250" power="4" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1000" targetType="all" startTime="5934" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2005" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="80" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="2786" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="92.30769" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="80" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="4190" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="123" offsetDistance="184" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5934" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="184" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="180" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="1306" name="청의마인_발사체발사동작_longAtk_노멀" type="normal" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13714981.009617">
<Action>
<CameraShakeList>
<CameraShake duration="500" targetType="all" startTime="2100" power="4" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2040" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1307" name="청의마인_발사체_노멀" type="projectile" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="13714981.009617">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="25" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1311" name="청의마인_앞으로구르기_Rolling_F_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="17614483.7182973">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_F_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
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<Property animControlType="sync_move" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_F_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="1411" method="normal" endTime="0" startTime="0" interval="200" until="2295">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="150" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="0" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="1312" name="청의마인_뒤로구르기_Rolling_B_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="19323581.3518034">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="true">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Rolling_B_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
<Skill id="1313" name="청의마인_왼발구르기_Atk04_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7561773.31341046">
<Action>
<CameraShakeList>
<CameraShake duration="200" targetType="all" startTime="587" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1200" targetType="all" startTime="959" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="959" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
</Skill>
<Skill id="1314" name="청의마인_뒤로넘어지기_KnockbackAtk01_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="12009875.2624754">
<Action>
<CameraShakeList>
<CameraShake duration="1500" targetType="all" startTime="1195" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1081" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="-150" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
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<Targeting id="2" type="none" time="1195" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="15" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-250" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-20" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-290" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="25" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-290" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-30" rangeAngle="360" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="32" rangeAngle="360" crosshairRadius2="3">
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</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="35" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="-35" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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</Skill>
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<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
<Skill id="1317" name="청의마인_오른발구르기_Atk03_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="7561773.31341046">
<Action>
<CameraShakeList>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="150" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="85" rangeAngle="360" crosshairRadius2="3">
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</Area>
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</TargetingList>
</Skill>
<Skill id="1318" name="청의마인_주먹발사후전방위공격_HeavyAtk02_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="31307965.5684938">
<Action>
<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="2010" power="2" innerRadius="0" outerRadius="300" speed="1" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1220" offsetDistance="-500" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="600" offsetAngle="0" rangeAngle="6" crosshairRadius2="3">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="775" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="475" offsetAngle="54" rangeAngle="6" crosshairRadius2="3">
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</Skill>
<Skill id="1319" name="청의마인_주먹회전공격_HeavyAtk03_공용" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20929061.0206756">
<Action>
<CameraShakeList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="1320" name="청의마인_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-2] - 오른손 전기 충격" type="normal" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="93280404.6235168">
<Action>
<CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Skill>
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<Action>
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</Action>
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</Skill>
<Skill id="2102" name="청의마인_사전동작있는점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="25632521.0891331">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<HitCylinder startTime="2160">
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<HitCylinder startTime="2950">
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<StageList>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
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</Stage>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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</Skill>
<Skill id="2103" name="청의마인_3연타공격_HeavyAtk_분노" type="normal" category="9011" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="30525266.4292815">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="2104" name="청의마인_원거리발사동작_LongAtk_분노" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2.5" autoUse="false" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10697685.1875013">
<Action>
<CameraShakeList>
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<Property animControlType="normal" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="150.000000" flyingDistance="2000.000000" shootAngle="0" />
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</TargetingList>
</Skill>
<Skill id="2105" name="청의마인_원거리발사체_LongAtk_분노" type="projectile" category="9012" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10697685.1875013">
<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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</Action>
<Bullet shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" name="청의마인_브레스뿜기_LongAtk01_분노" type="normal" category="9012" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="43941464.7242282">
<Action>
<CameraShakeList>
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</Stage>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="615.38464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-30" rangeAngle="25" crosshairRadius2="3">
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<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="615.38464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-10" rangeAngle="25" crosshairRadius2="3">
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<CameraShake duration="200" targetType="all" startTime="615" power="1.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-30" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2201" name="청의마인_정화" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="ally" maxCount="15" maxHeight="100" maxRadius="1000" offsetDistance="175" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2202" name="청의마인_힐" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="100" maxRadius="100" offsetDistance="110" pierceDepth="1" minHeight="-75" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="10000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2203" name="청의마인_사전동작_ReadyAction_분노" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2204" name="청의마인_어그로체인지_AggroChange_분노" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2205" name="청의마인_투기장 전용 (투기장 전용 스킬) 필살기 패턴[1-1] - 드릴 버프" type="normal" category="0" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="modealarm" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="1000" targetType="all" startTime="-1" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99070032" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="2209" name="청의마인_모드알람_ModeAlarm_분노" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
</Skill>
<Skill id="2212" name="청의마인_백무브_ BackMove_분노" type="normal" category="" templateId="7107" nextSkill="0" parentId="30067000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake duration="3000" targetType="all" startTime="1900" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake duration="1500" targetType="all" startTime="2695" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible endTime="0" startTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
<AreaList>
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
</SkillData>