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Min-Client-Datasheets/DataCenter_Final_USA/QuestDialog/QuestDialog-00416.xml
2025-03-03 19:44:55 -05:00

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XML

<QuestDialog xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/QuestDialog QuestDialog.xsd" huntingZoneId="12" id="40" voiceTypeId="0" xmlns="https://vezel.dev/novadrop/dc/QuestDialog">
<Text huntingZoneId="0" id="1" prevId="0" villagerId="0" />
<Text huntingZoneId="212" id="100" prevId="0" villagerId="1007">
<Page social="0" />
</Text>
<Text huntingZoneId="212" id="2" prevId="0" villagerId="1007">
<Page social="5">The Kazuur Syndicate is trying to move the slaves—they must know we're on to them.&lt;BR&gt;&lt;BR&gt;Take out the guards at Sandbar Beach. If a ship pulls up and sees a bunch of {@LinkCreature:12#14#gula trafficker} corpses, they won't risk moving the slaves.&lt;BR&gt;&lt;BR&gt;Plus, more dead slavers is an inherently good thing, right?</Page>
</Text>
<Text huntingZoneId="212" id="3" prevId="2" villagerId="1007">
<Page social="5">One piece of the puzzle at a time, &lt;PCNAME&gt;.&lt;BR&gt;&lt;BR&gt;It's like we're dismantling a jigsaw puzzle. Every part of the puzzle we remove makes the rest look more wrecked and chaotic.&lt;BR&gt;&lt;BR&gt;And eventually the whole thing falls apart. Hah!</Page>
</Text>
</QuestDialog>