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Min-Client-Datasheets/DataCenter_Final_USA/QuestDialog/QuestDialog-00072.xml
2025-03-03 19:44:55 -05:00

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XML

<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" huntingZoneId="3" id="30" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
<Text huntingZoneId="0" id="1" prevId="0" villagerId="0" />
<Text huntingZoneId="59" id="100" prevId="0" villagerId="1012">
<Page social="0" />
</Text>
<Text huntingZoneId="59" id="2" prevId="0" villagerId="1012">
<Page social="4">Oblivion Woods was never this dangerous before. Oh, sure, years ago, perhaps, but not in recent memory.&lt;BR&gt;&lt;BR&gt;It's not just the devas, the earth spirits are aggressive and the dead walk once more. It must all be connected, I just can't prove it yet.&lt;BR&gt;&lt;BR&gt;Would you go through Berzerad Cemetery and bring me spores from {@LinkCreature:3#2#Agitated Sporewalkers}? That would give me a place to start my research.</Page>
</Text>
<Text huntingZoneId="59" id="3" prevId="2" villagerId="1012">
<Page social="4">Excellent work. This couldn't have been easy. Let me just apply this reagent solution and...oh my.&lt;NEXTPAGEBUTTON&gt;"What is it?"&lt;/NEXTPAGEBUTTON&gt;</Page>
<Page social="4">These spores aren't natural or elemental, they're fused with soul energy—souls from our dead.&lt;BR&gt;&lt;BR&gt;This isn't a natural occurrence, but it explains why they're so violent! There may be a way to reverse it, but for now, you'll simply have to kill them.</Page>
</Text>
<Text huntingZoneId="59" id="4" villagerId="1012">
<Page social="0">If you search &lt;font color='#660000'&gt;Berzerad Cemetery&lt;/font&gt;, you'll find plenty of sporewalkers. Just bring me their spores.</Page>
</Text>
</QuestDialog>